from enigma import *
+from tools import *
+
+import Screens.InfoBar
import sys
import time
-from screens import *
-from skin import applyGUIskin
+import ServiceReference
+
+from Navigation import Navigation
+
+from skin import readSkin, applyAllAttributes
+
# A screen is a function which instanciates all components of a screen into a temporary component.
# Thus, the global stuff is a screen, too.
# we thus have one (static) hierarchy of screens (classes, not instances)
# and one with the instanciated components itself (both global and dynamic)
+had = dict()
+
def dump(dir, p = ""):
if isinstance(dir, dict):
for (entry, val) in dir.items():
- dump(val, p + "/" + entry)
- print p + ":" + str(dir.__class__)
-
-# defined components
-components = {}
-
-# do global
-screens["global"](components)
-
-# test our screens
-components["$001"] = screens["testDialog"]()
-components["$002"] = screens["clockDisplay"](components["clock"])
-
-print "*** classes:"
-dump(screens)
-
-print "*** instances:"
-dump(components)
+ dump(val, p + "(dict)/" + entry)
+ if hasattr(dir, "__dict__"):
+ for name, value in dir.__dict__.items():
+ if not had.has_key(str(value)):
+ had[str(value)] = 1
+ dump(value, p + "/" + str(name))
+ else:
+ print p + "/" + str(name) + ":" + str(dir.__class__) + "(cycle)"
+ else:
+ print p + ":" + str(dir)
+
+# + ":" + str(dir.__class__)
# display
class GUIOutputDevice(OutputDevice):
parent = None
- def create(self, comp):
- comp.createGUIScreen(self.parent)
-
-
+ def create(self, comp, desktop):
+ comp.createGUIScreen(self.parent, desktop)
+
+class Session:
+ def __init__(self):
+ self.desktop = None
+ self.delayTimer = eTimer()
+ self.delayTimer.timeout.get().append(self.processDelay)
+
+ self.currentDialog = None
+
+ self.dialogStack = [ ]
+
+ def processDelay(self):
+ self.execEnd()
+
+ if self.currentDialog.isTmp:
+ self.currentDialog.doClose()
+
+ print sys.getrefcount(self.currentDialog)
+ del self.currentDialog.instance
+# dump(self.currentDialog)
+ del self.currentDialog
+
+ self.popCurrent()
+
+ def execBegin(self):
+ self.currentDialog.execBegin()
+ self.currentDialog.instance.show()
+
+ def execEnd(self):
+ self.currentDialog.execEnd()
+ self.currentDialog.instance.hide()
+
+ def create(self, screen, arguments):
+ # creates an instance of 'screen' (which is a class)
+ return screen(self, *arguments)
+
+ def instantiateDialog(self, screen, *arguments):
+ # create dialog
+ dlg = self.create(screen, arguments)
+
+ # read skin data
+ readSkin(dlg, None, dlg.skinName, self.desktop)
+
+ # create GUI view of this dialog
+ assert self.desktop != None
+ dlg.instance = eWindow(self.desktop)
+ applyAllAttributes(dlg.instance, self.desktop, dlg.skinAttributes)
+ gui = GUIOutputDevice()
+ gui.parent = dlg.instance
+ gui.create(dlg, self.desktop)
+
+ return dlg
+
+ def pushCurrent(self):
+ if self.currentDialog:
+ self.dialogStack.append(self.currentDialog)
+ self.execEnd()
+
+ def popCurrent(self):
+ if len(self.dialogStack):
+ self.currentDialog = self.dialogStack.pop()
+ self.execBegin()
+
+ def execDialog(self, dialog):
+ self.pushCurrent()
+ self.currentDialog = dialog
+ self.currentDialog.isTmp = False
+ self.execBegin()
-def test():
- desktop = getDesktop()
- print "desktop: " + str(desktop)
+ def open(self, screen, *arguments):
+ self.pushCurrent()
+ self.currentDialog = self.instantiateDialog(screen, *arguments)
+ self.currentDialog.isTmp = True
+ self.execBegin()
- wnd = eWindow(desktop)
- print "window " + str(wnd)
- wnd.setTitle("python")
- wnd.move(ePoint(300, 100))
- wnd.resize(eSize(300, 300))
+ def keyEvent(self, code):
+ print "code " + str(code)
- gui = GUIOutputDevice()
- gui.parent = wnd
- gui.create(components["$002"])
-# for (x,y) in components["$001"].data.items():
-# print str(x) + " -> " + str(y) + " (" + y["instance"].getText() + ")"
+ def close(self):
+ self.delayTimer.start(0, 1)
-# print components["$001"].data["okbutton"]["instance"].doClick()
-# diese sachen gehoeren in den skin! :)
- applyGUIskin(components["$002"], None, "clockDialog")
+def runScreenTest():
+ session = Session()
+ session.desktop = getDesktop()
-# das ist dann schon die echte funktionalitaet ;)
- components["clock"].doClock()
- components["clock"].doClock()
-
+ session.nav = Navigation()
+
+ session.open(Screens.InfoBar.InfoBar)
-# output as html
- print "--------------------------------------"
- html.create(components["$001"])
- print "--------------------------------------"
- html.create(components["$002"])
- print "--------------------------------------"
+ CONNECT(keyPressedSignal(), session.keyEvent)
+
+ runMainloop()
+ session.nav.shutdown()
-# direkter test der GUI aus python:
-# label1 = eLabel(wnd)
-# label1.setText("hello world!\nfrom python!")
-# label1.move(ePoint(10, 10))
-# label1.resize(eSize(80, 50))
+ return 0
+
+import keymapparser
+keymapparser.readKeymap()
+import skin
+skin.loadSkin(getDesktop())
+
+import Components.InputDevice
+Components.InputDevice.InitInputDevices()
+
+# first, setup a screen
+runScreenTest()
+
+# now, run the mainloop
+
+#pt = eDebugClassPtr()
+#eDebugClass.getDebug(pt, 12)
+#p = pt.__deref__()
+#print pt.x
+#print p.x
+#print "removing ptr..."
+#pt = 0
+#print "now"
+#print "p is " + str(p)
+#print p.x
+#p = 0
#
-# label2 = eLabel(wnd)
-# label2.setText("the second\nlabel works\nas well!")
-# label2.move(ePoint(90, 10))
-# label2.resize(eSize(80, 50))
+#bla = eDebugClass()
+#bla = eDebugClass(2)
#
-# button = eButton(wnd)
-# button.setText("OK")
-# button.move(ePoint(200, 10))
-# button.resize(eSize(80, 50))
-
- wnd.show()
-
- for x in range(200):
- time.sleep(0.1)
- components["clock"].doClock()
- if x > 100:
- r = 200 - x
- else:
- r = x
- components["$002"]["okbutton"].setValue(r)
- desktop.paint()
-
-#
-# print "delete label1"
-# del button
-# del label2
-# del label1
-# print "delete wnd"
-# del wnd
-# print "bye"
-
-
- return 0