from enigma import *
+from tools import *
+
+from Components.Language import language
+
+import traceback
+import Screens.InfoBar
import sys
import time
-from screens import *
-from skin import applyGUIskin
+import ServiceReference
+from Navigation import Navigation
-def CONNECT(slot, fnc):
- slot.get().append(fnc)
+from skin import readSkin, applyAllAttributes
-def DISCONNECT(slot, fnc):
- slot.get().remove(fnc)
+from Components.config import configfile
+from Tools.Directories import InitFallbackFiles
+InitFallbackFiles()
+eDVBDB.getInstance().reloadBouquets()
+
+try:
+ from twisted.internet import e2reactor
+ e2reactor.install()
+
+ from twisted.internet import reactor
+
+ def runReactor():
+ reactor.run()
+except:
+ def runReactor():
+ runMainloop()
-# A screen is a function which instanciates all components of a screen into a temporary component.
-# Thus, the global stuff is a screen, too.
-# In a screen, components can either be instanciated from the class-tree, cloned (copied) or
-# "linked" from the instance tree.
-# A screen itself lives as the container of the components, so a screen is a component, too.
+# initialize autorun plugins and plugin menu entries
+from Components.PluginComponent import plugins
+plugins.getPluginList(runAutostartPlugins=True)
+from Screens.Wizard import wizardManager
+from Screens.StartWizard import *
+from Screens.TutorialWizard import *
+from Tools.BoundFunction import boundFunction
-# we thus have one (static) hierarchy of screens (classes, not instances)
-# and one with the instanciated components itself (both global and dynamic)
+had = dict()
def dump(dir, p = ""):
if isinstance(dir, dict):
for (entry, val) in dir.items():
- dump(val, p + "/" + entry)
- print p + ":" + str(dir.__class__)
-
-# defined components
-components = {}
+ dump(val, p + "(dict)/" + entry)
+ if hasattr(dir, "__dict__"):
+ for name, value in dir.__dict__.items():
+ if not had.has_key(str(value)):
+ had[str(value)] = 1
+ dump(value, p + "/" + str(name))
+ else:
+ print p + "/" + str(name) + ":" + str(dir.__class__) + "(cycle)"
+ else:
+ print p + ":" + str(dir)
-# do global
-doGlobal(components)
+# + ":" + str(dir.__class__)
# display
class GUIOutputDevice(OutputDevice):
parent = None
- def create(self, comp):
- comp.createGUIScreen(self.parent)
+ def create(self, comp, desktop):
+ comp.createGUIScreen(self.parent, desktop)
class Session:
def __init__(self):
self.dialogStack = [ ]
def processDelay(self):
- self.currentDialog.doClose()
- if self.currentWindow != None:
- self.currentWindow.hide()
+ self.execEnd()
- del self.currentDialog
- del self.currentWindow
+ callback = self.currentDialog.callback
+
+ retval = self.currentDialog.returnValue
+
+ if self.currentDialog.isTmp:
+ self.currentDialog.doClose()
+# dump(self.currentDialog)
+ del self.currentDialog
+ else:
+ del self.currentDialog.callback
- if len(self.dialogStack):
- (self.currentDialog, self.currentWindow) = self.dialogStack.pop()
- self.currentWindow.show()
+ self.popCurrent()
+ if callback is not None:
+ callback(*retval)
+
+ def execBegin(self):
+ c = self.currentDialog
+ c.execBegin()
+
+ # when execBegin opened a new dialog, don't bother showing the old one.
+ if c == self.currentDialog:
+ c.instance.show()
+
+ def execEnd(self):
+ self.currentDialog.execEnd()
+ self.currentDialog.instance.hide()
- def open(self, screen):
- if self.currentDialog:
- self.dialogStack.append((self.currentDialog, self.currentWindow))
- self.currentWindow.hide()
+ def create(self, screen, arguments):
+ # creates an instance of 'screen' (which is a class)
+ try:
+ return screen(self, *arguments)
+ except:
+ errstr = "Screen %s(%s): %s" % (str(screen), str(arguments), sys.exc_info()[0])
+ print errstr
+ traceback.print_exc(file=sys.stdout)
+ quitMainloop(5)
+
+
+ def instantiateDialog(self, screen, *arguments):
+ # create dialog
- self.currentDialog = screen
- screen.session = self
+ try:
+ dlg = self.create(screen, arguments)
+ except:
+ print 'EXCEPTION IN DIALOG INIT CODE, ABORTING:'
+ print '-'*60
+ traceback.print_exc(file=sys.stdout)
+ quitMainloop(5)
+ print '-'*60
- if self.desktop != None:
- self.currentWindow = wnd = eWindow(self.desktop)
-# wnd.setTitle("Screen from python!")
-# wnd.move(ePoint(300, 100))
-# wnd.resize(eSize(300, 300))
+ if dlg is None:
+ return
- gui = GUIOutputDevice()
- gui.parent = wnd
- gui.create(self.currentDialog)
+ # read skin data
+ readSkin(dlg, None, dlg.skinName, self.desktop)
- applyGUIskin(self.currentDialog, wnd, None, screen.__class__.__name__)
+ # create GUI view of this dialog
+ assert self.desktop != None
+
+ z = 0
+ for (key, value) in dlg.skinAttributes:
+ if key == "zPosition":
+ z = int(value)
- wnd.show()
+ dlg.instance = eWindow(self.desktop, z)
+ applyAllAttributes(dlg.instance, self.desktop, dlg.skinAttributes)
+ gui = GUIOutputDevice()
+ gui.parent = dlg.instance
+ gui.create(dlg, self.desktop)
+
+ return dlg
+
+ def pushCurrent(self):
+ if self.currentDialog:
+ self.dialogStack.append(self.currentDialog)
+ self.execEnd()
+
+ def popCurrent(self):
+ if len(self.dialogStack):
+ self.currentDialog = self.dialogStack.pop()
+ self.execBegin()
else:
- self.currentWindow = None
+ self.currentDialog = None
- def keyEvent(self, code):
-# print "code " + str(code)
- if code == 32:
- self.currentDialog["okbutton"].instance.push()
+ def execDialog(self, dialog):
+ self.pushCurrent()
+ self.currentDialog = dialog
+ self.currentDialog.isTmp = False
+ self.currentDialog.callback = None # would cause re-entrancy problems.
+ self.execBegin()
- if code == 33:
- self.currentDialog["channelSwitcher"].instance.push()
-
- if code >= 0x30 and code <= 0x39:
- try:
- self.currentDialog["menu"].instance.moveSelection(code - 0x31)
- except:
- self.currentDialog["list"].instance.moveSelection(code - 0x31)
+ def openWithCallback(self, callback, screen, *arguments):
+ dlg = self.open(screen, *arguments)
+ dlg.callback = callback
+
+ def open(self, screen, *arguments):
+ self.pushCurrent()
+ dlg = self.currentDialog = self.instantiateDialog(screen, *arguments)
+ dlg.isTmp = True
+ dlg.callback = None
+ self.execBegin()
+ return dlg
+
+ def keyEvent(self, code):
+ print "code " + str(code)
- def close(self):
+ def close(self, *retval):
+ self.currentDialog.returnValue = retval
self.delayTimer.start(0, 1)
+from Screens.Volume import Volume
+from Screens.Mute import Mute
+from GlobalActions import globalActionMap
+from Components.config import ConfigSubsection, configSequence, configElement, configsequencearg
+
+#TODO .. move this to a own .py file
+class VolumeControl:
+ """Volume control, handles volUp, volDown, volMute actions and display
+ a corresponding dialog"""
+ def __init__(self, session):
+ global globalActionMap
+ globalActionMap.actions["volumeUp"]=self.volUp
+ globalActionMap.actions["volumeDown"]=self.volDown
+ globalActionMap.actions["volumeMute"]=self.volMute
+
+ config.audio = ConfigSubsection()
+ config.audio.volume = configElement("config.audio.volume", configSequence, [100], configsequencearg.get("INTEGER", (0, 100)))
+
+ self.volumeDialog = session.instantiateDialog(Volume)
+ self.muteDialog = session.instantiateDialog(Mute)
+
+ self.hideVolTimer = eTimer()
+ self.hideVolTimer.timeout.get().append(self.volHide)
+
+ vol = config.audio.volume.value[0]
+ self.volumeDialog.setValue(vol)
+ eDVBVolumecontrol.getInstance().setVolume(vol, vol)
+
+ def volSave(self):
+ config.audio.volume.value = eDVBVolumecontrol.getInstance().getVolume()
+ config.audio.volume.save()
+
+ def volUp(self):
+ if (eDVBVolumecontrol.getInstance().isMuted()):
+ self.volMute()
+ eDVBVolumecontrol.getInstance().volumeUp()
+ self.volumeDialog.instance.show()
+ self.volumeDialog.setValue(eDVBVolumecontrol.getInstance().getVolume())
+ self.volSave()
+ self.hideVolTimer.start(3000, True)
+
+ def volDown(self):
+ if (eDVBVolumecontrol.getInstance().isMuted()):
+ self.volMute()
+ eDVBVolumecontrol.getInstance().volumeDown()
+ self.volumeDialog.instance.show()
+ self.volumeDialog.setValue(eDVBVolumecontrol.getInstance().getVolume())
+ self.volSave()
+ self.hideVolTimer.start(3000, True)
+
+ def volHide(self):
+ self.volumeDialog.instance.hide()
+
+ def volMute(self):
+ eDVBVolumecontrol.getInstance().volumeToggleMute()
+ self.volumeDialog.setValue(eDVBVolumecontrol.getInstance().getVolume())
+
+ if (eDVBVolumecontrol.getInstance().isMuted()):
+ self.muteDialog.instance.show()
+ else:
+ self.muteDialog.instance.hide()
+
def runScreenTest():
session = Session()
session.desktop = getDesktop()
- session.open(infoBar())
+ session.nav = Navigation()
+
+ screensToRun = wizardManager.getWizards()
+ screensToRun.append(Screens.InfoBar.InfoBar)
+ def runNextScreen(session, screensToRun, *result):
+ if result:
+ quitMainloop(result)
+
+ screen = screensToRun[0]
+
+ if len(screensToRun):
+ session.openWithCallback(boundFunction(runNextScreen, session, screensToRun[1:]), screen)
+ else:
+ session.open(screen)
+
+ runNextScreen(session, screensToRun)
+
CONNECT(keyPressedSignal(), session.keyEvent)
- runMainloop()
+ vol = VolumeControl(session)
+
+ runReactor()
+
+ configfile.save()
+
+ session.nav.shutdown()
return 0
+import keymapparser
+keymapparser.readKeymap()
+import skin
+skin.loadSkin(getDesktop())
-# first, setup a screen
-runScreenTest()
+import Components.InputDevice
+Components.InputDevice.InitInputDevices()
+
+import Components.AVSwitch
+Components.AVSwitch.InitAVSwitch()
+
+import Components.RecordingConfig
+Components.RecordingConfig.InitRecordingConfig()
-# now, run the mainloop
+import Components.UsageConfig
+Components.UsageConfig.InitUsageConfig()
+
+import Components.Network
+Components.Network.InitNetwork()
+
+import Components.Lcd
+Components.Lcd.InitLcd()
+
+import Components.SetupDevices
+Components.SetupDevices.InitSetupDevices()
+
+import Components.RFmod
+Components.RFmod.InitRFmod()
+
+import Components.NimManager
+
+# first, setup a screen
+try:
+ runScreenTest()
+ plugins.getPluginList(runAutoendPlugins=True)
+except:
+ print 'EXCEPTION IN PYTHON STARTUP CODE:'
+ print '-'*60
+ traceback.print_exc(file=sys.stdout)
+ quitMainloop(5)
+ print '-'*60