skip separation lines in a ChoiceBox when pressing up/down (a choicebox of only separ...
[enigma2.git] / lib / python / Screens / ChoiceBox.py
index cc6afb1c33ee972afd2c5330d8bdc43621d70516..522ee3c57c9b268c1b92b4b6bcfc9bd97fd84681 100644 (file)
@@ -5,21 +5,35 @@ from Components.ActionMap import NumberActionMap
 from Components.Label import Label
 from Components.MenuList import MenuList
 from Components.GUIComponent import *
+from Components.ChoiceList import ChoiceEntryComponent, ChoiceList
 
 import os
 
 class ChoiceBox(Screen):
-       def __init__(self, session, title = "", list = []):
+       def __init__(self, session, title = "", list = [], keys = None, selection = 0):
                Screen.__init__(self, session)
 
                self["text"] = Label(title)
-               self.list = list
-               self["list"] = MenuList(list)
+               self.list = []
+               if keys is None:
+                       self.keys = [ "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "red", "green", "yellow", "blue" ] + (len(list) - 10) * [""]
+               else:
+                       self.keys = keys
+                       
+               self.keymap = {}
+               pos = 0
+               for x in list:
+                       strpos = str(self.keys[pos])
+                       self.list.append(ChoiceEntryComponent(key = strpos, text = x))
+                       if self.keys[pos] != "":
+                               self.keymap[self.keys[pos]] = list[pos]
+                       pos += 1
+               self["list"] = ChoiceList(list = self.list, selection = selection)
                                
-               self["actions"] = NumberActionMap(["WizardActions", "InputActions"], 
+               self["actions"] = NumberActionMap(["WizardActions", "InputActions", "ColorActions", "DirectionActions"], 
                {
                        "ok": self.go,
-                       "back": self.close,
+                       "back": self.cancel,
                        "1": self.keyNumberGlobal,
                        "2": self.keyNumberGlobal,
                        "3": self.keyNumberGlobal,
@@ -29,7 +43,13 @@ class ChoiceBox(Screen):
                        "7": self.keyNumberGlobal,
                        "8": self.keyNumberGlobal,
                        "9": self.keyNumberGlobal,
-                       "0": self.keyNumberGlobal
+                       "0": self.keyNumberGlobal,
+                       "red": self.keyRed,
+                       "green": self.keyGreen,
+                       "yellow": self.keyYellow,
+                       "blue": self.keyBlue,
+                       "up": self.up,
+                       "down": self.down
                }, -1)
                
        def keyLeft(self):
@@ -38,13 +58,41 @@ class ChoiceBox(Screen):
        def keyRight(self):
                pass
        
+       def up(self):
+               while 1:
+                       self["list"].instance.moveSelection(self["list"].instance.moveUp)
+                       if self["list"].l.getCurrentSelection()[0][0] != "--":
+                               break
+               
+       def down(self):
+               while 1:
+                       self["list"].instance.moveSelection(self["list"].instance.moveDown)
+                       if self["list"].l.getCurrentSelection()[0][0] != "--":
+                               break   
        def keyNumberGlobal(self, number):
                print "pressed", number
-               #self["input"].number(number)
+               if self.keymap.has_key(str(number)):
+                       self.close(self.keymap[str(number)])
                
        def go(self):
-               self.close(self["list"].l.getCurrentSelection())
+               self.close(self["list"].l.getCurrentSelection()[0])
                #self.close(self["input"].getText())
-               
+
+       def keyRed(self):
+               if self.keymap.has_key("red"):
+                       self.close(self.keymap["red"])
+
+       def keyGreen(self):
+               if self.keymap.has_key("green"):
+                       self.close(self.keymap["green"])
+       
+       def keyYellow(self):
+               if self.keymap.has_key("yellow"):
+                       self.close(self.keymap["yellow"])
+                       
+       def keyBlue(self):
+               if self.keymap.has_key("blue"):
+                       self.close(self.keymap["blue"])
+                       
        def cancel(self):
                self.close(None)
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