import skin
+from GUIComponent import *
from enigma import *
-class Pixmap:
+class Pixmap(GUIComponent):
"""Pixmap can be used for components which diplay a pixmap"""
+ SHOWN = 0
+ HIDDEN = 1
+
def __init__(self):
+ GUIComponent.__init__(self)
self.instance = None
+ self.state = self.SHOWN
def GUIcreate(self, parent):
self.instance = self.createWidget(parent)
#pixmap.setPixmapFromFile(self.filename)
return ePixmap(parent)
+ def createWidget(self, parent):
+ return self.getePixmap(parent)
+
+ def removeWidget(self, w):
+ pass
+
+ def showPixmap(self):
+ print "Show pixmap"
+ self.state = self.SHOWN
+ self.instance.show()
+
+ def hidePixmap(self):
+ print "Hide pixmap"
+ self.state = self.HIDDEN
+ self.instance.hide()
+
def removeWidget(self, instance):
pass
+
+class PixmapConditional(Pixmap):
+ def __init__(self, withTimer = True):
+ Pixmap.__init__(self)
+
+ self.setConnect(None)
+
+ if (withTimer):
+ self.conditionCheckTimer = eTimer()
+ self.conditionCheckTimer.timeout.get().append(self.update)
+ self.conditionCheckTimer.start(1000)
+
+ def setConnect(self, conditionalFunction):
+ self.conditionalFunction = conditionalFunction
+
+ def activateCondition(self, condition):
+ if (condition):
+ if (self.state == self.HIDDEN):
+ self.showPixmap()
+ else:
+ if (self.state == self.SHOWN):
+ self.hidePixmap()
+
+ def update(self):
+ if (self.conditionalFunction != None):
+ try:
+ self.conditionalFunction() # check, if the conditionalfunction is still valid
+ except:
+ self.conditionalFunction = None
+ self.activateCondition(False)
+
+ self.activateCondition(self.conditionalFunction())