from screens import *
from skin import applyGUIskin
+
+def CONNECT(slot, fnc):
+ slot.get().append(fnc)
+
+def DISCONNECT(slot, fnc):
+ slot.get().remove(fnc)
+
# A screen is a function which instanciates all components of a screen into a temporary component.
# Thus, the global stuff is a screen, too.
# In a screen, components can either be instanciated from the class-tree, cloned (copied) or
# do global
screens["global"](components)
-# test our screens
-components["$001"] = screens["testDialog"]()
-
-print "*** classes:"
-dump(screens)
-
-print "*** instances:"
-dump(components)
-
# display
class OutputDevice:
self.desktop = None
self.delayTimer = eTimer()
self.delayTimer.timeout.get().append(self.processDelay)
+
+ self.currentDialog = None
+
+ self.dialogStack = [ ]
def processDelay(self):
- components[self.screenname].close()
+ self.currentDialog.doClose()
if self.currentWindow != None:
self.currentWindow.hide()
- del components[self.screenname]
+ del self.currentDialog
del self.currentWindow
-
- def open(self, screenname, screen):
- components[screenname] = screen
- self.screenname = screenname
+ if len(self.dialogStack):
+ (self.currentDialog, self.currentWindow) = self.dialogStack.pop()
+ self.currentWindow.show()
+
+ def open(self, screen):
+ if self.currentDialog:
+ self.dialogStack.append((self.currentDialog, self.currentWindow))
+ self.currentWindow.hide()
+
+ self.currentDialog = screen
screen.session = self
if self.desktop != None:
gui = GUIOutputDevice()
gui.parent = wnd
- gui.create(components["$002"])
+ gui.create(self.currentDialog)
- applyGUIskin(components["$002"], None, "clockDialog")
+ applyGUIskin(self.currentDialog, None, screen.__class__.__name__)
wnd.show()
else:
self.currentWindow = None
+ def keyEvent(self, code):
+# print "code " + str(code)
+ if code == 32:
+ self.currentDialog.data["okbutton"]["instance"].push()
+
+ if code >= 0x30 and code <= 0x39:
+ self.currentDialog.data["menu"]["instance"].moveSelection(code - 0x31)
+
def close(self):
self.delayTimer.start(0, 1)
session = Session()
session.desktop = getDesktop()
-# components["$002"] = screens["clockDisplay"](components["clock"])
-
- session.open("$002", screens["clockDisplay"](components["clock"]))
-
-
- def blub():
-# x = components["$002"]
- components["$002"].data["okbutton"]["instance"].push()
-# dump(components)
-# print "session, close screen " + str(sys.getrefcount(x))
-# session.close()
-
- tmr = eTimer()
- tmr.timeout.get().append(blub)
- tmr.start(4000, 1)
+# session.open(screens["clockDisplay"](components["clock"]))
+ session.open(screens["testDialog"]())
+
+ # simple reason for this helper function: we want to call the currently
+ # active "okbutton", even when we changed the dialog
+ #
+ # more complicated reason: we don't want to hold a reference.
+# def blub():
+# session.currentDialog.data["okbutton"]["instance"].push()
+# session.currentDialog["okbutton"].setText("hello!")
+#
+# tmr = eTimer()
+# CONNECT(tmr.timeout, blub)
+# tmr.start(4000, 0)
+#
+ CONNECT(keyPressedSignal(), session.keyEvent)
runMainloop()