self.desktop = None
self.delayTimer = eTimer()
self.delayTimer.timeout.get().append(self.processDelay)
+
+ self.currentDialog = None
def processDelay(self):
- components[self.screenname].close()
+ self.currentDialog.close()
if self.currentWindow != None:
self.currentWindow.hide()
- del components[self.screenname]
+ del self.currentDialog
del self.currentWindow
+ self.open(screens["testDialog"]())
- def open(self, screenname, screen):
- components[screenname] = screen
- self.screenname = screenname
+ def open(self, screen):
+ self.currentDialog = screen
screen.session = self
if self.desktop != None:
gui = GUIOutputDevice()
gui.parent = wnd
- gui.create(components["$002"])
+ gui.create(self.currentDialog)
- applyGUIskin(components["$002"], None, "clockDialog")
+ applyGUIskin(self.currentDialog, None, screen.__class__.__name__)
wnd.show()
else:
session = Session()
session.desktop = getDesktop()
-# components["$002"] = screens["clockDisplay"](components["clock"])
-
- session.open("$002", screens["clockDisplay"](components["clock"]))
+ session.open(screens["clockDisplay"](components["clock"]))
+# session.open(screens["testDialog"]())
-
+ # simple reason for this helper function: we want to call the currently
+ # active "okbutton", even when we changed the dialog
+ #
+ # more complicated reason: we don't want to hold a reference.
def blub():
-# x = components["$002"]
- components["$002"].data["okbutton"]["instance"].push()
-# dump(components)
-# print "session, close screen " + str(sys.getrefcount(x))
-# session.close()
-
+ session.currentDialog.data["okbutton"]["instance"].push()
+
tmr = eTimer()
tmr.timeout.get().append(blub)
- tmr.start(4000, 1)
+ tmr.start(4000, 0)
runMainloop()