from Screen import *
from Components.MenuList import MenuList
from Components.ActionMap import ActionMap
+from Components.ActionMap import NumberActionMap
from Components.Header import Header
from Components.Button import Button
from Components.Label import Label
+from Components.HTMLComponent import *
+from Components.GUIComponent import *
+from Components.config import *
+
+from enigma import *
+
+class CiConfigList(HTMLComponent, GUIComponent):
+ def __init__(self, list):
+ GUIComponent.__init__(self)
+ self.l = eListboxPythonConfigContent()
+ self.l.setList(list)
+ self.l.setSeperation(100)
+ self.list = list
+
+ def toggle(self):
+ pass
+
+ def handleKey(self, key):
+ selection = self.getCurrent()
+ selection[1].handleKey(key)
+ self.invalidateCurrent()
+
+ def getCurrent(self):
+ return self.l.getCurrentSelection()
+
+ def invalidateCurrent(self):
+ self.l.invalidateEntry(self.l.getCurrentSelectionIndex())
+
+ def invalidate(self, entry):
+ i = 0
+ for x in self.list:
+ if (entry.getConfigPath() == x[1].parent.getConfigPath()):
+ self.l.invalidateEntry(i)
+ i += 1
+ pass
+
+ def GUIcreate(self, parent):
+ self.instance = eListbox(parent)
+ self.instance.setContent(self.l)
+
+ def GUIdelete(self):
+ self.instance.setContent(None)
+ self.instance = None
+
class CiMmi(Screen):
def addEntry(self, list, entry):
if entry[0] == "TEXT": #handle every item (text / pin only?)
- pass
- pass
+ #list.append( (entry[1], entry[2]) )
+ list.append( (entry[1], entry[2]) )
+ if entry[0] == "PIN":
+ if entry[3] == 1:
+ # masked pins:
+ x = configElement_nonSave("", configSequence, [1234], configsequencearg.get("PINCODE", (entry[1], "-")))
+ else:
+ # unmasked pins:
+ x = configElement_nonSave("", configSequence, [1234], configsequencearg.get("PINCODE", (entry[1], "")))
+
+ list.append( (entry[2], 0) )
+ self.pin = getConfigListEntry("",x)
+ list.append( self.pin )
- def __init__(self, session, slotid, title, subtitle, bottom, entries):
- Screen.__init__(self, session)
+ def okbuttonClick(self):
+ print "ok"
+ if self.tag == "WAIT":
+ print "do nothing - wait"
+ elif self.tag == "MENU":
+ print "answer MENU"
+ eDVBCI_UI.getInstance().answerMenu(self.slotid, self["entries"].getCurrent()[1])
+ self.showWait()
+ elif self.tag == "LIST":
+ print "answer LIST"
+ eDVBCI_UI.getInstance().answerMenu(self.slotid, 0)
+ self.showWait()
+ elif self.tag == "ENQ":
+ print "answer ENQ"
+ eDVBCI_UI.getInstance().answerEnq(self.slotid, str(self.pin[1].parent.value))
+ self.showWait()
- self.slotid = slotid
- self["title"] = Label(title)
- self["subtitle"] = Label(subtitle)
- self["bottom"] = Label(bottom)
-
+ def closeMmi(self):
+ self.Timer.stop()
+ self.close()
+
+ def keyCancel(self):
+ print "keyCancel"
+ if self.tag == "WAIT":
+ self.closeMmi()
+ elif self.tag == "MENU":
+ eDVBCI_UI.getInstance().answerMenu(self.slotid, 0)
+ self.showWait()
+ elif self.tag == "LIST":
+ eDVBCI_UI.getInstance().answerMenu(self.slotid, 0)
+ self.showWait()
+ elif self.tag == "ENQ":
+ eDVBCI_UI.getInstance().cancelEnq(self.slotid)
+ self.showWait()
+ else:
+ print "give cancel action to ci"
+
+ def keyNumberGlobal(self, number):
+ self["entries"].handleKey(config.key[str(number)])
+
+ def keyLeft(self):
+ self["entries"].handleKey(config.key["prevElement"])
+
+ def keyRight(self):
+ self["entries"].handleKey(config.key["nextElement"])
+
+ def updateList(self, list):
+ self["entries"].list = list
+ self["entries"].l.setList(list)
+
+ def showWait(self):
+ self.tag = "WAIT"
+ self["title"].setText("")
+ self["subtitle"].setText("")
+ self["bottom"].setText("")
list = [ ]
- for entry in entries:
- self.addEntry(list, entry)
- self["entries"] = MenuList(list) #menulist!?
+ list.append( ("wait for ci...", 0) )
+ self.updateList(list)
- self["actions"] = ActionMap(["OkCancelActions"],
+ def showScreen(self):
+ screen = eDVBCI_UI.getInstance().getMMIScreen(self.slotid)
+
+ list = [ ]
+
+ self.tag = screen[0][0]
+
+ for entry in screen:
+ if entry[0] == "TITLE":
+ self["title"].setText(entry[1])
+ elif entry[0] == "SUBTITLE":
+ self["subtitle"].setText(entry[1])
+ elif entry[0] == "BOTTOM":
+ self["bottom"].setText(entry[1])
+ elif entry[0] == "TEXT":
+ self.addEntry(list, entry)
+ elif entry[0] == "PIN":
+ self.addEntry(list, entry)
+
+ self.updateList(list)
+
+ def TimerCheck(self):
+
+ if self.action == 0: #reset
+ self.closeMmi()
+ if self.action == 1: #init
+ self.closeMmi()
+
+ #module still there ?
+ if eDVBCI_UI.getInstance().getState(self.slotid) != 2:
+ self.closeMmi()
+
+ #mmi session still active ?
+ if eDVBCI_UI.getInstance().getMMIState(self.slotid) != 1:
+ self.closeMmi()
+
+ #new screen available?
+ if eDVBCI_UI.getInstance().availableMMI(self.slotid) == 1:
+ self.showScreen()
+
+ #FIXME: check for mmi-session closed
+
+ def __init__(self, session, slotid, action):
+ Screen.__init__(self, session)
+
+ print "ciMMI with action" + str(action)
+
+ self.slotid = slotid
+
+ self.Timer = eTimer()
+ self.Timer.timeout.get().append(self.TimerCheck)
+ self.Timer.start(1000)
+
+ #else the skins fails
+ self["title"] = Label("")
+ self["subtitle"] = Label("")
+ self["bottom"] = Label("")
+ self["entries"] = MenuList([ ])
+ #self["entries"] = CiConfigList([ ])
+
+ self["actions"] = NumberActionMap(["SetupActions"],
{
- #"ok": self.okbuttonClick,
- "cancel": self.close
- })
+ "ok": self.okbuttonClick,
+ "cancel": self.keyCancel,
+ #for PIN
+ "left": self.keyLeft,
+ "right": self.keyRight,
+ "1": self.keyNumberGlobal,
+ "2": self.keyNumberGlobal,
+ "3": self.keyNumberGlobal,
+ "4": self.keyNumberGlobal,
+ "5": self.keyNumberGlobal,
+ "6": self.keyNumberGlobal,
+ "7": self.keyNumberGlobal,
+ "8": self.keyNumberGlobal,
+ "9": self.keyNumberGlobal,
+ "0": self.keyNumberGlobal
+ }, -1)
+
+ self.action = action
-#just for testing - we need an cimanager? (or not?)
+ if action == 0: #reset
+ eDVBCI_UI.getInstance().setReset(self.slotid)
+ self.showWait()
+ elif action == 1: #init
+ pass
+ self.showWait()
+ elif action == 2: #start MMI
+ eDVBCI_UI.getInstance().startMMI(self.slotid)
+ self.showWait()
+ elif action == 3: #mmi already there (called from infobar)
+ self.showScreen()
+
class CiSelection(Screen):
+ def createMenu(self):
+ self.list = [ ]
+ self.list.append( ("Reset", 0) )
+ self.list.append( ("Init", 1) )
+
+ self.state = eDVBCI_UI.getInstance().getState(0)
+ if self.state == 0: #no module
+ self.list.append( ("no module found", 2) )
+ elif self.state == 1: #module in init
+ self.list.append( ("init module", 2) )
+ elif self.state == 2: #module ready
+ #get appname
+ appname = eDVBCI_UI.getInstance().getAppName(0)
+ self.list.append( (appname, 2) )
+
+ self["entries"] .list = self.list
+ self["entries"] .l.setList(self.list)
+
+ def TimerCheck(self):
+ state = eDVBCI_UI.getInstance().getState(0)
+ if self.state != state:
+ #print "something happens"
+ self.state = state
+ self.createMenu()
+
def okbuttonClick(self):
+ self.slot = 0
+
+ if self.state == 2:
+ self.session.open(CiMmi, 0, self["entries"].getCurrent()[1])
+
#generate menu / list
- list = [ ]
- list.append( ("TEXT", "CA-Info") )
- list.append( ("TEXT", "Card Status") )
- #list.append( ("PIN", "Card Pin") )
- self.session.open(CiMmi, 0, "Wichtiges CI", "Mainmenu", "Footer", list)
+ #list = [ ]
+ #list.append( ("TEXT", "CA-Info") )
+ #list.append( ("TEXT", "Card Status") )
+ #list.append( ("PIN", 6, "Card Pin", 1) )
+ #self.session.open(CiMmi, 0, 0, "Wichtiges CI", "Mainmenu", "Footer", list)
+
+ def cancel(self):
+ self.Timer.stop()
+ self.close()
def __init__(self, session):
+ #FIXME support for one ci only
Screen.__init__(self, session)
self["actions"] = ActionMap(["OkCancelActions"],
{
"ok": self.okbuttonClick,
- "cancel": self.close
+ "cancel": self.cancel
})
+
+ self.list = [ ]
+ self["entries"] = MenuList(list)
+ self.createMenu()
+
+ self.Timer = eTimer()
+ self.Timer.timeout.get().append(self.TimerCheck)
+ self.Timer.start(1000)