add tag-types (list/menu/enq)
[enigma2.git] / lib / python / Screens / Ci.py
index 79e06b33acbd58e4bf5213ca42b10b73c5ec6a8d..8a330b86ca1f2a5cf008e467702684a0b8aa56a5 100644 (file)
 from Screen import *
 from Components.MenuList import MenuList
 from Components.ActionMap import ActionMap
+from Components.ActionMap import NumberActionMap
 from Components.Header import Header
 from Components.Button import Button
 from Components.Label import Label
 
+from Components.HTMLComponent import *
+from Components.GUIComponent import *
+from Components.config import *
+
+from enigma import eListbox, eListboxPythonConfigContent
+
+class CiEntryList(HTMLComponent, GUIComponent):
+       def __init__(self, list):
+               GUIComponent.__init__(self)
+               self.l = eListboxPythonConfigContent()
+               self.l.setList(list)
+               self.l.setSeperation(100)
+               self.list = list
+
+       def toggle(self):
+               selection = self.getCurrent()
+               selection[1].toggle()
+               self.invalidateCurrent()
+
+       def handleKey(self, key):
+               #not every element got an .handleKey
+               try:
+                       selection = self.getCurrent()
+                       selection[1].handleKey(key)
+                       self.invalidateCurrent()
+               except: 
+                       pass    
+
+       def getCurrent(self):
+               return self.l.getCurrentSelection()
+
+       def getCurrentIndex(self):
+               return self.l.getCurrentSelectionIndex()
+
+       def invalidateCurrent(self):
+               self.l.invalidateEntry(self.l.getCurrentSelectionIndex())
+
+       def GUIcreate(self, parent):
+               self.instance = eListbox(parent)
+               self.instance.setContent(self.l)
+
+       def GUIdelete(self):
+               self.instance.setContent(None)
+               self.instance = None
+
 class CiMmi(Screen):
-       def addEntry(self, list, entry):
+       def addEntry(self, list, entry, index):
                if entry[0] == "TEXT":          #handle every item (text / pin only?)
-                       pass
-               pass
+                       list.append( (entry[1], index) )
+               if entry[0] == "PIN":
+                       if entry[3] == 1:
+                               # masked pins:
+                               x = configElement_nonSave("", configSequence, [1234], configsequencearg.get("PINCODE", (entry[1], "-")))
+                       else:                           
+                               # unmasked pins:
+                               x = configElement_nonSave("", configSequence, [1234], configsequencearg.get("PINCODE", (entry[1], "")))                 
+                               
+                       self.pin = getConfigListEntry(entry[2],x)
+                       list.append( self.pin )
+
+       def okbuttonClick(self):
+               if self.tag == 0:       #ENQ
+                       print "enq- answer pin:" +  str(self.pin[1].parent.value[0])
+                       #ci[self.slotid]->getInstance().mmiEnqAnswer(self.pin[1].parent.value[0])
+               elif self.tag == 1:     #Menu
+                       print "answer - actual:" + str(self["entries"].getCurrentIndex())
+                       #ci[self.slotid]->getInstance().mmiAnswer(self["entries"].getCurrentIndex())
+               elif self.tag == 2:     #List
+                       print "answer on List - send 0"
+                       #ci[self.slotid]->getInstance().mmiAnswer(0)
+               self.close()
 
-       def __init__(self, session, slotid, title, subtitle, bottom, entries):
+       def keyNumberGlobal(self, number):
+               self["entries"].handleKey(config.key[str(number)])
+
+       def keyLeft(self):
+               self["entries"].handleKey(config.key["prevElement"])
+
+       def keyRight(self):
+               self["entries"].handleKey(config.key["nextElement"])
+
+       def keyCancel(self):
+               print "keyCancel"
+               self.close()
+               
+               #tag is 0=ENQ 1=Menu 2=List
+       def __init__(self, session, slotid, tag, title, subtitle, bottom, entries):
                Screen.__init__(self, session)
 
                self.slotid = slotid
+               self.tag = tag
                self["title"] = Label(title)
                self["subtitle"] = Label(subtitle)
                self["bottom"] = Label(bottom)
                                
                list = [ ]
+               cnt = 0
                for entry in entries:
-                       self.addEntry(list, entry)
-               self["entries"] = MenuList(list)        #menulist!?
-               
-               self["actions"] = ActionMap(["OkCancelActions"], 
+                       self.addEntry(list, entry, cnt)
+                       cnt = cnt + 1
+               self["entries"] = CiEntryList(list)
+
+               self["actions"] = NumberActionMap(["SetupActions"],
                        {
-                               #"ok": self.okbuttonClick,
-                               "cancel": self.close
-                       })
+                               "ok": self.okbuttonClick,
+                               "cancel": self.keyCancel,
+                               #for PIN
+                               "left": self.keyLeft,
+                               "right": self.keyRight,
+                               "1": self.keyNumberGlobal,
+                               "2": self.keyNumberGlobal,
+                               "3": self.keyNumberGlobal,
+                               "4": self.keyNumberGlobal,
+                               "5": self.keyNumberGlobal,
+                               "6": self.keyNumberGlobal,
+                               "7": self.keyNumberGlobal,
+                               "8": self.keyNumberGlobal,
+                               "9": self.keyNumberGlobal,
+                               "0": self.keyNumberGlobal
+                       }, -1)
 
-#just for testing - we need an cimanager? (or not?)
 class CiSelection(Screen):
        def okbuttonClick(self):
-               #generate menu / list
-               list = [ ]
-               list.append( ("TEXT", "CA-Info") )
-               list.append( ("TEXT", "Card Status") )
-               #list.append( ("PIN", "Card Pin") )
-               self.session.open(CiMmi, 0, "Wichtiges CI", "Mainmenu", "Footer", list)
+       
+               if self["entries"].getCurrent()[1] == 0:                #reset
+                       print "ci reset requested"
+                       pass
+               if self["entries"].getCurrent()[1] == 1:                #init
+                       print "ci init requested"
+                       pass
+               if self["entries"].getCurrent()[1] == 2:                #mmi open
+                       #ci->getInstance().mmiOpen() and wait for list of elments ???
+                       #generate menu / list
+                       list = [ ]
+                       list.append( ("TEXT", "CA-Info") )
+                       list.append( ("TEXT", "Card Status") )
+                       list.append( ("PIN", 6, "Card Pin", 1) )
+                       self.session.open(CiMmi, 0, 0, "Wichtiges CI", "Mainmenu", "Footer", list)
                
        def __init__(self, session):
+               #FIXME support for one ci only
                Screen.__init__(self, session)
                
                self["actions"] = ActionMap(["OkCancelActions"], 
@@ -48,3 +154,10 @@ class CiSelection(Screen):
                                "ok": self.okbuttonClick,
                                "cancel": self.close
                        })
+                       
+               list = [ ]
+               list.append( ("Reset", 0) )
+               list.append( ("Init", 1) )
+               #add timer for "app-manager name" ?
+               list.append( ("Irdeto Blasel SE", 2) )
+               self["entries"] = CiEntryList(list)