activate language when used in standalone screen
[enigma2.git] / lib / python / Screens / Ci.py
index 79e06b3..9fe7d85 100644 (file)
 from Screen import *
 from Components.MenuList import MenuList
 from Components.ActionMap import ActionMap
+from Components.ActionMap import NumberActionMap
 from Components.Header import Header
 from Components.Button import Button
 from Components.Label import Label
 
+from Components.HTMLComponent import *
+from Components.GUIComponent import *
+from Components.config import *
+
+from enigma import *
+
+class CiConfigList(HTMLComponent, GUIComponent):
+       def __init__(self, list):
+               GUIComponent.__init__(self)
+               self.l = eListboxPythonConfigContent()
+               self.l.setList(list)
+               self.l.setSeperation(100)
+               self.list = list
+
+       def toggle(self):
+               pass
+
+       def handleKey(self, key):
+               selection = self.getCurrent()
+               selection[1].handleKey(key)
+               self.invalidateCurrent()
+
+       def getCurrent(self):
+               return self.l.getCurrentSelection()
+
+       def invalidateCurrent(self):
+               self.l.invalidateEntry(self.l.getCurrentSelectionIndex())
+
+       def invalidate(self, entry):
+               i = 0
+               for x in self.list:
+                       if (entry.getConfigPath() == x[1].parent.getConfigPath()):
+                               self.l.invalidateEntry(i)
+                       i += 1
+               pass
+
+       def GUIcreate(self, parent):
+               self.instance = eListbox(parent)
+               self.instance.setContent(self.l)
+
+       def GUIdelete(self):
+               self.instance.setContent(None)
+               self.instance = None
+
 class CiMmi(Screen):
        def addEntry(self, list, entry):
                if entry[0] == "TEXT":          #handle every item (text / pin only?)
-                       pass
-               pass
+                       #list.append( (entry[1], entry[2]) )
+                       list.append( (entry[1], entry[2]) )
+               if entry[0] == "PIN":
+                       if entry[3] == 1:
+                               # masked pins:
+                               x = configElement_nonSave("", configSequence, [1234], configsequencearg.get("PINCODE", (entry[1], "-")))
+                       else:                           
+                               # unmasked pins:
+                               x = configElement_nonSave("", configSequence, [1234], configsequencearg.get("PINCODE", (entry[1], "")))                 
+                       
+                       list.append( (entry[2], 0) )    
+                       self.pin = getConfigListEntry("",x)
+                       list.append( self.pin )
 
-       def __init__(self, session, slotid, title, subtitle, bottom, entries):
-               Screen.__init__(self, session)
+       def okbuttonClick(self):
+               print "ok"
+               if self.tag == "WAIT":
+                       print "do nothing - wait"
+               elif self.tag == "MENU":
+                       print "answer MENU"
+                       eDVBCI_UI.getInstance().answerMenu(self.slotid, self["entries"].getCurrent()[1])
+                       self.showWait() 
+               elif self.tag == "LIST":
+                       print "answer LIST"
+                       eDVBCI_UI.getInstance().answerMenu(self.slotid, 0)
+                       self.showWait() 
+               elif self.tag == "ENQ":
+                       print "answer ENQ"
+                       eDVBCI_UI.getInstance().answerEnq(self.slotid, str(self.pin[1].parent.value))
+                       self.showWait() 
 
-               self.slotid = slotid
-               self["title"] = Label(title)
-               self["subtitle"] = Label(subtitle)
-               self["bottom"] = Label(bottom)
-                               
+       def closeMmi(self):
+               self.Timer.stop()
+               self.close()
+
+       def keyCancel(self):
+               print "keyCancel"
+               if self.tag == "WAIT":
+                       self.closeMmi()
+               elif self.tag == "MENU":
+                       eDVBCI_UI.getInstance().answerMenu(self.slotid, 0)
+                       self.showWait() 
+               elif self.tag == "LIST":
+                       eDVBCI_UI.getInstance().answerMenu(self.slotid, 0)
+                       self.showWait() 
+               elif self.tag == "ENQ":
+                       eDVBCI_UI.getInstance().cancelEnq(self.slotid)
+                       self.showWait() 
+               else:
+                       print "give cancel action to ci"        
+
+       def keyNumberGlobal(self, number):
+               self["entries"].handleKey(config.key[str(number)])
+
+       def keyLeft(self):
+               self["entries"].handleKey(config.key["prevElement"])
+
+       def keyRight(self):
+               self["entries"].handleKey(config.key["nextElement"])
+
+       def updateList(self, list):
+               self["entries"].list = list
+               self["entries"].l.setList(list)
+
+       def showWait(self):
+               self.tag = "WAIT"
+               self["title"].setText("")
+               self["subtitle"].setText("")
+               self["bottom"].setText("")
                list = [ ]
-               for entry in entries:
-                       self.addEntry(list, entry)
-               self["entries"] = MenuList(list)        #menulist!?
+               list.append( ("wait for ci...", 0) )
+               self.updateList(list)
                
-               self["actions"] = ActionMap(["OkCancelActions"], 
+       def showScreen(self):
+               screen = eDVBCI_UI.getInstance().getMMIScreen(self.slotid)
+       
+               list = [ ]
+
+               self.tag = screen[0][0]
+               
+               for entry in screen:
+                       if entry[0] == "TITLE":
+                               self["title"].setText(entry[1])
+                       elif entry[0] == "SUBTITLE":
+                               self["subtitle"].setText(entry[1])
+                       elif entry[0] == "BOTTOM":
+                               self["bottom"].setText(entry[1])
+                       elif entry[0] == "TEXT":
+                               self.addEntry(list, entry)
+                       elif entry[0] == "PIN":
+                               self.addEntry(list, entry)
+
+               self.updateList(list)
+
+       def TimerCheck(self):
+
+               if self.action == 0:                    #reset
+                       self.closeMmi()
+               if self.action == 1:                    #init
+                       self.closeMmi()
+
+               #module still there ?                   
+               if eDVBCI_UI.getInstance().getState(self.slotid) != 2:
+                       self.closeMmi()
+
+               #mmi session still active ?                     
+               if eDVBCI_UI.getInstance().getMMIState(self.slotid) != 1:
+                       self.closeMmi()
+                       
+               #new screen available?  
+               if eDVBCI_UI.getInstance().availableMMI(self.slotid) == 1:
+                       self.showScreen()
+                       
+               #FIXME: check for mmi-session closed    
+                       
+       def __init__(self, session, slotid, action):
+               Screen.__init__(self, session)
+               
+               print "ciMMI with action" + str(action)
+
+               self.slotid = slotid
+
+               self.Timer = eTimer()
+               self.Timer.timeout.get().append(self.TimerCheck)
+               self.Timer.start(1000)
+
+               #else the skins fails
+               self["title"] = Label("")
+               self["subtitle"] = Label("")
+               self["bottom"] = Label("")
+               self["entries"] = MenuList([ ])
+               #self["entries"] = CiConfigList([ ])
+
+               self["actions"] = NumberActionMap(["SetupActions"],
                        {
-                               #"ok": self.okbuttonClick,
-                               "cancel": self.close
-                       })
+                               "ok": self.okbuttonClick,
+                               "cancel": self.keyCancel,
+                               #for PIN
+                               "left": self.keyLeft,
+                               "right": self.keyRight,
+                               "1": self.keyNumberGlobal,
+                               "2": self.keyNumberGlobal,
+                               "3": self.keyNumberGlobal,
+                               "4": self.keyNumberGlobal,
+                               "5": self.keyNumberGlobal,
+                               "6": self.keyNumberGlobal,
+                               "7": self.keyNumberGlobal,
+                               "8": self.keyNumberGlobal,
+                               "9": self.keyNumberGlobal,
+                               "0": self.keyNumberGlobal
+                       }, -1)
+               
+               self.action = action
 
-#just for testing - we need an cimanager? (or not?)
+               if action == 0:                 #reset
+                       eDVBCI_UI.getInstance().setReset(self.slotid)
+                       self.showWait() 
+               elif action == 1:               #init
+                       pass
+                       self.showWait() 
+               elif action == 2:               #start MMI
+                       eDVBCI_UI.getInstance().startMMI(self.slotid)
+                       self.showWait() 
+               elif action == 3:               #mmi already there (called from infobar)
+                       self.showScreen()       
+                       
 class CiSelection(Screen):
+       def createMenu(self):
+               self.list = [ ]
+               self.list.append( ("Reset", 0) )
+               self.list.append( ("Init", 1) )
+               
+               self.state = eDVBCI_UI.getInstance().getState(0)
+               if self.state == 0:                     #no module
+                       self.list.append( ("no module found", 2) )
+               elif self.state == 1:           #module in init
+                       self.list.append( ("init module", 2) )
+               elif self.state == 2:           #module ready
+                       #get appname            
+                       appname = eDVBCI_UI.getInstance().getAppName(0)
+                       self.list.append( (appname, 2) )
+
+               self["entries"] .list = self.list
+               self["entries"] .l.setList(self.list)
+
+       def TimerCheck(self):
+               state = eDVBCI_UI.getInstance().getState(0)
+               if self.state != state:
+                       #print "something happens"
+                       self.state = state
+                       self.createMenu()
+       
        def okbuttonClick(self):
+               self.slot = 0
+       
+               if self.state == 2:
+                       self.session.open(CiMmi, 0, self["entries"].getCurrent()[1])
+
                #generate menu / list
-               list = [ ]
-               list.append( ("TEXT", "CA-Info") )
-               list.append( ("TEXT", "Card Status") )
-               #list.append( ("PIN", "Card Pin") )
-               self.session.open(CiMmi, 0, "Wichtiges CI", "Mainmenu", "Footer", list)
+               #list = [ ]
+               #list.append( ("TEXT", "CA-Info") )
+               #list.append( ("TEXT", "Card Status") )
+               #list.append( ("PIN", 6, "Card Pin", 1) )
+               #self.session.open(CiMmi, 0, 0, "Wichtiges CI", "Mainmenu", "Footer", list)
+
+       def cancel(self):
+               self.Timer.stop()
+               self.close()
                
        def __init__(self, session):
+               #FIXME support for one ci only
                Screen.__init__(self, session)
                
                self["actions"] = ActionMap(["OkCancelActions"], 
                        {
                                "ok": self.okbuttonClick,
-                               "cancel": self.close
+                               "cancel": self.cancel
                        })
+
+               self.list = [ ]
+               self["entries"] = MenuList(list)
+               self.createMenu()
+
+               self.Timer = eTimer()
+               self.Timer.timeout.get().append(self.TimerCheck)
+               self.Timer.start(1000)