add some functions
[enigma2.git] / lib / python / Screens / Ci.py
index 79e06b33acbd58e4bf5213ca42b10b73c5ec6a8d..66f4c7300459ed2e40d506302bb12824a416a0a8 100644 (file)
 from Screen import *
 from Components.MenuList import MenuList
 from Components.ActionMap import ActionMap
+from Components.ActionMap import NumberActionMap
 from Components.Header import Header
 from Components.Button import Button
 from Components.Label import Label
 
+from Components.HTMLComponent import *
+from Components.GUIComponent import *
+from Components.config import *
+
+from enigma import *
+
+#use this class to synchronize all ci to/from user communications
+class CiWait(Screen):
+       def cancel(self):
+               #stop pending requests
+               self.Timer.stop()
+               self.close()
+
+       def TimerCheck(self):
+               #special cases to prevent to fast resets/inits
+               if self.lastQuery == 0:
+                       self.cancel()
+               elif self.lastQuery == 1:
+                       self.cancel()
+
+       def __init__(self, session, slot, query):
+               Screen.__init__(self, session)
+
+               self["message"] = Label(_("waiting for CI..."))
+
+               self["actions"] = ActionMap(["OkCancelActions"], 
+                       {
+                               "cancel": self.cancel
+                       })
+                       
+               self.lastQuery = query
+
+               self.Timer = eTimer()
+               self.Timer.timeout.get().append(self.TimerCheck)
+
+               if query == 0:                                                                  #reset
+                       self.Timer.start(1000)                          #block 1 second
+                       print "reset"
+                       eDVBCI_UI.getInstance().setReset(slot)
+               if query == 1:                                                                  #init
+                       self.Timer.start(1000)                          #block 1 second
+                       print "init"
+                       eDVBCI_UI.getInstance().initialize(slot)
+               if query == 2:                                                                  #mmi-open
+                       print "mmi open"
+                       eDVBCI_UI.getInstance().startMMI(slot)
+               if query == 3:                                                                  #mmi-answer
+                       print "mmi answer"
+                       eDVBCI_UI.getInstance().answerMMI(slot, 0, 0)
+                       
+
+class CiEntryList(HTMLComponent, GUIComponent):
+       def __init__(self, list):
+               GUIComponent.__init__(self)
+               self.l = eListboxPythonConfigContent()
+               self.l.setList(list)
+               self.l.setSeperation(100)
+               self.list = list
+
+       def toggle(self):
+               selection = self.getCurrent()
+               selection[1].toggle()
+               self.invalidateCurrent()
+
+       def handleKey(self, key):
+               #not every element got an .handleKey
+               try:
+                       selection = self.getCurrent()
+                       selection[1].handleKey(key)
+                       self.invalidateCurrent()
+               except: 
+                       pass    
+
+       def getCurrent(self):
+               return self.l.getCurrentSelection()
+
+       def getCurrentIndex(self):
+               return self.l.getCurrentSelectionIndex()
+
+       def invalidateCurrent(self):
+               self.l.invalidateEntry(self.l.getCurrentSelectionIndex())
+
+       def GUIcreate(self, parent):
+               self.instance = eListbox(parent)
+               self.instance.setContent(self.l)
+
+       def GUIdelete(self):
+               self.instance.setContent(None)
+               self.instance = None
+
 class CiMmi(Screen):
-       def addEntry(self, list, entry):
+       def addEntry(self, list, entry, index):
                if entry[0] == "TEXT":          #handle every item (text / pin only?)
-                       pass
-               pass
+                       list.append( (entry[1], index) )
+               if entry[0] == "PIN":
+                       if entry[3] == 1:
+                               # masked pins:
+                               x = configElement_nonSave("", configSequence, [1234], configsequencearg.get("PINCODE", (entry[1], "-")))
+                       else:                           
+                               # unmasked pins:
+                               x = configElement_nonSave("", configSequence, [1234], configsequencearg.get("PINCODE", (entry[1], "")))                 
+                               
+                       self.pin = getConfigListEntry(entry[2],x)
+                       list.append( self.pin )
+
+       def okbuttonClick(self):
+               if self.tag == 0:       #ENQ
+                       print "enq- answer pin:" +  str(self.pin[1].parent.value[0])
+                       #ci[self.slotid]->getInstance().mmiEnqAnswer(self.pin[1].parent.value[0])
+               elif self.tag == 1:     #Menu
+                       print "answer - actual:" + str(self["entries"].getCurrentIndex())
+                       #ci[self.slotid]->getInstance().mmiAnswer(self["entries"].getCurrentIndex())
+               elif self.tag == 2:     #List
+                       print "answer on List - send 0"
+                       #ci[self.slotid]->getInstance().mmiAnswer(0)
+               self.close()
+
+       def keyNumberGlobal(self, number):
+               self["entries"].handleKey(config.key[str(number)])
+
+       def keyLeft(self):
+               self["entries"].handleKey(config.key["prevElement"])
+
+       def keyRight(self):
+               self["entries"].handleKey(config.key["nextElement"])
 
-       def __init__(self, session, slotid, title, subtitle, bottom, entries):
+       def keyCancel(self):
+               print "keyCancel"
+               self.close()
+               
+               #tag is 0=ENQ 1=Menu 2=List
+       def __init__(self, session, slotid, tag, title, subtitle, bottom, entries):
                Screen.__init__(self, session)
 
                self.slotid = slotid
+               self.tag = tag
                self["title"] = Label(title)
                self["subtitle"] = Label(subtitle)
                self["bottom"] = Label(bottom)
                                
                list = [ ]
+               cnt = 0
                for entry in entries:
-                       self.addEntry(list, entry)
-               self["entries"] = MenuList(list)        #menulist!?
-               
-               self["actions"] = ActionMap(["OkCancelActions"], 
+                       self.addEntry(list, entry, cnt)
+                       cnt = cnt + 1
+               self["entries"] = CiEntryList(list)
+
+               self["actions"] = NumberActionMap(["SetupActions"],
                        {
-                               #"ok": self.okbuttonClick,
-                               "cancel": self.close
-                       })
+                               "ok": self.okbuttonClick,
+                               "cancel": self.keyCancel,
+                               #for PIN
+                               "left": self.keyLeft,
+                               "right": self.keyRight,
+                               "1": self.keyNumberGlobal,
+                               "2": self.keyNumberGlobal,
+                               "3": self.keyNumberGlobal,
+                               "4": self.keyNumberGlobal,
+                               "5": self.keyNumberGlobal,
+                               "6": self.keyNumberGlobal,
+                               "7": self.keyNumberGlobal,
+                               "8": self.keyNumberGlobal,
+                               "9": self.keyNumberGlobal,
+                               "0": self.keyNumberGlobal
+                       }, -1)
+
 
-#just for testing - we need an cimanager? (or not?)
 class CiSelection(Screen):
+       def createMenu(self):
+               self.list = [ ]
+               self.list.append( ("Reset", 0) )
+               self.list.append( ("Init", 1) )
+               
+               self.state = eDVBCI_UI.getInstance().getState(0)
+               if self.state == 0:                     #no module
+                       self.list.append( ("no module found", 2) )
+               elif self.state == 1:           #module in init
+                       self.list.append( ("init module", 2) )
+               elif self.state == 2:           #module ready
+                       #get appname            
+                       appname = eDVBCI_UI.getInstance().getAppName(0)
+                       self.list.append( (appname, 2) )
+
+               self["entries"] .list = self.list
+               self["entries"] .l.setList(self.list)
+
+       def TimerCheck(self):
+               state = eDVBCI_UI.getInstance().getState(0)
+               if self.state != state:
+                       print "something happens"
+                       self.state = state
+                       self.createMenu()
+       
        def okbuttonClick(self):
+               if self.state == 2:
+                       #FIXME: find out the correct slot
+                       self.session.open(CiWait, 0, self["entries"].getCurrent()[1])
+
                #generate menu / list
-               list = [ ]
-               list.append( ("TEXT", "CA-Info") )
-               list.append( ("TEXT", "Card Status") )
-               #list.append( ("PIN", "Card Pin") )
-               self.session.open(CiMmi, 0, "Wichtiges CI", "Mainmenu", "Footer", list)
+               #list = [ ]
+               #list.append( ("TEXT", "CA-Info") )
+               #list.append( ("TEXT", "Card Status") )
+               #list.append( ("PIN", 6, "Card Pin", 1) )
+               #self.session.open(CiMmi, 0, 0, "Wichtiges CI", "Mainmenu", "Footer", list)
+
+       def cancel(self):
+               self.Timer.stop()
+               self.close()
                
        def __init__(self, session):
+               #FIXME support for one ci only
                Screen.__init__(self, session)
                
                self["actions"] = ActionMap(["OkCancelActions"], 
                        {
                                "ok": self.okbuttonClick,
-                               "cancel": self.close
+                               "cancel": self.cancel
                        })
+
+               self.list = [ ]
+               self["entries"] = CiEntryList(list)
+               self.createMenu()
+
+               self.Timer = eTimer()
+               self.Timer.timeout.get().append(self.TimerCheck)
+               self.Timer.start(1000)