self.addTimerEntry(timer)
def doActivate(self, w):
+ self.timer_list.remove(w)
+
# when activating a timer which has already passed,
# simply abort the timer. don't run trough all the stages.
if w.shouldSkip():
if w.activate():
w.state += 1
- self.timer_list.remove(w)
-
# did this timer reached the last state?
if w.state < TimerEntry.StateEnded:
# no, sort it into active list