guiObject.setShadowOffset(parsePosition(value, scale))
elif attrib == 'noWrap':
guiObject.setNoWrap(1)
+ elif attrib == 'id':
+ pass
else:
raise SkinError("unsupported attribute " + attrib + "=" + value)
except int:
for (path, dom_skin) in skins:
loadSingleSkinData(desktop, dom_skin, path)
-def lookupScreen(name):
+def lookupScreen(name, style_id):
for (path, skin) in dom_skins:
# first, find the corresponding screen element
for x in skin.findall("screen"):
if x.attrib.get('name', '') == name:
- return x, path
+ screen_style_id = x.attrib.get('id', '-1')
+ if screen_style_id == '-1' and name.find('ummary') > 0:
+ screen_style_id = '1'
+ if (style_id != 2 and int(screen_style_id) == -1) or int(screen_style_id) == style_id:
+ return x, path
return None, None
class additionalWidget:
name = "<embedded-in-'%s'>" % screen.__class__.__name__
+ style_id = desktop.getStyleID();
+
# try all skins, first existing one have priority
for n in names:
- myscreen, path = lookupScreen(n)
+ myscreen, path = lookupScreen(n, style_id)
if myscreen is not None:
# use this name for debug output
name = n
# try uncompiled embedded skin
if myscreen is None and getattr(screen, "skin", None):
print "Looking for embedded skin"
- myscreen = screen.parsedSkin = xml.etree.cElementTree.fromstring(screen.skin)
+ skin_tuple = screen.skin
+ if not isinstance(skin_tuple, tuple):
+ skin_tuple = (skin_tuple,)
+ for sskin in skin_tuple:
+ parsedSkin = xml.etree.cElementTree.fromstring(sskin)
+ screen_style_id = parsedSkin.attrib.get('id', '-1')
+ if (style_id != 2 and int(screen_style_id) == -1) or int(screen_style_id) == style_id:
+ myscreen = screen.parsedSkin = parsedSkin
+ break
#assert myscreen is not None, "no skin for screen '" + repr(names) + "' found!"
if myscreen is None: