from Components.Label import Label
from Components.ProgressBar import ProgressBar
+from Tools.Directories import resolveFilename, SCOPE_SKIN
+
from enigma import quitMainloop
import xml.dom.minidom
# read the menu
-try:
- # first we search in the current path
- menufile = file('data/menu.xml', 'r')
-except IOError:
- # if not found in the current path, we use the global datadir-path
- menufile = file('/usr/share/enigma2/menu.xml', 'r')
+menufile = file(resolveFilename(SCOPE_SKIN, 'menu.xml'), 'r')
mdom = xml.dom.minidom.parseString(menufile.read())
menufile.close()
self.args = args
def __call__(self):
self.fnc(*self.args)
-
+
+class MenuUpdater:
+ def __init__(self):
+ self.updatedMenuItems = {}
+
+ def addMenuItem(self, id, text, module, screen):
+ if not self.updatedMenuAvailable(id):
+ self.updatedMenuItems[id] = []
+ self.updatedMenuItems[id].append([text, module, screen])
+
+ def delMenuItem(self, id, text, module, screen):
+ self.updatedMenuItems[id].remove([text, module, screen])
+
+ def updatedMenuAvailable(self, id):
+ return self.updatedMenuItems.has_key(id)
+
+ def getUpdatedMenu(self, id):
+ return self.updatedMenuItems[id]
+
+menuupdater = MenuUpdater()
+
class Menu(Screen):
def okbuttonClick(self):
print "okbuttonClick"
# plus possible arguments, as
# string (as we want to reference
# stuff which is just imported)
- # FIXME. somehow.
+ # FIXME. somehow
+ print arg
if arg[0] != "":
- exec "from Screens." + arg[0] + " import *"
-
+ exec "from " + arg[0] + " import *"
+
self.openDialog(*eval(arg[1]))
def nothing(self): #dummy
self.session.open(Setup, dialog)
def addMenu(self, destList, node):
- MenuTitle = getValbyAttr(node, "text")
+ MenuTitle = _(getValbyAttr(node, "text"))
if MenuTitle != "": #check for title
a = boundFunction(self.session.open, Menu, node, node.childNodes)
#TODO add check if !empty(node.childNodes)
destList.append((MenuTitle, a))
def addItem(self, destList, node):
- ItemText = getValbyAttr(node, "text")
+ ItemText = _(getValbyAttr(node, "text"))
if ItemText != "": #check for name
for x in node.childNodes:
if x.nodeType != xml.dom.minidom.Element.nodeType:
if len(screen) == 0:
screen = module
+
+ if module != "":
+ module = "Screens." + module
# check for arguments. they will be appended to the
# openDialog call
Screen.__init__(self, session)
list = []
+ menuID = ""
for x in childNode: #walk through the actual nodelist
if x.nodeType != xml.dom.minidom.Element.nodeType:
self.addItem(list, x)
elif x.tagName == 'menu':
self.addMenu(list, x)
+ elif x.tagName == "id":
+ menuID = getValbyAttr(x, "val")
+
+ if menuupdater.updatedMenuAvailable(menuID):
+ for x in menuupdater.getUpdatedMenu(menuID):
+ list.append((x[0], boundFunction(self.runScreen, (x[1], x[2] + ", "))))
self["menu"] = MenuList(list)
- self["actions"] = ActionMap(["OkCancelActions"],
+ self["actions"] = ActionMap(["OkCancelActions", "MenuActions"],
{
"ok": self.okbuttonClick,
- "cancel": self.close
+ "cancel": self.close,
+ "menu": self.close
})
a = getValbyAttr(parent, "title")
if a == "": #if empty use name
- a = getValbyAttr(parent, "text")
+ a = _(getValbyAttr(parent, "text"))
self["title"] = Header(a)
class MainMenu(Menu):