PositionerSetup/plugin.py: fix modulation, fix nim selection list size
[enigma2.git] / skin.py
diff --git a/skin.py b/skin.py
index bc4931fbd34c3a6694c75ecf254973e9c413947f..97954715c4d94f6a1f765cfb4ec708f8aa88f8d0 100644 (file)
--- a/skin.py
+++ b/skin.py
@@ -1,8 +1,20 @@
-from enigma import *
-import xml.dom.minidom
-from xml.dom import EMPTY_NAMESPACE
+from Tools.Profile import profile
+profile("LOAD:ElementTree")
+import xml.etree.cElementTree
+from os import path
 
-from Tools.XMLTools import elementsWithTag
+profile("LOAD:enigma_skin")
+from enigma import eSize, ePoint, gFont, eWindow, eLabel, ePixmap, eWindowStyleManager, \
+       addFont, gRGB, eWindowStyleSkinned
+
+from Components.config import ConfigSubsection, ConfigText, config
+from Components.Converter.Converter import Converter
+from Components.Sources.Source import Source, ObsoleteSource
+from Tools.Directories import resolveFilename, SCOPE_SKIN, SCOPE_SKIN_IMAGE, SCOPE_FONTS, SCOPE_CURRENT_SKIN, fileExists
+from Tools.Import import my_import
+from Tools.LoadPixmap import LoadPixmap
+
+from Tools.XMLTools import mergeText
 
 colorNames = dict()
 
@@ -14,279 +26,528 @@ def dump(x, i=0):
        except:
                None
 
-dom = xml.dom.minidom.parseString(
-       """<skin>
-       
-               <colors>
-                       <color name="white"     value="#ffffff" />
-                       <color name="black"     value="#000000" />
-                       <color name="dark"      value="#294a6b" />
-                       
-                       <color name="red"               value="#ff0000" />
-                       <color name="green"     value="#00ff00" />
-                       <color name="blue"              value="#0000ff" />
-                       <color name="yellow"    value="#c0c000" />
-               </colors>
-               <windowstyle type="skinned">
-                       <color name="Background" color="#4075a7" />
-                       <color name="LabelForeground" color="#ffffff" />
-                       <color name="ListboxBackground" color="#4075a7" />
-                       <color name="ListboxForeground" color="#ffffff" />
-                       <color name="ListboxSelectedBackground" color="#404080" />
-                       <color name="ListboxSelectedForeground" color="#ffffff" />
-                       <color name="ListboxMarkedBackground" color="#ff0000" />
-                       <color name="ListboxMarkedForeground" color="#ffffff" />
-                       <borderset name="bsWindow">
-                               <pixmap pos="bpTopLeft"     filename="data/b_w_tl.png" />
-                               <pixmap pos="bpTop"         filename="data/b_w_t.png"  />
-                               <pixmap pos="bpTopRight"    filename="data/b_w_tr.png" />
-                               <pixmap pos="bpLeft"        filename="data/b_w_l.png"  />
-                               <pixmap pos="bpRight"       filename="data/b_w_r.png"  />
-                               <pixmap pos="bpBottomLeft"  filename="data/b_w_bl.png" />
-                               <pixmap pos="bpBottom"      filename="data/b_w_b.png"  />
-                               <pixmap pos="bpBottomRight" filename="data/b_w_br.png" />
-                       </borderset>
-               </windowstyle>
-               <screen name="Menu" position="300,100" size="300,300" title="real main menu">
-<!--                   <widget name="okbutton" position="10,190" size="280,50" font="Arial;20" valign="center" halign="center" />-->
-                       <widget name="title" position="10,10" size="280,20" />
-                       <widget name="menu" position="10,30" size="280,200" />
-               </screen>
-               <screen name="ScartLoopThrough" position="0,0" size="720,576">
-               </screen>
-               <screen name="ConfigMenu" position="300,100" size="300,300" title="real main menu">
-                       <widget name="txt_var_1" position="20,20" size="100,20" />
-                       <widget name="btn_var_1" position="110,20" size="200,20" />
-                       <widget name="txt_var_2" position="20,60" size="100,20" />
-                       <widget name="btn_var_2" position="110,60" size="200,20" />
-               </screen>
-               <screen name="configOSD" position="140,125" size="460,350" title="OSD Settings">
-                       <widget name="okbutton" position="20,245" size="205,40" />
-                       <widget name="txt_alpha" position="20,20" size="110,20" />
-                       <widget name="sld_alpha" position="150,20" size="290,20" />
-                       <widget name="txt_brightness" position="20,60" size="120,20" />
-                       <widget name="sld_brightness" position="150,20" size="290,20" />
-                       <widget name="txt_gamma" position="20,100" size="120,20" />
-                       <widget name="sld_gamma" position="150,100" size="290,20" />
-               </screen>
-               <screen name="configTest" position="300,100" size="300,300" title="config menu">
-                       <widget name="config" position="10,30" size="280,140" />
-               </screen>
-               <screen name="TimerEditList" position="160,100" size="420,430" title="Timer Editor">
-                       <widget name="timerlist" position="10,30" size="400,300" />
-               </screen>
-               <screen name="clockDisplay" position="300,100" size="300,300">
-                       <widget name="okbutton" position="10,10" size="280,40" />
-                       <widget name="title" position="10,120" size="280,50" />
-                       <widget name="theClock" position="10,60" size="280,50" />
-               </screen>
-               <screen name="InfoBar" position="0,380" size="720,151" title="InfoBar" flags="wfNoBorder">
-                       <ePixmap position="0,0" size="720,151" pixmap="data/info-bg.png" />
-                       
-                       <widget name="ServiceName" position="69,30" size="427,26" valign="center" font="Arial;32" backgroundColor="#101258" />
-                       <widget name="CurrentTime" position="575,10" size="66,30" backgroundColor="dark" font="Arial;16" />
-                       <widget name="Event_Now" position="273,68" size="282,30" font="Arial;29" backgroundColor="dark" />
-                       <widget name="Event_Next" position="273,98" size="282,30" font="Arial;29" backgroundColor="dark" />
-                       <widget name="Event_Now_Duration" position="555,68" size="70,26" font="Arial;26" backgroundColor="dark" />
-                       <widget name="Event_Next_Duration" position="555,98" size="70,26" font="Arial;26" backgroundColor="dark" />
-<!--                   <eLabel position="70,0" size="300,30" text=".oO skin Oo." font="Arial;20" /> -->
-               </screen>
-               <screen name="ChannelSelection" position="90,100" size="560,420" title="Channel Selection">
-                       <widget name="list" position="0,50" size="560,340" />
-<!--                   <widget name="okbutton" position="340,50" size="140,30" />-->
-                       <widget name="key_red" position="0,0" size="140,40" backgroundColor="red" />
-                       <widget name="key_green" position="140,0" size="140,40" backgroundColor="green" />
-                       <widget name="key_yellow" position="280,0" size="140,40" backgroundColor="yellow" />
-                       <widget name="key_blue" position="420,0" size="140,40" backgroundColor="blue" />
-               </screen>
-               <screen name="ServiceScan" position="150,100" size="300,200" title="Service Scan">
-                       <widget name="scan_progress" position="10,10" size="280,50" />
-                       <widget name="scan_state" position="10,60" size="280,30" />
-               </screen>
-               <screen name="TimerEdit" position="70,100" size="590,335" title="Timer Edit">
-                       <widget name="description" position="10,10" size="580,40" font="Arial;25"/>
-                       <widget name="lbegin" position="405,102" size="103,30" font="Arial;25" />
-                       <widget name="lend" position="405,158" size="103,30" font="Arial;25" />
-                       <widget name="begin" position="508,105" size="72,35" font="Arial;25" />
-                       <widget name="end" position="508,150" size="72,35" font="Arial;25" />
-                       <widget name="apply" position="10,240" size="250,35" />
-               </screen>
-       </skin>""")
-
-def parsePosition(str):
+class SkinError(Exception):
+       def __init__(self, message):
+               self.message = message
+
+       def __str__(self):
+               return self.message
+
+dom_skins = [ ]
+
+def loadSkin(name):
+       # read the skin
+       filename = resolveFilename(SCOPE_SKIN, name)
+       mpath = path.dirname(filename) + "/"
+       dom_skins.append((mpath, xml.etree.cElementTree.parse(filename).getroot()))
+
+# we do our best to always select the "right" value
+# skins are loaded in order of priority: skin with
+# highest priority is loaded last, usually the user-provided
+# skin.
+
+# currently, loadSingleSkinData (colors, bordersets etc.)
+# are applied one-after-each, in order of ascending priority.
+# the dom_skin will keep all screens in descending priority,
+# so the first screen found will be used.
+
+# example: loadSkin("nemesis_greenline/skin.xml")
+config.skin = ConfigSubsection()
+config.skin.primary_skin = ConfigText(default = "skin.xml")
+
+profile("LoadSkin")
+try:
+       loadSkin(config.skin.primary_skin.value)
+except (SkinError, IOError, AssertionError), err:
+       print "SKIN ERROR:", err
+       print "defaulting to standard skin..."
+       config.skin.primary_skin.value = 'skin.xml'
+       loadSkin('skin.xml')
+
+profile("LoadSkinDefault")
+loadSkin('skin_default.xml')
+profile("LoadSkinDefaultDone")
+
+def parsePosition(str, scale):
        x, y = str.split(',')
-       return ePoint(int(x), int(y))
+       return ePoint(int(x) * scale[0][0] / scale[0][1], int(y) * scale[1][0] / scale[1][1])
 
-def parseSize(str):
+def parseSize(str, scale):
        x, y = str.split(',')
-       return eSize(int(x), int(y))
+       return eSize(int(x) * scale[0][0] / scale[0][1], int(y) * scale[1][0] / scale[1][1])
 
-def parseFont(str):
+def parseFont(str, scale):
        name, size = str.split(';')
-       return gFont(name, int(size))
+       return gFont(name, int(size) * scale[0][0] / scale[0][1])
 
 def parseColor(str):
        if str[0] != '#':
                try:
                        return colorNames[str]
                except:
-                       raise ("color '%s' must be #aarrggbb or valid named color" % (str))
+                       raise SkinError("color '%s' must be #aarrggbb or valid named color" % (str))
        return gRGB(int(str[1:], 0x10))
 
-def applyAttributes(guiObject, node, desktop):
+def collectAttributes(skinAttributes, node, skin_path_prefix=None, ignore=[]):
        # walk all attributes
-       for p in range(node.attributes.length):
-               a = node.attributes.item(p)
-               
-               # convert to string (was: unicode)
-               attrib = str(a.name)
-               # TODO: proper UTF8 translation?! (for value)
-               # TODO: localization? as in e1?
-               value = str(a.value)
-               
-               # and set attributes
-               try:
-                       if attrib == 'position':
-                               guiObject.move(parsePosition(value))
-                       elif attrib == 'size':
-                               guiObject.resize(parseSize(value))
-                       elif attrib == 'title':
-                               guiObject.setTitle(value)
-                       elif attrib == 'text':
-                               guiObject.setText(value)
-                       elif attrib == 'font':
-                               guiObject.setFont(parseFont(value))
-                       elif attrib == "pixmap":
-                               ptr = gPixmapPtr()
-                               if loadPNG(ptr, value):
-                                       raise "loading PNG failed!"
-                               x = ptr
-                               ptr = ptr.__deref__()
-                               desktop.makeCompatiblePixmap(ptr)
+       for a in node.items():
+               #print a
+               attrib = a[0]
+               value = a[1]
+
+               if attrib in ["pixmap", "pointer", "seek_pointer", "backgroundPixmap", "selectionPixmap"]:
+                       value = resolveFilename(SCOPE_SKIN_IMAGE, value, path_prefix=skin_path_prefix)
+
+               if attrib not in ignore:
+                       skinAttributes.append((attrib, value))
+
+def loadPixmap(path, desktop):
+       cached = False
+       option = path.find("#")
+       if option != -1:
+               options = path[option+1:].split(',')
+               path = path[:option]
+               cached = "cached" in options
+       ptr = LoadPixmap(path, desktop, cached)
+       if ptr is None:
+               raise SkinError("pixmap file %s not found!" % (path))
+       return ptr
+
+def applySingleAttribute(guiObject, desktop, attrib, value, scale = ((1,1),(1,1))):
+       # and set attributes
+       try:
+               if attrib == 'position':
+                       guiObject.move(parsePosition(value, scale))
+               elif attrib == 'size':
+                       guiObject.resize(parseSize(value, scale))
+               elif attrib == 'title':
+                       guiObject.setTitle(_(value))
+               elif attrib == 'text':
+                       guiObject.setText(_(value))
+               elif attrib == 'font':
+                       guiObject.setFont(parseFont(value, scale))
+               elif attrib == 'zPosition':
+                       guiObject.setZPosition(int(value))
+               elif attrib in ["pixmap", "backgroundPixmap", "selectionPixmap"]:
+                       ptr = loadPixmap(value, desktop) # this should already have been filename-resolved.
+                       if attrib == "pixmap":
                                guiObject.setPixmap(ptr)
-#                              guiObject.setPixmapFromFile(value)
-                       elif attrib == "valign":
-                               try:
-                                       guiObject.setVAlign(
-                                               { "top": guiObject.alignTop,
-                                                       "center": guiObject.alignCenter,
-                                                       "bottom": guiObject.alignBottom
-                                               }[value])
-                               except KeyError:
-                                       print "valign must be either top, center or bottom!"
-                       elif attrib == "halign":
+                       elif attrib == "backgroundPixmap":
+                               guiObject.setBackgroundPicture(ptr)
+                       elif attrib == "selectionPixmap":
+                               guiObject.setSelectionPicture(ptr)
+                       # guiObject.setPixmapFromFile(value)
+               elif attrib == "alphatest": # used by ePixmap
+                       guiObject.setAlphatest(
+                               { "on": 1,
+                                 "off": 0,
+                                 "blend": 2,
+                               }[value])
+               elif attrib == "orientation": # used by eSlider
+                       try:
+                               guiObject.setOrientation(
+                                       { "orVertical": guiObject.orVertical,
+                                               "orHorizontal": guiObject.orHorizontal
+                                       }[value])
+                       except KeyError:
+                               print "oprientation must be either orVertical or orHorizontal!"
+               elif attrib == "valign":
+                       try:
+                               guiObject.setVAlign(
+                                       { "top": guiObject.alignTop,
+                                               "center": guiObject.alignCenter,
+                                               "bottom": guiObject.alignBottom
+                                       }[value])
+                       except KeyError:
+                               print "valign must be either top, center or bottom!"
+               elif attrib == "halign":
+                       try:
+                               guiObject.setHAlign(
+                                       { "left": guiObject.alignLeft,
+                                               "center": guiObject.alignCenter,
+                                               "right": guiObject.alignRight,
+                                               "block": guiObject.alignBlock
+                                       }[value])
+                       except KeyError:
+                               print "halign must be either left, center, right or block!"
+               elif attrib == "flags":
+                       flags = value.split(',')
+                       for f in flags:
                                try:
-                                       guiObject.setHAlign(
-                                               { "left": guiObject.alignLeft,
-                                                       "center": guiObject.alignCenter,
-                                                       "right": guiObject.alignRight,
-                                                       "block": guiObject.alignBlock
-                                               }[value])
+                                       fv = eWindow.__dict__[f]
+                                       guiObject.setFlag(fv)
                                except KeyError:
-                                       print "halign must be either left, center, right or block!"
-                       elif attrib == "flags":
-                               flags = value.split(',')
-                               for f in flags:
-                                       try:
-                                               fv = eWindow.__dict__[f]
-                                               guiObject.setFlag(fv)
-                                       except KeyError:
-                                               print "illegal flag %s!" % f
-                       elif attrib == "backgroundColor":
-                               guiObject.setBackgroundColor(parseColor(value))
-                       elif attrib != 'name':
-                               print "unsupported attribute " + attrib + "=" + value
-               except AttributeError:
-                       print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib)
-
-def loadSkin(desktop):
-       print "loading skin..."
-       
-       def getPNG(x):
-               g = gPixmapPtr()
-               loadPNG(g, x)
-               g = g.grabRef()
-               return g
-       
-       skin = dom.childNodes[0]
-       assert skin.tagName == "skin", "root element in skin must be 'skin'!"
-       
-       for c in elementsWithTag(skin.childNodes, "colors"):
-               for color in elementsWithTag(c.childNodes, "color"):
-                       name = str(color.getAttribute("name"))
-                       color = str(color.getAttribute("value"))
-                       
-                       if not len(color):
+                                       print "illegal flag %s!" % f
+               elif attrib == "backgroundColor":
+                       guiObject.setBackgroundColor(parseColor(value))
+               elif attrib == "backgroundColorSelected":
+                       guiObject.setBackgroundColorSelected(parseColor(value))
+               elif attrib == "foregroundColor":
+                       guiObject.setForegroundColor(parseColor(value))
+               elif attrib == "foregroundColorSelected":
+                       guiObject.setForegroundColorSelected(parseColor(value))
+               elif attrib == "shadowColor":
+                       guiObject.setShadowColor(parseColor(value))
+               elif attrib == "selectionDisabled":
+                       guiObject.setSelectionEnable(0)
+               elif attrib == "transparent":
+                       guiObject.setTransparent(int(value))
+               elif attrib == "borderColor":
+                       guiObject.setBorderColor(parseColor(value))
+               elif attrib == "borderWidth":
+                       guiObject.setBorderWidth(int(value))
+               elif attrib == "scrollbarMode":
+                       guiObject.setScrollbarMode(
+                               { "showOnDemand": guiObject.showOnDemand,
+                                       "showAlways": guiObject.showAlways,
+                                       "showNever": guiObject.showNever
+                               }[value])
+               elif attrib == "enableWrapAround":
+                       guiObject.setWrapAround(True)
+               elif attrib == "pointer" or attrib == "seek_pointer":
+                       (name, pos) = value.split(':')
+                       pos = parsePosition(pos, scale)
+                       ptr = loadPixmap(name, desktop)
+                       guiObject.setPointer({"pointer": 0, "seek_pointer": 1}[attrib], ptr, pos)
+               elif attrib == 'shadowOffset':
+                       guiObject.setShadowOffset(parsePosition(value, scale))
+               elif attrib == 'noWrap':
+                       guiObject.setNoWrap(1)
+               else:
+                       raise SkinError("unsupported attribute " + attrib + "=" + value)
+       except int:
+# AttributeError:
+               print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib)
+
+def applyAllAttributes(guiObject, desktop, attributes, scale):
+       for (attrib, value) in attributes:
+               applySingleAttribute(guiObject, desktop, attrib, value, scale)
+
+def loadSingleSkinData(desktop, skin, path_prefix):
+       """loads skin data like colors, windowstyle etc."""
+       assert skin.tag == "skin", "root element in skin must be 'skin'!"
+
+       #print "***SKIN: ", path_prefix
+
+       for c in skin.findall("output"):
+               id = c.attrib.get('id')
+               if id:
+                       id = int(id)
+               else:
+                       id = 0
+               if id == 0: # framebuffer
+                       for res in c.findall("resolution"):
+                               get_attr = res.attrib.get
+                               xres = get_attr("xres")
+                               if xres:
+                                       xres = int(xres)
+                               else:
+                                       xres = 720
+                               yres = get_attr("yres")
+                               if yres:
+                                       yres = int(yres)
+                               else:
+                                       yres = 576
+                               bpp = get_attr("bpp")
+                               if bpp:
+                                       bpp = int(bpp)
+                               else:
+                                       bpp = 32
+                               #print "Resolution:", xres,yres,bpp
+                               from enigma import gFBDC
+                               gFBDC.getInstance().setResolution(xres, yres)
+                               desktop.resize(eSize(xres, yres))
+                               if bpp != 32:
+                                       # load palette (not yet implemented)
+                                       pass
+
+       for c in skin.findall("colors"):
+               for color in c.findall("color"):
+                       get_attr = color.attrib.get
+                       name = get_attr("name")
+                       color = get_attr("value")
+                       if name and color:
+                               colorNames[name] = parseColor(color)
+                               #print "Color:", name, color
+                       else:
                                raise ("need color and name, got %s %s" % (name, color))
-                               
-                       colorNames[name] = parseColor(color)
-       
-       for windowstyle in elementsWithTag(skin.childNodes, "windowstyle"):
+
+       for c in skin.findall("fonts"):
+               for font in c.findall("font"):
+                       get_attr = font.attrib.get
+                       filename = get_attr("filename", "<NONAME>")
+                       name = get_attr("name", "Regular")
+                       scale = get_attr("scale")
+                       if scale:
+                               scale = int(scale)
+                       else:
+                               scale = 100
+                       is_replacement = get_attr("replacement") and True or False
+                       resolved_font = resolveFilename(SCOPE_FONTS, filename, path_prefix=path_prefix)
+                       if not fileExists(resolved_font): #when font is not available look at current skin path
+                               skin_path = resolveFilename(SCOPE_CURRENT_SKIN, filename)
+                               if fileExists(skin_path):
+                                       resolved_font = skin_path
+                       addFont(resolved_font, name, scale, is_replacement)
+                       #print "Font: ", resolved_font, name, scale, is_replacement
+
+       for windowstyle in skin.findall("windowstyle"):
                style = eWindowStyleSkinned()
-               
-               for borderset in elementsWithTag(windowstyle.childNodes, "borderset"):
-                       bsName = str(borderset.getAttribute("name"))
-                       for pixmap in elementsWithTag(borderset.childNodes, "pixmap"):
-                               bpName = str(pixmap.getAttribute("pos"))
-                               filename = str(pixmap.getAttribute("filename"))
-                               
-                               png = getPNG(filename)
-                               
-                               # adapt palette
-                               desktop.makeCompatiblePixmap(png)
-                               style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png)
-
-               for color in elementsWithTag(windowstyle.childNodes, "color"):
-                       type = str(color.getAttribute("name"))
-                       color = parseColor(color.getAttribute("color"))
-                       
+               id = windowstyle.attrib.get("id")
+               if id:
+                       id = int(id)
+               else:
+                       id = 0
+               #print "windowstyle:", id
+
+               # defaults
+               font = gFont("Regular", 20)
+               offset = eSize(20, 5)
+
+               for title in windowstyle.findall("title"):
+                       get_attr = title.attrib.get
+                       offset = parseSize(get_attr("offset"), ((1,1),(1,1)))
+                       font = parseFont(get_attr("font"), ((1,1),(1,1)))
+
+               style.setTitleFont(font);
+               style.setTitleOffset(offset)
+               #print "  ", font, offset
+
+               for borderset in windowstyle.findall("borderset"):
+                       bsName = str(borderset.attrib.get("name"))
+                       for pixmap in borderset.findall("pixmap"):
+                               get_attr = pixmap.attrib.get
+                               bpName = get_attr("pos")
+                               filename = get_attr("filename")
+                               if filename and bpName:
+                                       png = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, filename, path_prefix=path_prefix), desktop)
+                                       style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png)
+                               #print "  borderset:", bpName, filename
+
+               for color in windowstyle.findall("color"):
+                       get_attr = color.attrib.get
+                       type = get_attr("name")
+                       color = parseColor(get_attr("color"))
                        try:
                                style.setColor(eWindowStyleSkinned.__dict__["col" + type], color)
                        except:
                                raise ("Unknown color %s" % (type))
-                       
-               x = eWindowStyleManagerPtr()
-               eWindowStyleManager.getInstance(x)
-               x.setStyle(style)
-
-def applyGUIskin(screen, skin, name, desktop):
-       myscreen = None
-       
-       # first, find the corresponding screen element
-       skin = dom.childNodes[0]
-       
-       for x in elementsWithTag(skin.childNodes, "screen"):
-               if x.getAttribute('name') == name:
-                       myscreen = x
-       del skin
-       
-       assert myscreen != None, "no skin for screen '" + name + "' found!"
-       
-       applyAttributes(screen.instance, myscreen, desktop)
-       
+                               #pass
+
+                       #print "  color:", type, color
+
+               x = eWindowStyleManager.getInstance()
+               x.setStyle(id, style)
+
+def loadSkinData(desktop):
+       skins = dom_skins[:]
+       skins.reverse()
+       for (path, dom_skin) in skins:
+               loadSingleSkinData(desktop, dom_skin, path)
+
+def lookupScreen(name):
+       for (path, skin) in dom_skins:
+               # first, find the corresponding screen element
+               for x in skin.findall("screen"):
+                       if x.attrib.get('name', '') == name:
+                               return x, path
+       return None, None
+
+class additionalWidget:
+       pass
+
+def readSkin(screen, skin, names, desktop):
+       if not isinstance(names, list):
+               names = [names]
+
+       name = "<embedded-in-'%s'>" % screen.__class__.__name__
+
+       # try all skins, first existing one have priority
+       for n in names:
+               myscreen, path = lookupScreen(n)
+               if myscreen is not None:
+                       # use this name for debug output
+                       name = n
+                       break
+
+       # otherwise try embedded skin
+       if myscreen is None:
+               myscreen = getattr(screen, "parsedSkin", None)
+
+       # try uncompiled embedded skin
+       if myscreen is None and getattr(screen, "skin", None):
+               print "Looking for embedded skin"
+               myscreen = screen.parsedSkin = xml.etree.cElementTree.fromstring(screen.skin)
+
+       #assert myscreen is not None, "no skin for screen '" + repr(names) + "' found!"
+       if myscreen is None:
+               print "No skin to read..."
+               emptySkin = "<screen></screen>"
+               myscreen = screen.parsedSkin = xml.etree.cElementTree.fromstring(emptySkin)
+
+       screen.skinAttributes = [ ]
+
+       skin_path_prefix = getattr(screen, "skin_path", path)
+
+       collectAttributes(screen.skinAttributes, myscreen, skin_path_prefix, ignore=["name"])
+
+       screen.additionalWidgets = [ ]
+       screen.renderer = [ ]
+
+       visited_components = set()
+
        # now walk all widgets
-       for widget in elementsWithTag(myscreen.childNodes, "widget"):
-               wname = widget.getAttribute('name')
-               if wname == None:
-                       print "widget has no name!"
+       for widget in myscreen.findall("widget"):
+               get_attr = widget.attrib.get
+               # ok, we either have 1:1-mapped widgets ('old style'), or 1:n-mapped
+               # widgets (source->renderer).
+
+               wname = get_attr('name')
+               wsource = get_attr('source')
+
+               if wname is None and wsource is None:
+                       print "widget has no name and no source!"
                        continue
-               
-               # get corresponding gui object
-               try:
-                       guiObject = screen[wname].instance
-               except:
-                       raise str("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
-               
-               applyAttributes(guiObject, widget, desktop)
+
+               if wname:
+                       #print "Widget name=", wname
+                       visited_components.add(wname)
+
+                       # get corresponding 'gui' object
+                       try:
+                               attributes = screen[wname].skinAttributes = [ ]
+                       except:
+                               raise SkinError("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
+                               #print "WARNING: component with name '" + wname + "' was not found in skin of screen '" + name + "'!"
+
+#                      assert screen[wname] is not Source
+
+                       # and collect attributes for this
+                       collectAttributes(attributes, widget, skin_path_prefix, ignore=['name'])
+               elif wsource:
+                       # get corresponding source
+                       #print "Widget source=", wsource
+
+                       while True: # until we found a non-obsolete source
+
+                               # parse our current "wsource", which might specifiy a "related screen" before the dot,
+                               # for example to reference a parent, global or session-global screen.
+                               scr = screen
+
+                               # resolve all path components
+                               path = wsource.split('.')
+                               while len(path) > 1:
+                                       scr = screen.getRelatedScreen(path[0])
+                                       if scr is None:
+                                               #print wsource
+                                               #print name
+                                               raise SkinError("specified related screen '" + wsource + "' was not found in screen '" + name + "'!")
+                                       path = path[1:]
+
+                               # resolve the source.
+                               source = scr.get(path[0])
+                               if isinstance(source, ObsoleteSource):
+                                       # however, if we found an "obsolete source", issue warning, and resolve the real source.
+                                       print "WARNING: SKIN '%s' USES OBSOLETE SOURCE '%s', USE '%s' INSTEAD!" % (name, wsource, source.new_source)
+                                       print "OBSOLETE SOURCE WILL BE REMOVED %s, PLEASE UPDATE!" % (source.removal_date)
+                                       if source.description:
+                                               print source.description
+
+                                       wsource = source.new_source
+                               else:
+                                       # otherwise, use that source.
+                                       break
+
+                       if source is None:
+                               raise SkinError("source '" + wsource + "' was not found in screen '" + name + "'!")
+
+                       wrender = get_attr('render')
+
+                       if not wrender:
+                               raise SkinError("you must define a renderer with render= for source '%s'" % (wsource))
+
+                       for converter in widget.findall("convert"):
+                               ctype = converter.get('type')
+                               assert ctype, "'convert'-tag needs a 'type'-attribute"
+                               #print "Converter:", ctype
+                               #parms = mergeText(converter.childNodes).strip()
+                               try:
+                                       parms = converter.text.strip()
+                               except:
+                                       parms = ""
+                               #print "Params:", ctype
+                               converter_class = my_import('.'.join(["Components", "Converter", ctype])).__dict__.get(ctype)
+
+                               c = None
+
+                               for i in source.downstream_elements:
+                                       if isinstance(i, converter_class) and i.converter_arguments == parms:
+                                               c = i
+
+                               if c is None:
+                                       print "allocating new converter!"
+                                       c = converter_class(parms)
+                                       c.connect(source)
+                               else:
+                                       print "reused converter!"
+
+                               source = c
+
+                       renderer_class = my_import('.'.join(["Components", "Renderer", wrender])).__dict__.get(wrender)
+
+                       renderer = renderer_class() # instantiate renderer
+
+                       renderer.connect(source) # connect to source
+                       attributes = renderer.skinAttributes = [ ]
+                       collectAttributes(attributes, widget, skin_path_prefix, ignore=['render', 'source'])
+
+                       screen.renderer.append(renderer)
+
+       from Components.GUIComponent import GUIComponent
+       nonvisited_components = [x for x in set(screen.keys()) - visited_components if isinstance(x, GUIComponent)]
+       assert not nonvisited_components, "the following components in %s don't have a skin entry: %s" % (name, ', '.join(nonvisited_components))
 
        # now walk additional objects
-       for widget in elementsWithTag(myscreen.childNodes, lambda x: x != "widget"):
-               if widget.tagName == "eLabel":
-                       guiObject = eLabel(screen.instance)
-               elif widget.tagName == "ePixmap":
-                       guiObject = ePixmap(screen.instance)
+       for widget in myscreen.getchildren():
+               w_tag = widget.tag
+
+               if w_tag == "widget":
+                       continue
+
+               if w_tag == "applet":
+                       try:
+                               codeText = widget.text.strip()
+                       except:
+                               codeText = ""
+
+                       #print "Found code:"
+                       #print codeText
+                       type = widget.attrib.get('type')
+
+                       code = compile(codeText, "skin applet", "exec")
+
+                       if type == "onLayoutFinish":
+                               screen.onLayoutFinish.append(code)
+                               #print "onLayoutFinish = ", codeText
+                       else:
+                               raise SkinError("applet type '%s' unknown!" % type)
+                               #print "applet type '%s' unknown!" % type
+
+                       continue
+
+               w = additionalWidget()
+
+               if w_tag == "eLabel":
+                       w.widget = eLabel
+               elif w_tag == "ePixmap":
+                       w.widget = ePixmap
                else:
-                       raise str("unsupported stuff : %s" % widget.tagName)
-               
-               applyAttributes(guiObject, widget, desktop      )
-               guiObject.thisown = 0
+                       raise SkinError("unsupported stuff : %s" % w_tag)
+                       #print "unsupported stuff : %s" % widget.tag
+
+               w.skinAttributes = [ ]
+               collectAttributes(w.skinAttributes, widget, skin_path_prefix, ignore=['name'])
+
+               # applyAttributes(guiObject, widget, desktop)
+               # guiObject.thisown = 0
+               screen.additionalWidgets.append(w)