-from Tools.Profile import profile, profile_final
+from Tools.Profile import profile
profile("LOAD:ElementTree")
import xml.etree.cElementTree
from os import path
from Tools.Import import my_import
from Tools.LoadPixmap import LoadPixmap
-from Tools.XMLTools import elementsWithTag, mergeText
+from Tools.XMLTools import mergeText
colorNames = dict()
loadSkin('skin_default.xml')
profile("LoadSkinDefaultDone")
-def parsePosition(str):
+def parsePosition(str, scale):
x, y = str.split(',')
- return ePoint(int(x), int(y))
+ return ePoint(int(x) * scale[0][0] / scale[0][1], int(y) * scale[1][0] / scale[1][1])
-def parseSize(str):
+def parseSize(str, scale):
x, y = str.split(',')
- return eSize(int(x), int(y))
+ return eSize(int(x) * scale[0][0] / scale[0][1], int(y) * scale[1][0] / scale[1][1])
-def parseFont(str):
+def parseFont(str, scale):
name, size = str.split(';')
- return gFont(name, int(size))
+ return gFont(name, int(size) * scale[0][0] / scale[0][1])
def parseColor(str):
if str[0] != '#':
raise SkinError("pixmap file %s not found!" % (path))
return ptr
-def applySingleAttribute(guiObject, desktop, attrib, value):
+def applySingleAttribute(guiObject, desktop, attrib, value, scale = ((1,1),(1,1))):
# and set attributes
try:
if attrib == 'position':
- guiObject.move(parsePosition(value))
+ guiObject.move(parsePosition(value, scale))
elif attrib == 'size':
- guiObject.resize(parseSize(value))
+ guiObject.resize(parseSize(value, scale))
elif attrib == 'title':
guiObject.setTitle(_(value))
elif attrib == 'text':
guiObject.setText(_(value))
elif attrib == 'font':
- guiObject.setFont(parseFont(value))
+ guiObject.setFont(parseFont(value, scale))
elif attrib == 'zPosition':
guiObject.setZPosition(int(value))
elif attrib in ["pixmap", "backgroundPixmap", "selectionPixmap"]:
guiObject.setWrapAround(True)
elif attrib == "pointer" or attrib == "seek_pointer":
(name, pos) = value.split(':')
- pos = parsePosition(pos)
+ pos = parsePosition(pos, scale)
ptr = loadPixmap(name, desktop)
guiObject.setPointer({"pointer": 0, "seek_pointer": 1}[attrib], ptr, pos)
elif attrib == 'shadowOffset':
- guiObject.setShadowOffset(parsePosition(value))
+ guiObject.setShadowOffset(parsePosition(value, scale))
elif attrib == 'noWrap':
guiObject.setNoWrap(1)
else:
# AttributeError:
print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib)
-def applyAllAttributes(guiObject, desktop, attributes):
+def applyAllAttributes(guiObject, desktop, attributes, scale):
for (attrib, value) in attributes:
- applySingleAttribute(guiObject, desktop, attrib, value)
+ applySingleAttribute(guiObject, desktop, attrib, value, scale)
def loadSingleSkinData(desktop, skin, path_prefix):
"""loads skin data like colors, windowstyle etc."""
#print "***SKIN: ", path_prefix
- for c in skin.getiterator("output"):
- id = c.get('id')
+ for c in skin.findall("output"):
+ id = c.attrib.get('id')
if id:
id = int(id)
else:
id = 0
if id == 0: # framebuffer
for res in c.findall("resolution"):
- get_attr = c.attrib.get
+ get_attr = res.attrib.get
xres = get_attr("xres")
if xres:
xres = int(xres)
bpp = 32
#print "Resolution:", xres,yres,bpp
from enigma import gFBDC
- i = gFBDC.getInstance()
- i.setResolution(xres, yres)
+ gFBDC.getInstance().setResolution(xres, yres)
+ desktop.resize(eSize(xres, yres))
if bpp != 32:
# load palette (not yet implemented)
pass
- for c in skin.getiterator("colors"):
+ for c in skin.findall("colors"):
for color in c.findall("color"):
get_attr = color.attrib.get
name = get_attr("name")
color = get_attr("value")
-
if name and color:
colorNames[name] = parseColor(color)
#print "Color:", name, color
else:
raise ("need color and name, got %s %s" % (name, color))
- for c in skin.getiterator("fonts"):
+ for c in skin.findall("fonts"):
for font in c.findall("font"):
get_attr = font.attrib.get
filename = get_attr("filename", "<NONAME>")
addFont(resolved_font, name, scale, is_replacement)
#print "Font: ", resolved_font, name, scale, is_replacement
- for windowstyle in skin.getiterator("windowstyle"):
+ for windowstyle in skin.findall("windowstyle"):
style = eWindowStyleSkinned()
id = windowstyle.attrib.get("id")
if id:
for title in windowstyle.findall("title"):
get_attr = title.attrib.get
- offset = parseSize(get_attr("offset"))
- font = parseFont(get_attr("font"))
+ offset = parseSize(get_attr("offset"), ((1,1),(1,1)))
+ font = parseFont(get_attr("font"), ((1,1),(1,1)))
style.setTitleFont(font);
style.setTitleOffset(offset)
#print " ", font, offset
- for borderset in windowstyle.getiterator("borderset"):
- bsName = str(borderset.get("name"))
+ for borderset in windowstyle.findall("borderset"):
+ bsName = str(borderset.attrib.get("name"))
for pixmap in borderset.findall("pixmap"):
get_attr = pixmap.attrib.get
bpName = get_attr("pos")
return x, path
return None, None
+class additionalWidget:
+ pass
+
def readSkin(screen, skin, names, desktop):
if not isinstance(names, list):
names = [names]
break
# otherwise try embedded skin
- myscreen = myscreen or getattr(screen, "parsedSkin", None)
+ if myscreen is None:
+ myscreen = getattr(screen, "parsedSkin", None)
# try uncompiled embedded skin
if myscreen is None and getattr(screen, "skin", None):
emptySkin = "<screen></screen>"
myscreen = screen.parsedSkin = xml.etree.cElementTree.fromstring(emptySkin)
-
screen.skinAttributes = [ ]
skin_path_prefix = getattr(screen, "skin_path", path)
visited_components = set()
# now walk all widgets
- for widget in myscreen.getiterator("widget"):
+ for widget in myscreen.findall("widget"):
+ get_attr = widget.attrib.get
# ok, we either have 1:1-mapped widgets ('old style'), or 1:n-mapped
# widgets (source->renderer).
- wname = widget.get('name')
- wsource = widget.get('source')
-
+ wname = get_attr('name')
+ wsource = get_attr('source')
if wname is None and wsource is None:
print "widget has no name and no source!"
continue
if wname:
-
#print "Widget name=", wname
visited_components.add(wname)
if source is None:
raise SkinError("source '" + wsource + "' was not found in screen '" + name + "'!")
- wrender = widget.get('render')
+ wrender = get_attr('render')
if not wrender:
raise SkinError("you must define a renderer with render= for source '%s'" % (wsource))
- for converter in widget.getiterator("convert"):
+ for converter in widget.findall("convert"):
ctype = converter.get('type')
assert ctype, "'convert'-tag needs a 'type'-attribute"
#print "Converter:", ctype
from Components.GUIComponent import GUIComponent
nonvisited_components = [x for x in set(screen.keys()) - visited_components if isinstance(x, GUIComponent)]
-
assert not nonvisited_components, "the following components in %s don't have a skin entry: %s" % (name, ', '.join(nonvisited_components))
# now walk additional objects
for widget in myscreen.getchildren():
+ w_tag = widget.tag
- if widget.tag == "widget":
+ if w_tag == "widget":
continue
- if widget.tag == "applet":
+ if w_tag == "applet":
try:
codeText = widget.text.strip()
except:
#print "Found code:"
#print codeText
- type = widget.get('type')
+ type = widget.attrib.get('type')
code = compile(codeText, "skin applet", "exec")
continue
- class additionalWidget:
- pass
-
w = additionalWidget()
- if widget.tag == "eLabel":
+ if w_tag == "eLabel":
w.widget = eLabel
- elif widget.tag == "ePixmap":
+ elif w_tag == "ePixmap":
w.widget = ePixmap
else:
- raise SkinError("unsupported stuff : %s" % widget.tag)
+ raise SkinError("unsupported stuff : %s" % w_tag)
#print "unsupported stuff : %s" % widget.tag
w.skinAttributes = [ ]