self.loadTimer()
except:
print "unable to load timers from file!"
+
+ def isRecording(self):
+ isRunning = False
+ for timer in self.timer_list:
+ if timer.isRunning():
+ isRunning = True
+ return isRunning
def loadTimer(self):
# TODO: PATH!
def removeEntry(self, entry):
print "[Timer] Remove " + str(entry)
+
if entry.state == timer.TimerEntry.StateRunning:
+ print "remove running timer."
entry.end = time.time()
self.timeChanged(entry)
elif entry.state != timer.TimerEntry.StateEnded:
entry.activate(timer.TimerEntry.EventAbort)
- self.timer_list.remove(entry)
+ try: # FIXME: is needed, because after loading the timers, every timer (even already ended ones)
+ # have the state EventWaiting..
+ self.timer_list.remove(entry)
+ except:
+ pass
+
self.calcNextActivation()
print "timer did not yet start - removing"
else:
print "timer did already end - doing nothing."
+ print "state: ", entry.state
+ print "in processed: ", entry in self.processed_timers
+ print "in running: ", entry in self.timer_list
# now the timer should be in the processed_timers list. remove it from there.
- try:
- self.processed_timers.remove(entry)
- except:
- pass
+ self.processed_timers.remove(entry)
def shutdown(self):
self.saveTimer()