from skin import readSkin, applyAllAttributes
-
-# A screen is a function which instanciates all components of a screen into a temporary component.
-# Thus, the global stuff is a screen, too.
-# In a screen, components can either be instanciated from the class-tree, cloned (copied) or
-# "linked" from the instance tree.
-# A screen itself lives as the container of the components, so a screen is a component, too.
-
-# we thus have one (static) hierarchy of screens (classes, not instances)
-# and one with the instanciated components itself (both global and dynamic)
-
had = dict()
def dump(dir, p = ""):
def processDelay(self):
self.execEnd()
+ callback = self.currentDialog.callback
+ retval = self.currentDialog.returnValue
+
if self.currentDialog.isTmp:
self.currentDialog.doClose()
del self.currentDialog.instance
# dump(self.currentDialog)
del self.currentDialog
+ else:
+ del self.currentDialog.callback
self.popCurrent()
-
+ if callback is not None:
+ callback(*retval)
+
def execBegin(self):
self.currentDialog.execBegin()
self.currentDialog.instance.show()
if len(self.dialogStack):
self.currentDialog = self.dialogStack.pop()
self.execBegin()
-
+
def execDialog(self, dialog):
self.pushCurrent()
self.currentDialog = dialog
self.currentDialog.isTmp = False
+ self.currentDialog.callback = None # would cause re-entrancy problems.
self.execBegin()
+ def openWithCallback(self, callback, screen, *arguments):
+ self.open(screen, *arguments)
+ self.currentDialog.callback = callback
+
def open(self, screen, *arguments):
self.pushCurrent()
self.currentDialog = self.instantiateDialog(screen, *arguments)
self.currentDialog.isTmp = True
+ self.currentDialog.callback = None
self.execBegin()
def keyEvent(self, code):
print "code " + str(code)
- def close(self):
+ def close(self, *retval):
+ self.currentDialog.returnValue = retval
self.delayTimer.start(0, 1)
import Components.InputDevice
Components.InputDevice.InitInputDevices()
+import Components.AVSwitch
+Components.AVSwitch.InitAVSwitch()
+
+import Components.Network
+Components.Network.InitNetwork()
+
+import Components.SetupDevices
+Components.SetupDevices.InitSetupDevices()
+
+import Components.NimManager
+
# first, setup a screen
try:
runScreenTest()