network setup stuff
[enigma2.git] / lib / python / Screens / Setup.py
index 582314d546f614dc7fc237d20c094c9cf1f6f132..cb2685804652dfa11adb8a08694a7ac29a4284ab 100644 (file)
@@ -1,5 +1,9 @@
 from Screen import Screen
 from Components.ActionMap import ActionMap
+from Components.config import config                           #global config instance
+from Components.config import configBoolean
+from Components.ConfigList import ConfigList
+from Components.Label import Label
 
 import xml.dom.minidom
 from xml.dom import EMPTY_NAMESPACE
@@ -7,13 +11,15 @@ from skin import elementsWithTag
 
 from Tools import XMLTools
 
-setupdom = xml.dom.minidom.parseString(
-       """
-       <setup key="rc" title="RC Menu">
-               <item text="Repeat Rate">config.inputDevices.repeat</item>
-               <item text="Delay Rate">config.inputDevices.delay</item>
-       </setup>
-       """)
+# read the setupmenu
+try:
+       # first we search in the current path
+       setupfile = file('data/setup.xml', 'r')
+except:
+       # if not found in the current path, we use the global datadir-path
+       setupfile = file('/usr/share/enigma2/setup.xml', 'r')
+setupdom = xml.dom.minidom.parseString(setupfile.read())
+setupfile.close()
 
 def getValbyAttr(x, attr):
        for p in range(x.attributes.length):
@@ -27,24 +33,53 @@ def getValbyAttr(x, attr):
 
 class Setup(Screen):
 
-       def createDialog(self, childNode):
-               print "createDialog"
+       def addItems(self, list, childNode):
                for x in childNode:
                        if x.nodeType != xml.dom.minidom.Element.nodeType:
                                continue
                        elif x.tagName == 'item':
                                ItemText = getValbyAttr(x, "text")
-                               b = XMLTools.mergeText(x.childNodes);
-                               print "item " + ItemText + " " + b
+                               b = eval(XMLTools.mergeText(x.childNodes));
+                               print "item " + ItemText + " " + b.configPath
+                               if b == "":
+                                       continue
                                #add to configlist
+                               item = b.controlType(b)
                                
+                               # the first b is the item itself, ignored by the configList.
+                               # the second one is converted to string.
+                               list.append( (ItemText, item) )
+
+       def keyOk(self):
+               self["config"].handleKey(0)
+       def keyLeft(self):
+               self["config"].handleKey(1)
+       def keyRight(self):
+               self["config"].handleKey(2)
+
+       def keySave(self):
+               print "save requested"
+               for x in self["config"].list:
+                       x[1].save()
+               self.close()
+
+       def keyCancel(self):
+               print "cancel requested"
+               for x in self["config"].list:
+                       x[1].cancel()
+               self.close()
+
        def __init__(self, session, setup):
                Screen.__init__(self, session)
 
                print "request setup for " + setup
                
-               entries = setupdom.childNodes
+               xmldata = setupdom.childNodes[0]
                
+               entries = xmldata.childNodes
+
+               list = []
+                               
                for x in entries:             #walk through the actual nodelist
                        if x.nodeType != xml.dom.minidom.Element.nodeType:
                                continue
@@ -52,11 +87,20 @@ class Setup(Screen):
                                ItemText = getValbyAttr(x, "key")
                                if ItemText != setup:
                                        continue
-                               self.createDialog(x.childNodes);
-                               
+                               self.addItems(list, x.childNodes);
+               
+               #check for list.entries > 0 else self.close
+               
+               self["config"] = ConfigList(list)
+
+               self["ok"] = Label("OK")
+               self["cancel"] = Label("Cancel")
 
-               self["actions"] = ActionMap(["OkCancelActions"], 
+               self["actions"] = ActionMap(["SetupActions"], 
                        {
-                               #"ok": self.inc,
-                               "cancel": self.close
-                       })
+                               "cancel": self.keyCancel,
+                               "ok": self.keyOk,
+                               "left": self.keyLeft,
+                               "right": self.keyRight,
+                               "save": self.keySave
+                       }, -1)