if (!fb->Available())
eFatal("no framebuffer available");
- fb->SetMode(720, 576, 8);
+ fb->SetMode(720, 576, 32);
for (int y=0; y<576; y++) // make whole screen transparent
memset(fb->lfb+y*fb->Stride(), 0x00, fb->Stride());
surface.type = 0;
surface.x = 720;
surface.y = 576;
- surface.bpp = 8;
- surface.bypp = 1;
+ surface.bpp = 32;
+ surface.bypp = 4;
surface.stride = fb->Stride();
surface.data = fb->lfb;
surface.clut.colors=256;
}
// eAutoInitPtr<gFBDC> init_gFBDC(eAutoInitNumbers::graphic-1, "GFBDC");
+#ifndef SDLDC
+eAutoInitPtr<gFBDC> init_gFBDC(eAutoInitNumbers::graphic-1, "GFBDC");
+#endif
+