leave update plugin with ok button after the update process (we entered it with ok...
[enigma2.git] / timer.py
index a4c74e0..87ecfa9 100644 (file)
--- a/timer.py
+++ b/timer.py
@@ -15,7 +15,7 @@ class TimerEntry:
        
        def __init__(self, begin, end):
                self.begin = begin
-               self.prepare_time = 10
+               self.prepare_time = 20
                self.end = end
                self.state = 0
                self.resetRepeated()
@@ -27,28 +27,37 @@ class TimerEntry:
                self.repeated |= (2 ** day)
                print "Repeated: " + str(self.repeated)
                
+       def isRunning(self):
+               return self.state == self.StateRunning
+               
        # update self.begin and self.end according to the self.repeated-flags
        def processRepeated(self):
                print "ProcessRepeated"
+               print time.strftime("%c", time.localtime(self.begin))
+               print time.strftime("%c", time.localtime(self.end))
                if (self.repeated != 0):
-                       now = int(time.time())
+                       now = int(time.time()) + 1
                        
                        day = []
                        flags = self.repeated
                        for x in range(0, 7):
                                if (flags & 1 == 1):
                                        day.append(0)
+                                       print "Day: " + str(x)
                                else:
                                        day.append(1)
                                flags = flags >> 1
 
-                       while ((day[time.localtime(self.begin).tm_wday] != 0) and (self.end < now)):
-                               print str(now) + " " + str(self.end) + " " + str(self.begin)
+                       print time.strftime("%c", time.localtime(now))
+                       print time.strftime("%c", time.localtime(self.begin))
+                       print time.strftime("%c", time.localtime(self.end))
+                       print str(time.localtime(self.begin).tm_wday)
+                       while ((day[time.localtime(self.begin).tm_wday] != 0) or ((day[time.localtime(self.begin).tm_wday] == 0) and self.end < now)):
+                               print time.strftime("%c", time.localtime(self.begin))
+                               print time.strftime("%c", time.localtime(self.end))
                                self.begin += 86400
                                self.end += 86400
-                       
-                                       
-               
+
        def getTime(self):
                if self.state == self.StateWait:
                        return self.begin - self.prepare_time
@@ -89,15 +98,16 @@ class Timer:
        def addTimerEntry(self, entry, noRecalc=0):
                entry.processRepeated()
 
-               # we either go trough Prepare/Start/End-state if the timer is still running,
-               # or skip it when it's alrady past the end.
-               
-               if entry.end > time.time():
+               # when the timer has not yet started, and is already passed,
+               # don't go trough waiting/running/end-states, but sort it
+               # right into the processedTimers.
+               if entry.end <= time.time() and entry.state == TimerEntry.StateWait:
+                       bisect.insort(self.processed_timers, entry)
+                       entry.state = TimerEntry.StateEnded
+               else:
                        bisect.insort(self.timer_list, entry)
                        if not noRecalc:
                                self.calcNextActivation()
-               else:
-                       bisect.insort(self.processed_timers, entry)
        
        def setNextActivation(self, when):
                delay = int((when - time.time()) * 1000)
@@ -112,6 +122,8 @@ class Timer:
                        tl = self.processed_timers
                        self.processed_timers = [ ]
                        for x in tl:
+                               # simulate a "waiting" state to give them a chance to re-occure
+                               x.state = TimerEntry.StateWaiting
                                self.addTimerEntry(x, noRecalc=1)
                
                self.processActivation()
@@ -128,30 +140,25 @@ class Timer:
                self.setNextActivation(min)
        
        def timeChanged(self, timer):
-               try:
-                       self.timer_list.remove(timer)
-               except:
-                       pass
+               self.timer_list.remove(timer)
+
                self.addTimerEntry(timer)
        
        def doActivate(self, w):
                w.activate(w.state)
-               try:
-                       self.timer_list.remove(w)
-               except:
-                       pass
-
+               self.timer_list.remove(w)
+               
                w.state += 1
                if w.state < TimerEntry.StateEnded:
                        bisect.insort(self.timer_list, w)
                else:
-                       if (w.repeated == 0):
-                               bisect.insort(self.processed_timers, w)
-                       else:
+                       if (w.repeated != 0):
                                w.processRepeated()
                                w.state = TimerEntry.StateWait
-                               self.timeChanged(w)
-       
+                               self.addTimerEntry(w)
+                       else:
+                               bisect.insort(self.processed_timers, w)
+
        def processActivation(self):
                t = int(time.time()) + 1