from Tools.Directories import resolveFilename, SCOPE_SKIN, SCOPE_SKIN_IMAGE
-# read the skin
-dom_skin = xml.dom.minidom.parse(resolveFilename(SCOPE_SKIN, 'skin.xml'))
-dom_skin_default = xml.dom.minidom.parse(resolveFilename(SCOPE_SKIN, 'skin_default.xml'))
+dom_skins = [ ]
+
+def loadSkin(name):
+ # read the skin
+ dom_skins.append(xml.dom.minidom.parse(resolveFilename(SCOPE_SKIN, name)))
+
+loadSkin('skin.xml')
+loadSkin('skin_default.xml')
def parsePosition(str):
x, y = str.split(',')
for (attrib, value) in attributes:
applySingleAttribute(guiObject, desktop, attrib, value)
-def loadSkin(desktop):
- print "loading skin..."
+def loadSingleSkinData(desktop, dom_skin):
+ """loads skin data like colors, windowstyle etc."""
skin = dom_skin.childNodes[0]
assert skin.tagName == "skin", "root element in skin must be 'skin'!"
eWindowStyleManager.getInstance(x)
x.setStyle(style)
-def readSkin(screen, skin, name, desktop):
- myscreen = None
-
- # first, find the corresponding screen element
- skin = dom_skin.childNodes[0]
- skin_default = dom_skin_default.childNodes[0]
-
- for x in elementsWithTag(skin.childNodes, "screen"):
- if x.getAttribute('name') == name:
- myscreen = x
- break
-
- # if not found, check default skin
- if myscreen is None:
- for x in elementsWithTag(skin_default.childNodes, "screen"):
+def loadSkinData(desktop):
+ for dom_skin in dom_skins:
+ loadSingleSkinData(desktop, dom_skin)
+
+def lookupScreen(name):
+ for dom_skin in dom_skins:
+ # first, find the corresponding screen element
+ skin = dom_skin.childNodes[0]
+ for x in elementsWithTag(skin.childNodes, "screen"):
if x.getAttribute('name') == name:
- myscreen = x
- break
+ return x
+ return None
- del skin, skin_default
+def readSkin(screen, skin, name, desktop):
+ myscreen = lookupScreen(name)
# otherwise try embedded skin
myscreen = myscreen or getattr(screen, "parsedSkin", None)