-from ConditionalWidget import *
+from ConditionalWidget import ConditionalWidget
+from GUIComponent import GUIComponent
-from enigma import *
+from enigma import ePixmap, eTimer
-class Pixmap(Widget):
- def __init__(self):
- Widget.__init__(self)
-
- def getePixmap(self, parent):
- #pixmap = ePixmap(parent)
- #pixmap.setPixmapFromFile(self.filename)
- return ePixmap(parent)
-
- def createWidget(self, parent):
- return self.getePixmap(parent)
+from Tools.Directories import resolveFilename, SCOPE_SKIN_IMAGE
+from os import path
+from skin import loadPixmap
- def removeWidget(self, w):
- pass
+class Pixmap(GUIComponent):
+ GUI_WIDGET = ePixmap
class PixmapConditional(ConditionalWidget, Pixmap):
def __init__(self, withTimer = True):
ConditionalWidget.__init__(self)
+ Pixmap.__init__(self)
+
+class MovingPixmap(Pixmap):
+ def __init__(self):
+ Pixmap.__init__(self)
+
+ self.moving = False
+
+ # TODO: get real values
+ self.x = 0.0
+ self.y = 0.0
+
+ self.clearPath()
+
+ self.moveTimer = eTimer()
+ self.moveTimer.callback.append(self.doMove)
+
+ def clearPath(self, repeated = False):
+ if (self.moving):
+ self.moving = False
+ self.moveTimer.stop()
+
+ self.path = []
+ self.currDest = 0
+ self.repeated = repeated
+
+ def addMovePoint(self, x, y, time = 20):
+ self.path.append((x, y, time))
+
+ def moveTo(self, x, y, time = 20):
+ self.clearPath()
+ self.addMovePoint(x, y, time)
+
+ def startMoving(self):
+ if not self.moving:
+ self.time = self.path[self.currDest][2]
+ self.stepX = (self.path[self.currDest][0] - self.x) / float(self.time)
+ self.stepY = (self.path[self.currDest][1] - self.y) / float(self.time)
+
+ self.moving = True
+ self.moveTimer.start(100)
+
+ def stopMoving(self):
+ self.moving = False
+ self.moveTimer.stop()
+
+ def doMove(self):
+ self.x += self.stepX
+ self.y += self.stepY
+ self.time -= 1
+ try:
+ self.move(int(self.x), int(self.y))
+ except: # moving not possible... widget not there any more... stop moving
+ self.stopMoving()
+
+ if (self.time == 0):
+ self.currDest += 1
+ self.moveTimer.stop()
+ self.moving = False
+ if (self.currDest >= len(self.path)): # end of path
+ if (self.repeated):
+ self.currDest = 0
+ self.moving = False
+ self.startMoving()
+ else:
+ self.moving = False
+ self.startMoving()
+
+class MultiPixmap(Pixmap):
+ def __init__(self):
+ Pixmap.__init__(self)
+ self.pixmaps = []
+
+ def applySkin(self, desktop, screen):
+ if self.skinAttributes is not None:
+ skin_path_prefix = getattr(screen, "skin_path", path)
+ pixmap = None
+ attribs = [ ]
+ for (attrib, value) in self.skinAttributes:
+ if attrib == "pixmaps":
+ pixmaps = value.split(',')
+ for p in pixmaps:
+ self.pixmaps.append(loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, p, path_prefix=skin_path_prefix), desktop) )
+ if not pixmap:
+ pixmap = resolveFilename(SCOPE_SKIN_IMAGE, pixmaps[0], path_prefix=skin_path_prefix)
+ elif attrib == "pixmap":
+ pixmap = resolveFilename(SCOPE_SKIN_IMAGE, value, path_prefix=skin_path_prefix)
+ else:
+ attribs.append((attrib,value))
+ if pixmap:
+ attribs.append(("pixmap", pixmap))
+ self.skinAttributes = attribs
+ return GUIComponent.applySkin(self, desktop, screen)
+ def setPixmapNum(self, x):
+ if self.instance:
+ if len(self.pixmaps) > x:
+ self.instance.setPixmap(self.pixmaps[x])
+ else:
+ print "setPixmapNum(%d) failed! defined pixmaps:" %(x), self.pixmaps