if self.seekstate != self.SEEK_STATE_PLAY:
self.setSeekState(self.SEEK_STATE_PAUSE)
# HACK
- self.getSeek().seekRelative(1, -90000)
+ #self.getSeek().seekRelative(1, -90000)
self.setSeekState(self.SEEK_STATE_PLAY)
else:
self.setSeekState(self.SEEK_STATE_PAUSE)
return None
return service.seek()
- def __getCurrentPosition(self):
+ def cueGetCurrentPosition(self):
seek = self.__getSeekable()
if seek is None:
return None
return long(r[1])
def jumpPreviousNextMark(self, cmp, alternative=None):
- current_pos = self.__getCurrentPosition()
+ current_pos = self.cueGetCurrentPosition()
if current_pos is None:
return
mark = self.getNearestCutPoint(current_pos, cmp=cmp)
nearest = cp
return nearest
- def toggleMark(self):
- current_pos = self.__getCurrentPosition()
+ def toggleMark(self, onlyremove=False, onlyadd=False, tolerance=5*90000):
+ current_pos = self.cueGetCurrentPosition()
if current_pos is None:
print "not seekable"
return
nearest_cutpoint = self.getNearestCutPoint(current_pos)
- if nearest_cutpoint is not None and abs(nearest_cutpoint[0] - current_pos) < 5*90000:
- self.removeMark(nearest_cutpoint)
- else:
+ if nearest_cutpoint is not None and abs(nearest_cutpoint[0] - current_pos) < tolerance:
+ if not onlyadd:
+ self.removeMark(nearest_cutpoint)
+ elif not onlyremove:
self.addMark((current_pos, self.CUT_TYPE_MARK))
def addMark(self, point):