commit missing code for pixmaps in mainmenu
[enigma2.git] / lib / python / Screens / Menu.py
index 1b0ef1a309b3a904c018da5f4c1dceb1606822fc..00f16722f4056113b9fe964cf28ee92a4128236c 100644 (file)
@@ -117,13 +117,14 @@ class Menu(Screen):
 
        def addMenu(self, destList, node):
                MenuTitle = _(node.getAttribute("text").encode("UTF-8") or "??")
+               entryID = node.getAttribute("entryID") or "undefined"
                x = node.getAttribute("flushConfigOnClose")
                if x:
                        a = boundFunction(self.session.openWithCallback, self.menuClosedWithConfigFlush, Menu, node, node.childNodes)
                else:
                        a = boundFunction(self.session.openWithCallback, self.menuClosed, Menu, node, node.childNodes)
                #TODO add check if !empty(node.childNodes)
-               destList.append((MenuTitle, a))
+               destList.append((MenuTitle, a, entryID))
 
        def menuClosedWithConfigFlush(self, *res):
                configfile.save()
@@ -135,6 +136,7 @@ class Menu(Screen):
 
        def addItem(self, destList, node):
                item_text = node.getAttribute("text").encode("UTF-8")
+               entryID = node.getAttribute("entryID") or "undefined"
                for x in node.childNodes:
                        if x.nodeType != xml.dom.minidom.Element.nodeType:
                                continue
@@ -150,16 +152,16 @@ class Menu(Screen):
                                        module = "Screens." + module
                                else:
                                        module = ""
-                               
-                               # check for arguments. they will be appended to the 
+
+                               # check for arguments. they will be appended to the
                                # openDialog call
                                args = XMLTools.mergeText(x.childNodes)
                                screen += ", " + args
-                                       
-                               destList.append((_(item_text or "??"), boundFunction(self.runScreen, (module, screen))))
+
+                               destList.append((_(item_text or "??"), boundFunction(self.runScreen, (module, screen)), entryID))
                                return
                        elif x.tagName == 'code':
-                               destList.append((_(item_text or "??"), boundFunction(self.execText, XMLTools.mergeText(x.childNodes))))
+                               destList.append((_(item_text or "??"), boundFunction(self.execText, XMLTools.mergeText(x.childNodes)), entryID))
                                return
                        elif x.tagName == 'setup':
                                id = x.getAttribute("id")
@@ -167,10 +169,9 @@ class Menu(Screen):
                                        item_text = _(getSetupTitle(id)) + "..."
                                else:
                                        item_text = _(item_text)
-                               destList.append((item_text, boundFunction(self.openSetup, id)))
+                               destList.append((item_text, boundFunction(self.openSetup, id), entryID))
                                return
-               
-               destList.append((item_text,self.nothing))
+               destList.append((item_text, self.nothing, entryID))
 
 
        def __init__(self, session, parent, childNode):
@@ -205,8 +206,14 @@ class Menu(Screen):
                        for l in plugins.getPluginsForMenu(menuID):
                                list.append((l[0], boundFunction(l[1], self.session)))
 
-               self["menu"] = List(list)       
-                                                       
+               # for the skin: first try a menu_<menuID>, then Menu
+               self.skinName = [ ]
+               if menuID is not None:
+                       self.skinName.append("menu_" + menuID)
+               self.skinName.append("Menu")
+
+               self["menu"] = List(list)
+
                self["actions"] = ActionMap(["OkCancelActions", "MenuActions"], 
                        {
                                "ok": self.okbuttonClick,
@@ -233,5 +240,5 @@ class MainMenu(Menu):
        #add file load functions for the xml-file
        
        def __init__(self, *x):
-               Menu.__init__(self, *x)
                self.skinName = "Menu"
+               Menu.__init__(self, *x)