-from Components.HTMLSkin import HTMLSkin
+from Tools.Profile import profile
+
+profile("LOAD:GUISkin")
from Components.GUISkin import GUISkin
+profile("LOAD:Source")
from Components.Sources.Source import Source
+profile("LOAD:GUIComponent")
from Components.GUIComponent import GUIComponent
-class Screen(dict, HTMLSkin, GUISkin):
+class Screen(dict, GUISkin):
ALLOW_SUSPEND = False
- def __init__(self, session):
+ global_screen = None
+
+ def __init__(self, session, parent = None):
self.skinName = self.__class__.__name__
self.session = session
+ self.parent = parent
GUISkin.__init__(self)
self.onClose = [ ]
tmp = self.close_on_next_exec
self.close_on_next_exec = None
self.execing = True
- self.close(tmp)
+ self.close(*tmp)
else:
single = self.onFirstExecBegin
self.onFirstExecBegin = []
x()
def execEnd(self):
+ active_components = self.active_components
# for (name, val) in self.items():
- for val in self.active_components:
+ self.active_components = None
+ for val in active_components:
val.execEnd()
- del self.active_components
# assert self.session != None, "execEnd on non-execing screen!"
# self.session = None
self.execing = False
# but currently we destroy the screen afterwards
# anyway.
for val in self.renderer:
- val.disconnectAll() # disconnected converter/sources and probably destroy them
-
+ val.disconnectAll() # disconnected converter/sources and probably destroy them. Sources will not be destroyed.
+
del self.session
for (name, val) in self.items():
val.destroy()
del self[name]
-
- for val in self.renderer:
- val.destroy()
-
+
self.renderer = [ ]
-
+
# really delete all elements now
self.__dict__.clear()
def __repr__(self):
return str(type(self))
+
+ def getRelatedScreen(self, name):
+ if name == "session":
+ return self.session.screen
+ elif name == "parent":
+ return self.parent
+ elif name == "global":
+ return self.global_screen
+ else:
+ return None