from Screen import Screen
-from Components.Sources.MenuList import MenuList
+from Components.Sources.List import List
from Components.ActionMap import ActionMap
from Components.Header import Header
-from Components.Button import Button
from Components.Label import Label
-from Components.ProgressBar import ProgressBar
from Components.config import configfile
from Components.Sources.Clock import Clock
from Components.PluginComponent import plugins
from Tools.Directories import resolveFilename, SCOPE_SKIN
-from enigma import quitMainloop
-
import xml.dom.minidom
-from xml.dom import EMPTY_NAMESPACE
-from skin import elementsWithTag
from Screens.Setup import Setup, getSetupTitle
# <item text="TV-Mode">self.setModeTV()</item>
# <item text="Radio-Mode">self.setModeRadio()</item>
# <item text="File-Mode">self.setModeFile()</item>
-# <item text="Scart">self.openDialog(ScartLoopThrough)</item>
# <item text="Sleep Timer"></item>
self.openDialog(*eval(arg[1]))
- def nothing(self): #dummy
+ def nothing(self): #dummy
pass
def openDialog(self, *dialog): # in every layer needed
- self.session.open(*dialog)
+ self.session.openWithCallback(self.menuClosed, *dialog)
def openSetup(self, dialog):
self.session.openWithCallback(self.menuClosed, Setup, dialog)
def addMenu(self, destList, node):
MenuTitle = _(node.getAttribute("text").encode("UTF-8") or "??")
+ entryID = node.getAttribute("entryID") or "undefined"
x = node.getAttribute("flushConfigOnClose")
if x:
a = boundFunction(self.session.openWithCallback, self.menuClosedWithConfigFlush, Menu, node, node.childNodes)
else:
a = boundFunction(self.session.openWithCallback, self.menuClosed, Menu, node, node.childNodes)
#TODO add check if !empty(node.childNodes)
- destList.append((MenuTitle, a))
+ destList.append((MenuTitle, a, entryID))
def menuClosedWithConfigFlush(self, *res):
configfile.save()
def addItem(self, destList, node):
item_text = node.getAttribute("text").encode("UTF-8")
+ entryID = node.getAttribute("entryID") or "undefined"
for x in node.childNodes:
if x.nodeType != xml.dom.minidom.Element.nodeType:
continue
module = "Screens." + module
else:
module = ""
-
- # check for arguments. they will be appended to the
+
+ # check for arguments. they will be appended to the
# openDialog call
args = XMLTools.mergeText(x.childNodes)
screen += ", " + args
-
- destList.append((_(item_text or "??"), boundFunction(self.runScreen, (module, screen))))
+
+ destList.append((_(item_text or "??"), boundFunction(self.runScreen, (module, screen)), entryID))
return
elif x.tagName == 'code':
- destList.append((_(item_text or "??"), boundFunction(self.execText, XMLTools.mergeText(x.childNodes))))
+ destList.append((_(item_text or "??"), boundFunction(self.execText, XMLTools.mergeText(x.childNodes)), entryID))
return
elif x.tagName == 'setup':
id = x.getAttribute("id")
item_text = _(getSetupTitle(id)) + "..."
else:
item_text = _(item_text)
- destList.append((item_text, boundFunction(self.openSetup, id)))
+ destList.append((item_text, boundFunction(self.openSetup, id), entryID))
return
-
- destList.append((item_text,self.nothing))
+ destList.append((item_text, self.nothing, entryID))
def __init__(self, session, parent, childNode):
for l in plugins.getPluginsForMenu(menuID):
list.append((l[0], boundFunction(l[1], self.session)))
- self["menu"] = MenuList(list)
-
+ # for the skin: first try a menu_<menuID>, then Menu
+ self.skinName = [ ]
+ if menuID is not None:
+ self.skinName.append("menu_" + menuID)
+ self.skinName.append("Menu")
+
+ self["menu"] = List(list)
+
self["actions"] = ActionMap(["OkCancelActions", "MenuActions"],
{
"ok": self.okbuttonClick,
#add file load functions for the xml-file
def __init__(self, *x):
- Menu.__init__(self, *x)
self.skinName = "Menu"
-
- def openDialog(self, dialog):
- self.session.open(dialog)
-
- def openSetup(self, dialog):
- self.session.open(Setup, dialog)
-
- def setModeTV(self):
- print "set Mode to TV"
- pass
-
- def setModeRadio(self):
- print "set Mode to Radio"
- pass
-
- def setModeFile(self):
- print "set Mode to File"
- pass
+ Menu.__init__(self, *x)