+ callback = self.current_dialog.callback
+
+ retval = self.current_dialog.returnValue
+
+ if self.current_dialog.isTmp:
+ self.current_dialog.doClose()
+# dump(self.current_dialog)
+ del self.current_dialog
+ else:
+ del self.current_dialog.callback
+
+ self.popCurrent()
+ if callback is not None:
+ callback(*retval)
+
+ def execBegin(self, first=True, do_show = True):
+ assert not self.in_exec
+ self.in_exec = True
+ c = self.current_dialog
+
+ # when this is an execbegin after a execend of a "higher" dialog,
+ # popSummary already did the right thing.
+ if first:
+ self.pushSummary()
+ summary = c.createSummary() or SimpleSummary
+ self.summary = self.instantiateSummaryDialog(summary, c)
+ self.summary.show()
+ c.addSummary(self.summary)
+
+ c.execBegin()
+
+ # when execBegin opened a new dialog, don't bother showing the old one.
+ if c == self.current_dialog and do_show:
+ c.show()
+
+ def execEnd(self, last=True):
+ assert self.in_exec
+ self.in_exec = False
+
+ self.current_dialog.execEnd()
+ self.current_dialog.hide()
+
+ if last:
+ self.current_dialog.removeSummary(self.summary)
+ self.popSummary()
+
+ def create(self, screen, arguments, **kwargs):
+ # creates an instance of 'screen' (which is a class)
+ try:
+ return screen(self, *arguments, **kwargs)
+ except:
+ errstr = "Screen %s(%s, %s): %s" % (str(screen), str(arguments), str(kwargs), exc_info()[0])
+ print errstr
+ print_exc(file=stdout)
+ quitMainloop(5)
+
+ def instantiateDialog(self, screen, *arguments, **kwargs):
+ return self.doInstantiateDialog(screen, arguments, kwargs, self.desktop)
+
+ def deleteDialog(self, screen):
+ screen.hide()
+ screen.doClose()
+
+ def instantiateSummaryDialog(self, screen, *arguments, **kwargs):
+ return self.doInstantiateDialog(screen, arguments, kwargs, self.summary_desktop)
+
+ def doInstantiateDialog(self, screen, arguments, kwargs, desktop):
+ # create dialog
+
+ try:
+ dlg = self.create(screen, arguments, **kwargs)
+ except:
+ print 'EXCEPTION IN DIALOG INIT CODE, ABORTING:'
+ print '-'*60
+ print_exc(file=stdout)
+ quitMainloop(5)
+ print '-'*60
+
+ if dlg is None:
+ return
+
+ # read skin data
+ readSkin(dlg, None, dlg.skinName, desktop)
+
+ # create GUI view of this dialog
+ assert desktop is not None
+
+ z = 0
+ title = ""
+ for (key, value) in dlg.skinAttributes:
+ if key == "zPosition":
+ z = int(value)
+ elif key == "title":
+ title = value
+
+ dlg.instance = eWindow(desktop, z)
+ dlg.title = title
+ applyAllAttributes(dlg.instance, desktop, dlg.skinAttributes)
+ gui = GUIOutputDevice()
+ gui.parent = dlg.instance
+ gui.create(dlg, desktop)
+
+ return dlg
+
+ def pushCurrent(self):
+ if self.current_dialog is not None:
+ self.dialog_stack.append((self.current_dialog, self.current_dialog.shown))
+ self.execEnd(last=False)
+
+ def popCurrent(self):
+ if len(self.dialog_stack):
+ (self.current_dialog, do_show) = self.dialog_stack.pop()
+ self.execBegin(first=False, do_show=do_show)
+ else:
+ self.current_dialog = None
+
+ def execDialog(self, dialog):
+ self.pushCurrent()
+ self.current_dialog = dialog
+ self.current_dialog.isTmp = False
+ self.current_dialog.callback = None # would cause re-entrancy problems.
+ self.execBegin()
+
+ def openWithCallback(self, callback, screen, *arguments, **kwargs):
+ dlg = self.open(screen, *arguments, **kwargs)
+ dlg.callback = callback
+ return dlg
+
+ def open(self, screen, *arguments, **kwargs):
+ if len(self.dialog_stack) and not self.in_exec:
+ raise "modal open are allowed only from a screen which is modal!"
+ # ...unless it's the very first screen.
+
+ self.pushCurrent()
+ dlg = self.current_dialog = self.instantiateDialog(screen, *arguments, **kwargs)
+ dlg.isTmp = True
+ dlg.callback = None
+ self.execBegin()
+ return dlg
+
+ def close(self, screen, *retval):
+ if not self.in_exec:
+ print "close after exec!"
+ return
+
+ # be sure that the close is for the right dialog!
+ # if it's not, you probably closed after another dialog
+ # was opened. this can happen if you open a dialog
+ # onExecBegin, and forget to do this only once.
+ # after close of the top dialog, the underlying will
+ # gain focus again (for a short time), thus triggering
+ # the onExec, which opens the dialog again, closing the loop.
+ assert screen == self.current_dialog
+
+ self.current_dialog.returnValue = retval
+ self.delay_timer.start(0, 1)
+ self.execEnd()
+
+ def pushSummary(self):
+ if self.summary is not None:
+ self.summary.hide()
+ self.summary_stack.append(self.summary)
+ self.summary = None
+
+ def popSummary(self):
+ if self.summary is not None:
+ self.summary.doClose()
+ self.summary = self.summary_stack.pop()
+ if self.summary is not None:
+ self.summary.show()
+
+from Screens.Volume import Volume
+from Screens.Mute import Mute
+from GlobalActions import globalActionMap
+
+#TODO .. move this to a own .py file
+class VolumeControl:
+ """Volume control, handles volUp, volDown, volMute actions and display
+ a corresponding dialog"""
+ def __init__(self, session):
+ global globalActionMap
+ globalActionMap.actions["volumeUp"]=self.volUp
+ globalActionMap.actions["volumeDown"]=self.volDown
+ globalActionMap.actions["volumeMute"]=self.volMute
+
+ config.audio = ConfigSubsection()
+ config.audio.volume = ConfigInteger(default = 100, limits = (0, 100))
+
+ self.volumeDialog = session.instantiateDialog(Volume)
+ self.muteDialog = session.instantiateDialog(Mute)
+
+ self.hideVolTimer = eTimer()
+ self.hideVolTimer.timeout.get().append(self.volHide)
+
+ vol = config.audio.volume.value
+ self.volumeDialog.setValue(vol)
+ self.volctrl = eDVBVolumecontrol.getInstance()
+ self.volctrl.setVolume(vol, vol)
+
+ def volSave(self):
+ if self.volctrl.isMuted():
+ config.audio.volume.value = 0
+ else:
+ config.audio.volume.value = self.volctrl.getVolume()
+ config.audio.volume.save()
+
+ def volUp(self):
+ self.setVolume(+1)
+
+ def volDown(self):
+ self.setVolume(-1)
+
+ def setVolume(self, direction):
+ oldvol = self.volctrl.getVolume()
+ if direction > 0:
+ self.volctrl.volumeUp()
+ else:
+ self.volctrl.volumeDown()
+ is_muted = self.volctrl.isMuted()
+ vol = self.volctrl.getVolume()
+ self.volumeDialog.show()
+ if is_muted:
+ self.volMute() # unmute
+ elif not vol:
+ self.volMute(False, True) # mute but dont show mute symbol
+ if self.volctrl.isMuted():
+ self.volumeDialog.setValue(0)