class GUISkin:
def __init__(self):
- self.data = { }
+ pass
def createGUIScreen(self, parent):
for (name, val) in self.items():
- self.data[name] = { }
- val.GUIcreate(self.data[name], parent, None)
+ if isinstance(val, GUIComponent):
+ val.GUIcreate(parent, None)
def deleteGUIScreen(self):
for (name, val) in self.items():
- w = self.data[name]["instance"]
- val.GUIdelete(self.data[name])
- del self.data[name]
+ if isinstance(val, GUIComponent):
+ val.GUIdelete()
+ try:
+ val.fix()
+ except:
+ pass
+ # DIESER KOMMENTAR IST NUTZLOS UND MITTLERWEILE VERALTET! (glaub ich)
+ # BITTE NICHT LESEN!
# note: you'll probably run into this assert. if this happens, don't panic!
# yes, it's evil. I told you that programming in python is just fun, and
# suddently, you have to care about things you don't even know.
# If you can't help yourself, just ask me. I'll be glad to help you out.
# Sorry for not keeping this code foolproof. I really wanted to archive
# that, but here I failed miserably. All I could do was to add this assert.
- assert sys.getrefcount(w) == 2, "too many refs hold to " + str(w)
+# assert sys.getrefcount(w) == 2, "too many refs hold to " + str(w)
def close(self):
self.deleteGUIScreen()
- del self.data
-
-# note: components can be used in multiple screens, so we have kind of
-# two contexts: first the per-component one (self), then the per-screen (i.e.:
-# per eWidget one), called "priv". In "priv", for example, the instance
-# of the eWidget is stored.
-
-# GUI components have a "notifier list" of associated eWidgets to one component
-# (as said - one component instance can be used at multiple screens)
class GUIComponent:
""" GUI component """
def __init__(self):
- self.notifier = [ ]
-
- def GUIcreate(self, priv, parent, skindata):
- i = self.GUIcreateInstance(self, parent, skindata)
- priv["instance"] = i
- self.notifier.append(i)
- try:
- self.notifierAdded(i)
- except:
- pass
-
- # GUIdelete must delete *all* references to the current component!
- def GUIdelete(self, priv):
- g = priv["instance"]
- self.notifier.remove(g)
- self.GUIdeleteInstance(g)
- del priv["instance"]
-
- def GUIdeleteInstance(self, priv):
+ pass
+
+ def execBegin(self):
+ pass
+
+ def execEnd(self):
pass
class VariableText:
def __init__(self):
self.message = ""
+ self.instance = None
- def notifierAdded(self, notifier):
- notifier.setText(self.message)
-
def setText(self, text):
- if self.message != text:
- self.message = text
- for x in self.notifier:
- x.setText(self.message)
+ self.message = text
+ if self.instance:
+ self.instance.setText(self.message)
def getText(self):
return self.message
+
+ def GUIcreate(self, parent, skindata):
+ self.instance = self.createWidget(parent, skindata)
+ self.instance.setText(self.message)
+
+ def GUIdelete(self):
+ self.removeWidget(self.instance)
+ del self.instance
+
+ def removeWidget(self, instance):
+ pass
class VariableValue:
"""VariableValue can be used for components which have a variable value (like eSlider), based on any widget with setValue call"""
def __init__(self):
self.value = 0
+ self.instance = None
- def notifierAdded(self, notifier):
- notifier.setValue(self.value)
-
def setValue(self, value):
- if self.value != value:
- self.value = value
- for x in self.notifier:
- x.setValue(self.value)
+ self.value = value
+ if self.instance:
+ self.instance.setValue(self.value)
def getValue(self):
return self.value
+
+ def GUIcreate(self, parent, skindata):
+ self.instance = self.createWidget(parent, skindata)
+ self.instance.setValue(self.value)
+
+ def GUIdelete(self):
+ self.removeWidget(self.instance)
+ del self.instance
+
+ def removeWidget(self, instance):
+ pass
# now some "real" components:
# "funktionalitaet"
def doClock(self):
- self.setText("clock: " + time.asctime())
+ t = time.localtime()
+ self.setText("%2d:%02d:%02d" % (t[3], t[4], t[5]))
# realisierung als GUI
- def GUIcreateInstance(self, priv, parent, skindata):
- g = eLabel(parent)
- return g
+ def createWidget(self, parent, skindata):
+ return eLabel(parent)
+
+ def removeWidget(self, w):
+ del self.clockTimer
# ...und als HTML:
def produceHTML(self):
return self.getText()
-
+
class Button(HTMLComponent, GUIComponent, VariableText):
- def __init__(self, text=""):
+ def __init__(self, text="", onClick = [ ]):
GUIComponent.__init__(self)
VariableText.__init__(self)
self.setText(text)
- self.onClick = [ ]
+ self.onClick = onClick
def push(self):
for x in self.onClick:
x()
return 0
-# html:
+ def disable(self):
+# self.instance.hide()
+ pass
+
+ def enable(self):
+# self.instance.show()
+ pass
+
+# html:
def produceHTML(self):
return "<input type=\"submit\" text=\"" + self.getText() + "\">\n"
# GUI:
- def GUIcreateInstance(self, priv, parent, skindata):
+ def createWidget(self, parent, skindata):
g = eButton(parent)
g.selected.get().append(self.push)
return g
+
+ def removeWidget(self, w):
+ w.selected.get().remove(self.push)
+
+class Label(HTMLComponent, GUIComponent, VariableText):
+ def __init__(self, text=""):
+ GUIComponent.__init__(self)
+ VariableText.__init__(self)
+ self.setText(text)
- def GUIdeleteInstance(self, g):
- g.selected.get().remove(self.push)
+# html:
+ def produceHTML(self):
+ return self.getText()
+# GUI:
+ def createWidget(self, parent, skindata):
+ return eLabel(parent)
+
class Header(HTMLComponent, GUIComponent, VariableText):
def __init__(self, message):
def produceHTML(self):
return "<h2>" + self.getText() + "</h2>\n"
- def GUIcreateInstance(self, priv, parent, skindata):
+ def createWidget(self, parent, skindata):
g = eLabel(parent)
- g.setText(self.message)
return g
class VolumeBar(HTMLComponent, GUIComponent, VariableValue):
GUIComponent.__init__(self)
VariableValue.__init__(self)
- def GUIcreateInstance(self, priv, parent, skindata):
+ def createWidget(self, parent, skindata):
g = eSlider(parent)
g.setRange(0, 100)
return g
+
+# a general purpose progress bar
+class ProgressBar(HTMLComponent, GUIComponent, VariableValue):
+ def __init__(self):
+ GUIComponent.__init__(self)
+ VariableValue.__init__(self)
-
+ def createWidget(self, parent, skindata):
+ g = eSlider(parent)
+ g.setRange(0, 100)
+ return g
+
class MenuList(HTMLComponent, GUIComponent):
def __init__(self, list):
GUIComponent.__init__(self)
def getCurrent(self):
return self.l.getCurrentSelection()
- def GUIcreateInstance(self, priv, parent, skindata):
- g = eListbox(parent)
- g.setContent(self.l)
+ def GUIcreate(self, parent, skindata):
+ self.instance = eListbox(parent)
+ self.instance.setContent(self.l)
+
+ def GUIdelete(self):
+ self.instance.setContent(None)
+ del self.instance
+
+
+# temp stuff :)
+class configBoolean:
+ def __init__(self, reg):
+ self.reg = reg
+ self.val = 0
+
+ def toggle(self):
+ self.val += 1
+ self.val %= 3
+
+ def __str__(self):
+ return ("NO", "YES", "MAYBE")[self.val]
+
+class configValue:
+ def __init__(self, obj):
+ self.obj = obj
+
+ def __str__(self):
+ return self.obj
+
+def configEntry(obj):
+ # das hier ist ein zugriff auf die registry...
+ if obj == "HKEY_LOCAL_ENIGMA/IMPORTANT/USER_ANNOYING_STUFF/SDTV/FLASHES/GREEN":
+ return ("SDTV green flashes", configBoolean(obj))
+ elif obj == "HKEY_LOCAL_ENIGMA/IMPORTANT/USER_ANNOYING_STUFF/HDTV/FLASHES/GREEN":
+ return ("HDTV reen flashes", configBoolean(obj))
+ else:
+ return ("invalid", "")
+
+class ConfigList(HTMLComponent, GUIComponent):
+ def __init__(self, list):
+ GUIComponent.__init__(self)
+ self.l = eListboxPythonConfigContent()
+ self.l.setList(list)
+ self.l.setSeperation(100)
+
+ def toggle(self):
+ selection = self.getCurrent()
+ selection[1].toggle()
+ self.invalidateCurrent()
+
+ def getCurrent(self):
+ return self.l.getCurrentSelection()
+
+ def invalidateCurrent(self):
+ self.l.invalidateEntry(self.l.getCurrentSelectionIndex())
+
+ def GUIcreate(self, parent, skindata):
+ self.instance = eListbox(parent)
+ self.instance.setContent(self.l)
+
+ def GUIdelete(self):
+ self.instance.setContent(None)
+ del self.instance
+
+class ServiceList(HTMLComponent, GUIComponent):
+ def __init__(self):
+ GUIComponent.__init__(self)
+ self.l = eListboxServiceContent()
+
+ def getCurrent(self):
+ r = eServiceReference()
+ self.l.getCurrent(r)
+ return r
+
+ def moveUp(self):
+ self.instance.moveSelection(self.instance.moveUp)
+
+ def moveDown(self):
+ self.instance.moveSelection(self.instance.moveDown)
+
+ def GUIcreate(self, parent, skindata):
+ self.instance = eListbox(parent)
+ self.instance.setContent(self.l)
+
+ def GUIdelete(self):
+ del self.instance
+
+ def setRoot(self, root):
+ self.l.setRoot(root)
+
+ # mark stuff
+ def clearMarked(self):
+ self.l.clearMarked()
+
+ def isMarked(self, ref):
+ return self.l.isMarked(ref)
+
+ def addMarked(self, ref):
+ self.l.addMarked(ref)
+
+ def removeMarked(self, ref):
+ self.l.removeMarked(ref)
+
+class ServiceScan:
+
+ Idle = 1
+ Running = 2
+ Done = 3
+ Error = 4
+
+ Errors = {
+ 0: "error starting scanning",
+ 1: "error while scanning",
+ 2: "no resource manager",
+ 3: "no channel list"
+ }
+
+ def scanStatusChanged(self):
+ if self.state == self.Running:
+ self.progressbar.setValue(self.scan.getProgress())
+ if self.scan.isDone():
+ errcode = self.scan.getError()
+
+ if errcode == 0:
+ self.state = self.Done
+ else:
+ self.state = self.Error
+ self.errorcode = errcode
+ else:
+ self.text.setText("scan in progress - %d %% done!\n%d services found!" % (self.scan.getProgress(), self.scan.getNumServices()))
+
+ if self.state == self.Done:
+ self.text.setText("scan done!")
+
+ if self.state == self.Error:
+ self.text.setText("ERROR - failed to scan (%s)!" % (self.Errors[self.errorcode]) )
+
+ def __init__(self, progressbar, text):
+ self.progressbar = progressbar
+ self.text = text
+ self.scan = eComponentScan()
+ self.state = self.Idle
+ self.scanStatusChanged()
+
+ def execBegin(self):
+ self.scan.statusChanged.get().append(self.scanStatusChanged)
+ self.state = self.Running
+ err = self.scan.start()
+ if err:
+ self.state = self.Error
+ self.errorcode = 0
+
+ self.scanStatusChanged()
+
+ def execEnd(self):
+ self.scan.statusChanged.get().remove(self.scanStatusChanged)
+ if not self.isDone():
+ print "*** warning *** scan was not finished!"
+
+ def isDone(self):
+ print "state is %d " % (self.state)
+ return self.state == self.Done or self.state == self.Error
+
+class ActionMap:
+ def __init__(self, contexts = [ ], actions = { }, prio=0):
+ self.actions = actions
+ self.contexts = contexts
+ self.prio = prio
+ self.p = eActionMapPtr()
+ eActionMap.getInstance(self.p)
+
+ def execBegin(self):
+ for ctx in self.contexts:
+ self.p.bindAction(ctx, self.prio, self.action)
+
+ def execEnd(self):
+ for ctx in self.contexts:
+ self.p.unbindAction(ctx, self.action)
+
+ def action(self, context, action):
+ print " ".join(("action -> ", context, action))
+ if self.actions.has_key(action):
+ self.actions[action]()
+ else:
+ print "unknown action %s/%s! typo in keymap?" % (context, action)
+
+class PerServiceDisplay(GUIComponent, VariableText):
+ """Mixin for building components which display something which changes on navigation events, for example "service name" """
+
+ def __init__(self, navcore, eventmap):
+ GUIComponent.__init__(self)
+ VariableText.__init__(self)
+ self.eventmap = eventmap
+ navcore.m_event.get().append(self.event)
+ self.navcore = navcore
+
+ # start with stopped state, so simulate that
+ self.event(pNavigation.evStopService)
+
+ def event(self, ev):
+ # loop up if we need to handle this event
+ if self.eventmap.has_key(ev):
+ # call handler
+ self.eventmap[ev]()
+
+ def createWidget(self, parent, skindata):
+ # by default, we use a label to display our data.
+ g = eLabel(parent)
return g
+
+class EventInfo(PerServiceDisplay):
+ Now = 0
+ Next = 1
+ Now_Duration = 2
+ Next_Duration = 3
+
+ def __init__(self, navcore, now_or_next):
+ # listen to evUpdatedEventInfo and evStopService
+ # note that evStopService will be called once to establish a known state
+ self.now_or_next = now_or_next
+ PerServiceDisplay.__init__(self, navcore,
+ {
+ pNavigation.evUpdatedEventInfo: self.ourEvent,
+ pNavigation.evStopService: self.stopEvent
+ })
+
+ def ourEvent(self):
+ info = iServiceInformationPtr()
+ service = iPlayableServicePtr()
+
+ if not self.navcore.getCurrentService(service):
+ if not service.info(info):
+ ev = eServiceEventPtr()
+ info.getEvent(ev, self.now_or_next & 1)
+ if self.now_or_next & 2:
+ self.setText("%d min" % (ev.m_duration / 60))
+ else:
+ self.setText(ev.m_event_name)
+ print "new event info in EventInfo! yeah!"
+
+ def stopEvent(self):
+ self.setText(
+ ("waiting for event data...", "", "--:--", "--:--")[self.now_or_next]);
+
+class ServiceName(PerServiceDisplay):
+ def __init__(self, navcore):
+ PerServiceDisplay.__init__(self, navcore,
+ {
+ pNavigation.evNewService: self.newService,
+ pNavigation.evStopService: self.stopEvent
+ })
+
+ def newService(self):
+ info = iServiceInformationPtr()
+ service = iPlayableServicePtr()
+
+ if not self.navcore.getCurrentService(service):
+ if not service.info(info):
+ self.setText("no name known, but it should be here :)")
- def GUIdeleteInstance(self, g):
- g.setContent(None)
+ def stopEvent(self):
+ self.setText("");
+