- fixed console input mode restore
[enigma2.git] / skin.py
diff --git a/skin.py b/skin.py
index 9fbdfeb..936dcc9 100644 (file)
--- a/skin.py
+++ b/skin.py
@@ -13,7 +13,7 @@ def dump(x, i=0):
 dom = xml.dom.minidom.parseString(
        """
        <skin>
-               <screen name="testDialog">
+               <screen name="mainMenu" position="300,100" size="300,300" title="real main menu">
                        <widget name="okbutton" position="10,190" size="280,50" />
                        <widget name="title" position="10,10" size="280,20" />
                        <widget name="menu" position="10,30" size="280,140" />
@@ -23,9 +23,17 @@ dom = xml.dom.minidom.parseString(
                        <widget name="title" position="10,120" size="280,50" />
                        <widget name="theClock" position="10,60" size="280,50" />
                </screen>
-               <screen name="mainMenu" position="300,100" size="300,300">
-                       <widget name="title" position="10,10" size="280,80" />
+               <screen name="infoBar" position="100,100" size="300,400" title="InfoBar">
+                       <widget name="channelSwitcher" position="10,190" size="280,50" />
+               </screen>
+               <screen name="channelSelection" position="300,100" size="300,300" title="Channel Selection">
                        <widget name="okbutton" position="10,190" size="280,50" />
+                       <widget name="list" position="10,30" size="280,140" />
+               </screen>
+               <screen name="serviceScan" position="150,100" size="300,200" title="Service Scan">
+                       <widget name="scan_progress" position="10,10" size="280,50" />
+                       <widget name="scan_state" position="10,60" size="280,30" />
+                       <widget name="okbutton" position="10,100" size="280,40" />
                </screen>
        </skin>
 """)
@@ -45,15 +53,23 @@ def applyAttributes(guiObject, node):
        for p in range(node.attributes.length):
                a = node.attributes.item(p)
                
+               # convert to string (was: unicode)
+               attrib = str(a.name)
+               # TODO: proper UTF8 translation?! (for value)
+               # TODO: localization? as in e1?
+               value = str(a.value)
+               
                # and set attributes
-               if a.name == 'position':
-                       guiObject.move(parsePosition(a.value))
-               elif a.name == 'size':
-                       guiObject.resize(parseSize(a.value))
-               elif a.name != 'name':
-                       print "unsupported attribute " + a.name
+               if attrib == 'position':
+                       guiObject.move(parsePosition(value))
+               elif attrib == 'size':
+                       guiObject.resize(parseSize(value))
+               elif attrib == 'title':
+                       guiObject.setTitle(value)
+               elif attrib != 'name':
+                       print "unsupported attribute " + attrib + "=" + value
 
-def applyGUIskin(screen, skin, name):
+def applyGUIskin(screen, parent, skin, name):
        
        myscreen = None
        
@@ -67,6 +83,8 @@ def applyGUIskin(screen, skin, name):
        
        assert myscreen != None, "no skin for screen '" + name + "' found!"
        
+       applyAttributes(parent, myscreen)
+       
        # now walk all widgets
        for widget in myscreen.getElementsByTagName("widget"):
                wname = widget.getAttribute('name')