import skin
-from enigma import ePoint
+from enigma import ePoint, eSize
-class GUIComponent:
+class GUIComponent(object):
""" GUI component """
- SHOWN = 0
- HIDDEN = 1
-
def __init__(self):
- self.state = self.SHOWN
self.instance = None
+ self.onVisibilityChange = [ ]
+ self.__visible = 0
+ self.visible = 1
+ self.skinAttributes = None
+ self.deprecationInfo = None
def execBegin(self):
pass
def onHide(self):
pass
+ def destroy(self):
+ self.__dict__.clear()
+
# this works only with normal widgets - if you don't have self.instance, override this.
- def applySkin(self, desktop):
- if self.state == self.HIDDEN:
+ def applySkin(self, desktop, parent):
+ if not self.visible:
self.instance.hide()
- skin.applyAllAttributes(self.instance, desktop, self.skinAttributes)
+
+ if self.skinAttributes is None:
+ return False
- def move(self, x, y):
- self.instance.move(ePoint(int(x), int(y)))
+ skin.applyAllAttributes(self.instance, desktop, self.skinAttributes, parent.scale)
+ return True
+
+ def move(self, x, y = None):
+ # we assume, that x is already an ePoint
+ if y is None:
+ self.instance.move(x)
+ else:
+ self.instance.move(ePoint(int(x), int(y)))
+
+ def resize(self, x, y = None):
+ self.width = x
+ self.height = y
+ if y is None:
+ self.instance.resize(x)
+ else:
+ self.instance.resize(eSize(int(x), int(y)))
+
+ def setZPosition(self, z):
+ self.instance.setZPosition(z)
def show(self):
- self.state = self.SHOWN
+ old = self.__visible
+ self.__visible = 1
if self.instance is not None:
self.instance.show()
+ if old != self.__visible:
+ for fnc in self.onVisibilityChange:
+ fnc(True)
def hide(self):
- self.state = self.HIDDEN
+ old = self.__visible
+ self.__visible = 0
if self.instance is not None:
self.instance.hide()
+ if old != self.__visible:
+ for fnc in self.onVisibilityChange:
+ fnc(False)
+
+ def getVisible(self):
+ return self.__visible
+
+ def setVisible(self, visible):
+ if visible:
+ self.show()
+ else:
+ self.hide()
+
+ visible = property(getVisible, setVisible)
+
+ def setPosition(self, x, y):
+ self.instance.move(ePoint(int(x), int(y)))
+
+ def getPosition(self):
+ p = self.instance.position()
+ return (p.x(), p.y())
+
+ def getWidth(self):
+ return self.width
+
+ def getHeight(self):
+ return self.height
+
+ position = property(getPosition, setPosition)
+
+ # default implementation for only one widget per component
+ # feel free to override!
+ def GUIcreate(self, parent):
+ self.instance = self.createWidget(parent)
+ self.postWidgetCreate(self.instance)
+
+ def GUIdelete(self):
+ self.preWidgetRemove(self.instance)
+ self.instance = None
+
+ # default for argumentless widget constructor
+ def createWidget(self, parent):
+ return self.GUI_WIDGET(parent)
+
+ def postWidgetCreate(self, instance):
+ pass
+
+ def preWidgetRemove(self, instance):
+ pass