except:
None
-from Tools.Directories import resolveFilename, SCOPE_SKIN
+from Tools.Directories import resolveFilename, SCOPE_SKIN, SCOPE_SKIN_IMAGE
-# read the skin
-skinfile = file(resolveFilename(SCOPE_SKIN, 'skin.xml'), 'r')
-dom = xml.dom.minidom.parseString(skinfile.read())
-skinfile.close()
+dom_skins = [ ]
+def loadSkin(name):
+ # read the skin
+ dom_skins.append(xml.dom.minidom.parse(resolveFilename(SCOPE_SKIN, name)))
+
+loadSkin('skin.xml')
+loadSkin('skin_default.xml')
def parsePosition(str):
x, y = str.split(',')
raise ("color '%s' must be #aarrggbb or valid named color" % (str))
return gRGB(int(str[1:], 0x10))
-def collectAttributes(skinAttributes, node):
+def collectAttributes(skinAttributes, node, skin_path_prefix=None):
# walk all attributes
for p in range(node.attributes.length):
a = node.attributes.item(p)
# convert to string (was: unicode)
attrib = str(a.name)
- # TODO: proper UTF8 translation?! (for value)
# TODO: localization? as in e1?
- value = str(a.value)
+ value = a.value.encode("utf-8")
+
+ if skin_path_prefix and attrib in ["pixmap", "pointer"] and len(value) and value[0:2] == "~/":
+ value = skin_path_prefix + value[1:]
skinAttributes.append((attrib, value))
-def applySingleAttribute(guiObject, desktop, attrib, value):
+def loadPixmap(path):
+ ptr = loadPNG(path)
+ if ptr is None:
+ raise "pixmap file %s not found!" % (path)
+ return ptr
+
+def applySingleAttribute(guiObject, desktop, attrib, value):
# and set attributes
try:
if attrib == 'position':
elif attrib == 'zPosition':
guiObject.setZPosition(int(value))
elif attrib == "pixmap":
- ptr = loadPNG(value)
+ ptr = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, value))
# that __deref__ still scares me!
desktop.makeCompatiblePixmap(ptr.__deref__())
guiObject.setPixmap(ptr.__deref__())
elif attrib == "pointer":
(name, pos) = value.split(':')
pos = parsePosition(pos)
- ptr = loadPNG(name)
+ ptr = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, name))
desktop.makeCompatiblePixmap(ptr.__deref__())
guiObject.setPointer(ptr.__deref__(), pos)
elif attrib != 'name':
for (attrib, value) in attributes:
applySingleAttribute(guiObject, desktop, attrib, value)
-def loadSkin(desktop):
- print "loading skin..."
+def loadSingleSkinData(desktop, dom_skin):
+ """loads skin data like colors, windowstyle etc."""
- skin = dom.childNodes[0]
+ skin = dom_skin.childNodes[0]
assert skin.tagName == "skin", "root element in skin must be 'skin'!"
for c in elementsWithTag(skin.childNodes, "colors"):
bpName = str(pixmap.getAttribute("pos"))
filename = str(pixmap.getAttribute("filename"))
- png = loadPNG(filename)
+ png = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, filename))
# adapt palette
desktop.makeCompatiblePixmap(png.__deref__())
eWindowStyleManager.getInstance(x)
x.setStyle(style)
+def loadSkinData(desktop):
+ for dom_skin in dom_skins:
+ loadSingleSkinData(desktop, dom_skin)
+
+def lookupScreen(name):
+ for dom_skin in dom_skins:
+ # first, find the corresponding screen element
+ skin = dom_skin.childNodes[0]
+ for x in elementsWithTag(skin.childNodes, "screen"):
+ if x.getAttribute('name') == name:
+ return x
+ return None
+
def readSkin(screen, skin, name, desktop):
- myscreen = None
+ myscreen = lookupScreen(name)
- # first, find the corresponding screen element
- skin = dom.childNodes[0]
-
- for x in elementsWithTag(skin.childNodes, "screen"):
- if x.getAttribute('name') == name:
- myscreen = x
- del skin
-
- # try embedded skin
+ # otherwise try embedded skin
myscreen = myscreen or getattr(screen, "parsedSkin", None)
# try uncompiled embedded skin
assert myscreen is not None, "no skin for screen '" + name + "' found!"
screen.skinAttributes = [ ]
- collectAttributes(screen.skinAttributes, myscreen)
+
+ skin_path_prefix = getattr(screen, "skin_path", None)
+
+ collectAttributes(screen.skinAttributes, myscreen, skin_path_prefix)
screen.additionalWidgets = [ ]
except:
raise str("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
- collectAttributes(attributes, widget)
+ collectAttributes(attributes, widget, skin_path_prefix)
# now walk additional objects
for widget in elementsWithTag(myscreen.childNodes, lambda x: x != "widget"):
raise str("unsupported stuff : %s" % widget.tagName)
w.skinAttributes = [ ]
- collectAttributes(w.skinAttributes, widget)
+ collectAttributes(w.skinAttributes, widget, skin_path_prefix)
# applyAttributes(guiObject, widget, desktop)
# guiObject.thisown = 0