-from Screens.Volume import Volume
-from Screens.Mute import Mute
-from GlobalActions import globalActionMap
-
-#TODO .. move this to a own .py file
-class VolumeControl:
- """Volume control, handles volUp, volDown, volMute actions and display
- a corresponding dialog"""
- def __init__(self, session):
- global globalActionMap
- globalActionMap.actions["volumeUp"]=self.volUp
- globalActionMap.actions["volumeDown"]=self.volDown
- globalActionMap.actions["volumeMute"]=self.volMute
-
- config.audio = ConfigSubsection()
- config.audio.volume = ConfigInteger(default = 100, limits = (0, 100))
-
- self.volumeDialog = session.instantiateDialog(Volume)
- self.muteDialog = session.instantiateDialog(Mute)
-
- self.hideVolTimer = eTimer()
- self.hideVolTimer.timeout.get().append(self.volHide)
-
- vol = config.audio.volume.value
- self.volumeDialog.setValue(vol)
- self.volctrl = eDVBVolumecontrol.getInstance()
- self.volctrl.setVolume(vol, vol)
-
- def volSave(self):
- if self.volctrl.isMuted():
- config.audio.volume.value = 0
- else:
- config.audio.volume.value = self.volctrl.getVolume()
- config.audio.volume.save()
-
- def volUp(self):
- self.setVolume(+1)
-
- def volDown(self):
- self.setVolume(-1)
-
- def setVolume(self, direction):
- oldvol = self.volctrl.getVolume()
- if direction > 0:
- self.volctrl.volumeUp()
- else:
- self.volctrl.volumeDown()
- is_muted = self.volctrl.isMuted()
- vol = self.volctrl.getVolume()
- self.volumeDialog.show()
- if is_muted:
- self.volMute() # unmute
- elif not vol:
- self.volMute(False, True) # mute but dont show mute symbol
- if self.volctrl.isMuted():
- self.volumeDialog.setValue(0)
- else:
- self.volumeDialog.setValue(self.volctrl.getVolume())
- self.volSave()
- self.hideVolTimer.start(3000, True)
-
- def volHide(self):
- self.volumeDialog.hide()
-
- def volMute(self, showMuteSymbol=True, force=False):
- vol = self.volctrl.getVolume()
- if vol or force:
- self.volctrl.volumeToggleMute()
- if self.volctrl.isMuted():
- if showMuteSymbol:
- self.muteDialog.show()
- self.volumeDialog.setValue(0)
- else:
- self.muteDialog.hide()
- self.volumeDialog.setValue(vol)
-