-from enigma import *
import xml.dom.minidom
from xml.dom import EMPTY_NAMESPACE
-from Tools.Import import my_import
-import os
+from os import path
+
+from enigma import eSize, ePoint, gFont, eWindow, eLabel, ePixmap, eWindowStyleManager, \
+ loadPNG, addFont, gRGB, eWindowStyleSkinned
from Components.config import ConfigSubsection, ConfigText, config
from Components.Element import Element
from Components.Converter.Converter import Converter
-
+from Tools.Directories import resolveFilename, SCOPE_SKIN, SCOPE_SKIN_IMAGE, SCOPE_FONTS
+from Tools.Import import my_import
from Tools.XMLTools import elementsWithTag, mergeText
colorNames = dict()
except:
None
-from Tools.Directories import resolveFilename, SCOPE_SKIN, SCOPE_SKIN_IMAGE, SCOPE_FONTS
-
class SkinError(Exception):
def __init__(self, message):
self.message = message
def loadSkin(name):
# read the skin
filename = resolveFilename(SCOPE_SKIN, name)
- path = os.path.dirname(filename) + "/"
- dom_skins.append((path, xml.dom.minidom.parse(filename)))
+ mpath = path.dirname(filename) + "/"
+ dom_skins.append((mpath, xml.dom.minidom.parse(filename)))
# we do our best to always select the "right" value
# skins are loaded in order of priority: skin with
try:
loadSkin(config.skin.primary_skin.value)
-except SkinError, err:
+except (SkinError, IOError), err:
print "SKIN ERROR:", err
print "defaulting to standard skin..."
loadSkin('skin.xml')
except:
raise ("Unknown color %s" % (type))
- x = eWindowStyleManagerPtr()
- eWindowStyleManager.getInstance(x)
+ x = eWindowStyleManager.getInstance()
x.setStyle(id, style)
def loadSkinData(desktop):