def event_callback(self, ev):
# loop up if we need to handle this event
- if self.eventmap.has_key(ev):
+ func = self.eventmap.get(ev)
+ if func:
# call handler
if self.with_event:
- self.eventmap[ev](ev)
+ func(ev)
else:
- self.eventmap[ev]()
+ func()
def enablePolling(self, interval=60000):
if interval:
VariableText.__init__(self)
PerServiceBase.__init__(self, navcore, eventmap)
+ def destroy(self):
+ PerServiceBase.destroy(self)
+ GUIComponent.destroy(self)
+
GUI_WIDGET = eLabel
class PerServiceDisplayProgress(PerServiceBase, VariableValue, GUIComponent):
self.event(iPlayableService.evEnd)
GUI_WIDGET = eSlider
+
+ def destroy(self):
+ PerServiceBase.destroy(self)
+ GUIComponent.destroy(self)