only accept delivery descriptors when the descriptor type is equal to the
[enigma2.git] / timer.py
index 1679a9b7835beeb795d74d2ec7a4aa30434d733d..e298f665557d87e93b04ef7f7ec1d501d439fb15 100644 (file)
--- a/timer.py
+++ b/timer.py
 import bisect
 import time
+import calendar
 from enigma import *
 
 class TimerEntry:
-       EventPrepare = 0
-       EventStart   = 1
-       EventEnd     = 2
-       EventAbort   = 3
-       
-       StateWait    = 0
-       StatePrepare = 1
-       StateRunning = 2
-       StateEnded   = 3
+       StateWaiting  = 0
+       StatePrepared = 1
+       StateRunning  = 2
+       StateEnded    = 3
        
        def __init__(self, begin, end):
                self.begin = begin
-               self.prepare_time = 10
+               self.prepare_time = 20
                self.end = end
                self.state = 0
+               self.resetRepeated()
+               self.backoff = 0
+               
+               self.disabled = False
+               
+       def resetRepeated(self):
+               self.repeated = int(0)
+
+       def setRepeated(self, day):
+               self.repeated |= (2 ** day)
+               print "Repeated: " + str(self.repeated)
+               
+       def isRunning(self):
+               return self.state == self.StateRunning
+               
+       # update self.begin and self.end according to the self.repeated-flags
+       def processRepeated(self):
+               print "ProcessRepeated"
+               if (self.repeated != 0):
+                       now = int(time.time()) + 1
+
+                       #to avoid problems with daylight saving, we need to calculate with localtime, in struct_time representation
+                       localbegin = time.localtime(self.begin)
+                       localend = time.localtime(self.end)
+                       localnow = time.localtime(now)
+
+                       print time.strftime("%c", localbegin)
+                       print time.strftime("%c", localend)
+
+                       day = []
+                       flags = self.repeated
+                       for x in range(0, 7):
+                               if (flags & 1 == 1):
+                                       day.append(0)
+                                       print "Day: " + str(x)
+                               else:
+                                       day.append(1)
+                               flags = flags >> 1
+
+                       print time.strftime("%c", localnow)
+                       while ((day[localbegin.tm_wday] != 0) or ((day[localbegin.tm_wday] == 0) and localend < localnow)):
+                               print time.strftime("%c", localbegin)
+                               print time.strftime("%c", localend)
+                               #add one day to the struct_time, we have to convert using gmt functions, because the daylight saving flag might change after we add our 86400 seconds
+                               localbegin = time.gmtime(calendar.timegm(localbegin) + 86400)
+                               localend = time.gmtime(calendar.timegm(localend) + 86400)
+
+                       #we now have a struct_time representation of begin and end in localtime, but we have to calculate back to (gmt) seconds since epoch
+                       self.begin = int(time.mktime(localbegin))
+                       self.end = int(time.mktime(localend)) + 1
+
+                       print "ProcessRepeated result"
+                       print time.strftime("%c", time.localtime(self.begin))
+                       print time.strftime("%c", time.localtime(self.end))
+
+                       self.timeChanged()
+
+       def __lt__(self, o):
+               return self.getNextActivation() < o.getNextActivation()
        
-       def getTime(self):
-               if self.state == self.StateWait:
-                       return self.begin - self.prepare_time
-               elif self.state == self.StatePrepare:
-                       return self.begin
-               else:
-                       return self.end 
+       # must be overridden
+       def activate(self):
+               pass
+               
+       # can be overridden
+       def timeChanged(self):
+               pass
+
+       # check if a timer entry must be skipped
+       def shouldSkip(self):
+               return self.end <= time.time() and self.state == TimerEntry.StateWaiting
+
+       def abort(self):
+               self.end = time.time()
+               
+               # in case timer has not yet started, but gets aborted (so it's preparing),
+               # set begin to now.
+               if self.begin > self.end:
+                       self.begin = self.end
+
+               self.cancelled = True
        
-       def __lt__(self, o):
-               return self.getTime() < o.getTime()
+       # must be overridden!
+       def getNextActivation():
+               pass
+
+       def disable(self):
+               self.disabled = True
        
-       def activate(self, event):
-               print "[timer.py] timer %s got activated (%d)!" % (self.description, event)
+       def enable(self):
+               self.disabled = False
 
 class Timer:
-
        # the time between "polls". We do this because
        # we want to account for time jumps etc.
        # of course if they occur <100s before starting,
@@ -52,17 +124,40 @@ class Timer:
                
                self.timer = eTimer()
                self.timer.timeout.get().append(self.calcNextActivation)
+               self.lastActivation = time.time()
                
                self.calcNextActivation()
+               self.on_state_change = [ ]
        
-       def addTimerEntry(self, entry):
-               # we either go trough Prepare/Start/End-state if the timer is still running,
-               # or skip it when it's alrady past the end.
-               if entry.end > time.time():
-                       bisect.insort(self.timer_list, entry)
-                       self.calcNextActivation()
-               else:
+       def stateChanged(self, entry):
+               for f in self.on_state_change:
+                       f(entry)
+                       
+       def getNextRecordingTime(self):
+               if len(self.timer_list) > 0:
+                       return self.timer_list[0].begin
+               return -1
+                       
+       def cleanup(self):
+               self.processed_timers = [entry for entry in self.processed_timers if entry.disabled]
+       
+       def addTimerEntry(self, entry, noRecalc=0):
+               entry.processRepeated()
+
+               # when the timer has not yet started, and is already passed,
+               # don't go trough waiting/running/end-states, but sort it
+               # right into the processedTimers.
+               if entry.shouldSkip() or entry.state == TimerEntry.StateEnded or (entry.state == TimerEntry.StateWaiting and entry.disabled):
+                       print "already passed, skipping"
+                       print "shouldSkip:", entry.shouldSkip()
+                       print "state == ended", entry.state == TimerEntry.StateEnded
+                       print "waiting && disabled:", (entry.state == TimerEntry.StateWaiting and entry.disabled)
                        bisect.insort(self.processed_timers, entry)
+                       entry.state = TimerEntry.StateEnded
+               else:
+                       bisect.insort(self.timer_list, entry)
+                       if not noRecalc:
+                               self.calcNextActivation()
        
        def setNextActivation(self, when):
                delay = int((when - time.time()) * 1000)
@@ -72,34 +167,74 @@ class Timer:
                self.next = when
 
        def calcNextActivation(self):
+               if self.lastActivation > time.time():
+                       print "[timer.py] timewarp - re-evaluating all processed timers."
+                       tl = self.processed_timers
+                       self.processed_timers = [ ]
+                       for x in tl:
+                               # simulate a "waiting" state to give them a chance to re-occure
+                               x.resetState()
+                               self.addTimerEntry(x, noRecalc=1)
+               
                self.processActivation()
+               self.lastActivation = time.time()
        
                min = int(time.time()) + self.MaxWaitTime
                
                # calculate next activation point
                if len(self.timer_list):
-                       w = self.timer_list[0].getTime()
+                       w = self.timer_list[0].getNextActivation()
                        if w < min:
                                min = w
                
                self.setNextActivation(min)
        
        def timeChanged(self, timer):
-               self.timer_list.remove(timer)
-               bisect.insort(self.timer_list, timer)
+               print "time changed"
+               timer.timeChanged()
+               if timer.state == TimerEntry.StateEnded:
+                       self.processed_timers.remove(timer)
+               else:
+                       self.timer_list.remove(timer)
+
+               # give the timer a chance to re-enqueue
+               if timer.state == TimerEntry.StateEnded:
+                       timer.state = TimerEntry.StateWaiting
+               self.addTimerEntry(timer)
        
        def doActivate(self, w):
-               w.activate(w.state)
                self.timer_list.remove(w)
-               w.state += 1
+               
+               # when activating a timer which has already passed,
+               # simply abort the timer. don't run trough all the stages.
+               if w.shouldSkip():
+                       w.state = TimerEntry.StateEnded
+               else:
+                       # when active returns true, this means "accepted".
+                       # otherwise, the current state is kept.
+                       # the timer entry itself will fix up the delay then.
+                       if w.activate():
+                               w.state += 1
+
+               # did this timer reached the last state?
                if w.state < TimerEntry.StateEnded:
+                       # no, sort it into active list
                        bisect.insort(self.timer_list, w)
                else:
-                       bisect.insort(self.processed_timers, w)
-       
+                       # yes. Process repeated, and re-add.
+                       if w.repeated:
+                               w.processRepeated()
+                               w.state = TimerEntry.StateWaiting
+                               self.addTimerEntry(w)
+                       else:
+                               bisect.insort(self.processed_timers, w)
+               
+               self.stateChanged(w)
+
        def processActivation(self):
+               print "It's now ", time.strftime("%c", time.localtime(time.time()))
                t = int(time.time()) + 1
                
                # we keep on processing the first entry until it goes into the future.
-               while len(self.timer_list) and self.timer_list[0].getTime() < t:
+               while len(self.timer_list) and self.timer_list[0].getNextActivation() < t:
                        self.doActivate(self.timer_list[0])