leave update plugin with ok button after the update process (we entered it with ok...
[enigma2.git] / timer.py
index 1679a9b7835beeb795d74d2ec7a4aa30434d733d..87ecfa9362dc7acbbd1bbafea5ea3efb80811ffb 100644 (file)
--- a/timer.py
+++ b/timer.py
@@ -15,10 +15,49 @@ class TimerEntry:
        
        def __init__(self, begin, end):
                self.begin = begin
        
        def __init__(self, begin, end):
                self.begin = begin
-               self.prepare_time = 10
+               self.prepare_time = 20
                self.end = end
                self.state = 0
                self.end = end
                self.state = 0
-       
+               self.resetRepeated()
+               
+       def resetRepeated(self):
+               self.repeated = int(0)
+               
+       def setRepeated(self, day):
+               self.repeated |= (2 ** day)
+               print "Repeated: " + str(self.repeated)
+               
+       def isRunning(self):
+               return self.state == self.StateRunning
+               
+       # update self.begin and self.end according to the self.repeated-flags
+       def processRepeated(self):
+               print "ProcessRepeated"
+               print time.strftime("%c", time.localtime(self.begin))
+               print time.strftime("%c", time.localtime(self.end))
+               if (self.repeated != 0):
+                       now = int(time.time()) + 1
+                       
+                       day = []
+                       flags = self.repeated
+                       for x in range(0, 7):
+                               if (flags & 1 == 1):
+                                       day.append(0)
+                                       print "Day: " + str(x)
+                               else:
+                                       day.append(1)
+                               flags = flags >> 1
+
+                       print time.strftime("%c", time.localtime(now))
+                       print time.strftime("%c", time.localtime(self.begin))
+                       print time.strftime("%c", time.localtime(self.end))
+                       print str(time.localtime(self.begin).tm_wday)
+                       while ((day[time.localtime(self.begin).tm_wday] != 0) or ((day[time.localtime(self.begin).tm_wday] == 0) and self.end < now)):
+                               print time.strftime("%c", time.localtime(self.begin))
+                               print time.strftime("%c", time.localtime(self.end))
+                               self.begin += 86400
+                               self.end += 86400
+
        def getTime(self):
                if self.state == self.StateWait:
                        return self.begin - self.prepare_time
        def getTime(self):
                if self.state == self.StateWait:
                        return self.begin - self.prepare_time
@@ -52,17 +91,23 @@ class Timer:
                
                self.timer = eTimer()
                self.timer.timeout.get().append(self.calcNextActivation)
                
                self.timer = eTimer()
                self.timer.timeout.get().append(self.calcNextActivation)
+               self.lastActivation = time.time()
                
                self.calcNextActivation()
        
                
                self.calcNextActivation()
        
-       def addTimerEntry(self, entry):
-               # we either go trough Prepare/Start/End-state if the timer is still running,
-               # or skip it when it's alrady past the end.
-               if entry.end > time.time():
-                       bisect.insort(self.timer_list, entry)
-                       self.calcNextActivation()
-               else:
+       def addTimerEntry(self, entry, noRecalc=0):
+               entry.processRepeated()
+
+               # when the timer has not yet started, and is already passed,
+               # don't go trough waiting/running/end-states, but sort it
+               # right into the processedTimers.
+               if entry.end <= time.time() and entry.state == TimerEntry.StateWait:
                        bisect.insort(self.processed_timers, entry)
                        bisect.insort(self.processed_timers, entry)
+                       entry.state = TimerEntry.StateEnded
+               else:
+                       bisect.insort(self.timer_list, entry)
+                       if not noRecalc:
+                               self.calcNextActivation()
        
        def setNextActivation(self, when):
                delay = int((when - time.time()) * 1000)
        
        def setNextActivation(self, when):
                delay = int((when - time.time()) * 1000)
@@ -72,7 +117,17 @@ class Timer:
                self.next = when
 
        def calcNextActivation(self):
                self.next = when
 
        def calcNextActivation(self):
+               if self.lastActivation > time.time():
+                       print "[timer.py] timewarp - re-evaluating all processed timers."
+                       tl = self.processed_timers
+                       self.processed_timers = [ ]
+                       for x in tl:
+                               # simulate a "waiting" state to give them a chance to re-occure
+                               x.state = TimerEntry.StateWaiting
+                               self.addTimerEntry(x, noRecalc=1)
+               
                self.processActivation()
                self.processActivation()
+               self.lastActivation = time.time()
        
                min = int(time.time()) + self.MaxWaitTime
                
        
                min = int(time.time()) + self.MaxWaitTime
                
@@ -86,17 +141,24 @@ class Timer:
        
        def timeChanged(self, timer):
                self.timer_list.remove(timer)
        
        def timeChanged(self, timer):
                self.timer_list.remove(timer)
-               bisect.insort(self.timer_list, timer)
+
+               self.addTimerEntry(timer)
        
        def doActivate(self, w):
                w.activate(w.state)
                self.timer_list.remove(w)
        
        def doActivate(self, w):
                w.activate(w.state)
                self.timer_list.remove(w)
+               
                w.state += 1
                if w.state < TimerEntry.StateEnded:
                        bisect.insort(self.timer_list, w)
                else:
                w.state += 1
                if w.state < TimerEntry.StateEnded:
                        bisect.insort(self.timer_list, w)
                else:
-                       bisect.insort(self.processed_timers, w)
-       
+                       if (w.repeated != 0):
+                               w.processRepeated()
+                               w.state = TimerEntry.StateWait
+                               self.addTimerEntry(w)
+                       else:
+                               bisect.insort(self.processed_timers, w)
+
        def processActivation(self):
                t = int(time.time()) + 1
                
        def processActivation(self):
                t = int(time.time()) + 1