-from Screen import *
-from Components.MenuList import MenuList
+from Screen import Screen
+from Components.Sources.List import List
from Components.ActionMap import ActionMap
-from Components.Header import Header
-from Components.Button import Button
-from Components.Label import Label
-from Components.ProgressBar import ProgressBar
+from Components.Sources.StaticText import StaticText
+from Components.config import configfile
+from Components.PluginComponent import plugins
from Tools.Directories import resolveFilename, SCOPE_SKIN
-from enigma import quitMainloop
-
import xml.dom.minidom
-from xml.dom import EMPTY_NAMESPACE
-from skin import elementsWithTag
-from Screens.Setup import *
+from Screens.Setup import Setup, getSetupTitle
from Tools import XMLTools
-# some screens
-def doGlobal(screen):
- screen["clock"] = Clock()
-
-
# <item text="TV-Mode">self.setModeTV()</item>
# <item text="Radio-Mode">self.setModeRadio()</item>
# <item text="File-Mode">self.setModeFile()</item>
-# <item text="Scart">self.openDialog(ScartLoopThrough)</item>
# <item text="Sleep Timer"></item>
mdom = xml.dom.minidom.parseString(menufile.read())
menufile.close()
-
-def getValbyAttr(x, attr):
- for p in range(x.attributes.length):
- a = x.attributes.item(p)
- attrib = str(a.name)
- value = str(a.value)
- if attrib == attr:
- return value
-
- return ""
-
class boundFunction:
def __init__(self, fnc, *args):
self.fnc = fnc
def getUpdatedMenu(self, id):
return self.updatedMenuItems[id]
-
+
menuupdater = MenuUpdater()
-
+
+class MenuSummary(Screen):
+ skin = """
+ <screen position="0,0" size="132,64">
+ <widget source="parent.title" render="Label" position="6,4" size="120,21" font="Regular;18" />
+ <widget source="parent.menu" render="Label" position="6,25" size="120,21" font="Regular;16">
+ <convert type="StringListSelection" />
+ </widget>
+ <widget source="global.CurrentTime" render="Label" position="56,46" size="82,18" font="Regular;16" >
+ <convert type="ClockToText">WithSeconds</convert>
+ </widget>
+ </screen>"""
+
+ def __init__(self, session, parent):
+ Screen.__init__(self, session, parent)
+
class Menu(Screen):
+
+ ALLOW_SUSPEND = True
+
def okbuttonClick(self):
print "okbuttonClick"
selection = self["menu"].getCurrent()
def execText(self, text):
exec text
-
+
def runScreen(self, arg):
# arg[0] is the module (as string)
# arg[1] is Screen inside this module
# string (as we want to reference
# stuff which is just imported)
# FIXME. somehow
- print arg
if arg[0] != "":
exec "from " + arg[0] + " import *"
-
+
self.openDialog(*eval(arg[1]))
- def nothing(self): #dummy
+ def nothing(self): #dummy
pass
def openDialog(self, *dialog): # in every layer needed
- self.session.open(*dialog)
+ self.session.openWithCallback(self.menuClosed, *dialog)
def openSetup(self, dialog):
self.session.openWithCallback(self.menuClosed, Setup, dialog)
def addMenu(self, destList, node):
- MenuTitle = _(getValbyAttr(node, "text"))
- if MenuTitle != "": #check for title
+ MenuTitle = _(node.getAttribute("text").encode("UTF-8") or "??")
+ entryID = node.getAttribute("entryID") or "undefined"
+ x = node.getAttribute("flushConfigOnClose")
+ if x:
+ a = boundFunction(self.session.openWithCallback, self.menuClosedWithConfigFlush, Menu, node, node.childNodes)
+ else:
a = boundFunction(self.session.openWithCallback, self.menuClosed, Menu, node, node.childNodes)
- #TODO add check if !empty(node.childNodes)
- destList.append((MenuTitle, a))
+ #TODO add check if !empty(node.childNodes)
+ destList.append((MenuTitle, a, entryID))
+
+ def menuClosedWithConfigFlush(self, *res):
+ configfile.save()
+ self.menuClosed(*res)
def menuClosed(self, *res):
if len(res) and res[0]:
self.close(True)
def addItem(self, destList, node):
- ItemText = _(getValbyAttr(node, "text"))
- if ItemText != "": #check for name
- for x in node.childNodes:
- if x.nodeType != xml.dom.minidom.Element.nodeType:
- continue
- elif x.tagName == 'screen':
- module = getValbyAttr(x, "module")
- screen = getValbyAttr(x, "screen")
-
- if len(screen) == 0:
- screen = module
-
- if module != "":
- module = "Screens." + module
-
- # check for arguments. they will be appended to the
- # openDialog call
- args = XMLTools.mergeText(x.childNodes)
- screen += ", " + args
-
- destList.append((ItemText, boundFunction(self.runScreen, (module, screen))))
- return
- elif x.tagName == 'code':
- destList.append((ItemText, boundFunction(self.execText, XMLTools.mergeText(x.childNodes))))
- return
- elif x.tagName == 'setup':
- id = getValbyAttr(x, "id")
- destList.append((ItemText, boundFunction(self.openSetup, id)))
- return
-
- destList.append((ItemText,self.nothing))
+ item_text = node.getAttribute("text").encode("UTF-8")
+ entryID = node.getAttribute("entryID") or "undefined"
+ for x in node.childNodes:
+ if x.nodeType != xml.dom.minidom.Element.nodeType:
+ continue
+ elif x.tagName == 'screen':
+ module = x.getAttribute("module") or None
+ screen = x.getAttribute("screen") or None
+
+ if screen is None:
+ screen = module
+
+ print module, screen
+ if module:
+ module = "Screens." + module
+ else:
+ module = ""
+
+ # check for arguments. they will be appended to the
+ # openDialog call
+ args = XMLTools.mergeText(x.childNodes)
+ screen += ", " + args
+
+ destList.append((_(item_text or "??"), boundFunction(self.runScreen, (module, screen)), entryID))
+ return
+ elif x.tagName == 'code':
+ destList.append((_(item_text or "??"), boundFunction(self.execText, XMLTools.mergeText(x.childNodes)), entryID))
+ return
+ elif x.tagName == 'setup':
+ id = x.getAttribute("id")
+ if item_text == "":
+ item_text = _(getSetupTitle(id)) + "..."
+ else:
+ item_text = _(item_text)
+ destList.append((item_text, boundFunction(self.openSetup, id), entryID))
+ return
+ destList.append((item_text, self.nothing, entryID))
def __init__(self, session, parent, childNode):
Screen.__init__(self, session)
list = []
- menuID = ""
-
- menuID = -1
+
+ menuID = None
for x in childNode: #walk through the actual nodelist
if x.nodeType != xml.dom.minidom.Element.nodeType:
continue
self.addMenu(list, x)
count += 1
elif x.tagName == "id":
- menuID = getValbyAttr(x, "val")
+ menuID = x.getAttribute("val")
count = 0
- if menuID != -1:
+
+ if menuID is not None:
+ # menuupdater?
if menuupdater.updatedMenuAvailable(menuID):
for x in menuupdater.getUpdatedMenu(menuID):
if x[1] == count:
list.append((x[0], boundFunction(self.runScreen, (x[2], x[3] + ", "))))
count += 1
+ if menuID is not None:
+ # plugins
+ for l in plugins.getPluginsForMenu(menuID):
+ list.append((l[0], boundFunction(l[1], self.session)))
+
+ # for the skin: first try a menu_<menuID>, then Menu
+ self.skinName = [ ]
+ if menuID is not None:
+ self.skinName.append("menu_" + menuID)
+ self.skinName.append("Menu")
+
+ self["menu"] = List(list)
- self["menu"] = MenuList(list)
-
self["actions"] = ActionMap(["OkCancelActions", "MenuActions"],
{
"ok": self.okbuttonClick,
"menu": self.closeRecursive
})
- a = getValbyAttr(parent, "title")
- if a == "": #if empty use name
- a = _(getValbyAttr(parent, "text"))
- self["title"] = Header(a)
+ a = parent.getAttribute("title").encode("UTF-8") or None
+ if a is None:
+ a = _(parent.getAttribute("text").encode("UTF-8"))
+ self["title"] = StaticText(a)
+ self.menu_title = a
def closeNonRecursive(self):
self.close(False)
def closeRecursive(self):
self.close(True)
+ def createSummary(self):
+ return MenuSummary
+
class MainMenu(Menu):
#add file load functions for the xml-file
def __init__(self, *x):
- Menu.__init__(self, *x)
self.skinName = "Menu"
-
- def openDialog(self, dialog):
- self.session.open(dialog)
-
- def openSetup(self, dialog):
- self.session.open(Setup, dialog)
-
- def setModeTV(self):
- print "set Mode to TV"
- pass
-
- def setModeRadio(self):
- print "set Mode to Radio"
- pass
-
- def setModeFile(self):
- print "set Mode to File"
- pass
+ Menu.__init__(self, *x)