from Screen import Screen
from Components.ActionMap import ActionMap
from Components.config import config #global config instance
-from Components.config import configEntry
-from Components.config import configBoolean
+from Components.config import configSelection
from Components.ConfigList import ConfigList
from Components.Label import Label
list.append( (ItemText, item) )
def keyOk(self):
- self["config"].handleKey(0)
+ if (self["config"].getCurrent()[1].parent.enabled == True):
+ self["config"].handleKey(config.key["choseElement"])
def keyLeft(self):
- self["config"].handleKey(1)
+ if (self["config"].getCurrent()[1].parent.enabled == True):
+ self["config"].handleKey(config.key["prevElement"])
def keyRight(self):
- self["config"].handleKey(2)
+ if (self["config"].getCurrent()[1].parent.enabled == True):
+ self["config"].handleKey(config.key["nextElement"])
def keySave(self):
print "save requested"
- for x in self["config"]:
- selection = self["config"].getCurrent()
- selection.save()
+ for x in self["config"].list:
+ x[1].save()
+ self.close()
+
+ def keyCancel(self):
+ print "cancel requested"
+ for x in self["config"].list:
+ x[1].cancel()
+ self.close()
+
+ def keyNumberGlobal(self, number):
+ print "You pressed number " + str(number)
+ if (self["config"].getCurrent()[1].parent.enabled == True):
+ self["config"].handleKey(config.key[str(number)])
+
+
+ # TODO ugly as hell. any better ideas?
+ def keyNumber1(self):
+ self.keyNumberGlobal(1)
+ def keyNumber2(self):
+ self.keyNumberGlobal(2)
+ def keyNumber3(self):
+ self.keyNumberGlobal(3)
+ def keyNumber4(self):
+ self.keyNumberGlobal(4)
+ def keyNumber5(self):
+ self.keyNumberGlobal(5)
+ def keyNumber6(self):
+ self.keyNumberGlobal(6)
+ def keyNumber7(self):
+ self.keyNumberGlobal(7)
+ def keyNumber8(self):
+ self.keyNumberGlobal(8)
+ def keyNumber9(self):
+ self.keyNumberGlobal(9)
+ def keyNumber0(self):
+ self.keyNumberGlobal(0)
+
+
def __init__(self, session, setup):
Screen.__init__(self, session)
if ItemText != setup:
continue
self.addItems(list, x.childNodes);
+ myTitle = getValbyAttr(x, "title")
#check for list.entries > 0 else self.close
self["config"] = ConfigList(list)
+ self["title"] = Label(myTitle);
+
self["ok"] = Label("OK")
self["cancel"] = Label("Cancel")
self["actions"] = ActionMap(["SetupActions"],
{
- "cancel": self.close,
+ "cancel": self.keyCancel,
"ok": self.keyOk,
"left": self.keyLeft,
"right": self.keyRight,
- "save": self.keySave
- })
+ "save": self.keySave,
+ "1": self.keyNumber1,
+ "2": self.keyNumber2,
+ "3": self.keyNumber3,
+ "4": self.keyNumber4,
+ "5": self.keyNumber5,
+ "6": self.keyNumber6,
+ "7": self.keyNumber7,
+ "8": self.keyNumber8,
+ "9": self.keyNumber9,
+ "0": self.keyNumber0
+
+ }, -1)