from Screen import Screen
-from Components.ActionMap import ActionMap
+from Components.ActionMap import NumberActionMap
from Components.config import config #global config instance
-from Components.config import configEntry
-from Components.config import configBoolean
+from Components.config import configSelection
from Components.ConfigList import ConfigList
from Components.Label import Label
+from Components.Pixmap import Pixmap
import xml.dom.minidom
from xml.dom import EMPTY_NAMESPACE
from Tools import XMLTools
+# FIXME: use resolveFile!
# read the setupmenu
try:
# first we search in the current path
- setupfile = file('data/menu.xml', 'r')
+ setupfile = file('data/setup.xml', 'r')
except:
# if not found in the current path, we use the global datadir-path
setupfile = file('/usr/share/enigma2/setup.xml', 'r')
setupdom = xml.dom.minidom.parseString(setupfile.read())
setupfile.close()
-
def getValbyAttr(x, attr):
for p in range(x.attributes.length):
a = x.attributes.item(p)
return ""
-class Setup(Screen):
+class SetupSummary(Screen):
+ skin = """
+ <screen position="0,0" size="132,64">
+ <widget name="SetupTitle" position="0,0" size="132,16" font="Regular;12" />
+ <widget name="SetupEntry" position="0,16" size="132,32" font="Regular;12" />
+ <widget name="SetupValue" position="0,48" size="132,16" font="Regular;12" />
+ </screen>"""
- def addItems(self, list, childNode):
- for x in childNode:
- if x.nodeType != xml.dom.minidom.Element.nodeType:
- continue
- elif x.tagName == 'item':
- ItemText = getValbyAttr(x, "text")
- b = eval(XMLTools.mergeText(x.childNodes));
- print "item " + ItemText + " " + b.configPath
- if b == "":
- continue
- #add to configlist
- item = b.controlType(b)
-
- # the first b is the item itself, ignored by the configList.
- # the second one is converted to string.
- list.append( (ItemText, item) )
+ def __init__(self, session, parent):
+ Screen.__init__(self, session)
+ self["SetupTitle"] = Label(_(parent.setup_title))
+ self["SetupEntry"] = Label("")
+ self["SetupValue"] = Label("")
+ self.parent = parent
+ self.onShow.append(self.addWatcher)
+ self.onHide.append(self.removeWatcher)
+
+ def addWatcher(self):
+ self.parent.onChangedEntry.append(self.selectionChanged)
+ self.parent["config"].onSelectionChanged.append(self.selectionChanged)
+ self.selectionChanged()
+
+ def removeWatcher(self):
+ self.parent.onChangedEntry.remove(self.selectionChanged)
+ self.parent["config"].onSelectionChanged.remove(self.selectionChanged)
- def keyOk(self):
- self["config"].handleKey(0)
- def keyLeft(self):
- self["config"].handleKey(1)
- def keyRight(self):
- self["config"].handleKey(2)
-
- def keySave(self):
- print "save requested"
- for x in self["config"]:
- selection = self["config"].getCurrent()
- selection.save()
+ def selectionChanged(self):
+ self["SetupEntry"].text = self.parent.getCurrentEntry()
+ self["SetupValue"].text = self.parent.getCurrentValue()
+class Setup(Screen):
def __init__(self, session, setup):
Screen.__init__(self, session)
- print "request setup for " + setup
-
xmldata = setupdom.childNodes[0]
entries = xmldata.childNodes
+ self.onChangedEntry = [ ]
list = []
for x in entries: #walk through the actual nodelist
if ItemText != setup:
continue
self.addItems(list, x.childNodes);
+ myTitle = getValbyAttr(x, "title")
#check for list.entries > 0 else self.close
self["config"] = ConfigList(list)
- self["ok"] = Label("OK")
- self["cancel"] = Label("Cancel")
+ self.setup_title = myTitle
+ self["title"] = Label(_(self.setup_title))
- self["actions"] = ActionMap(["SetupActions"],
+ self["oktext"] = Label(_("OK"))
+ self["canceltext"] = Label(_("Cancel"))
+ self["ok"] = Pixmap()
+ self["cancel"] = Pixmap()
+
+ self["actions"] = NumberActionMap(["SetupActions"],
{
- "cancel": self.close,
+ "cancel": self.keyCancel,
"ok": self.keyOk,
"left": self.keyLeft,
"right": self.keyRight,
- "save": self.keySave
- })
+ "save": self.keySave,
+ "1": self.keyNumberGlobal,
+ "2": self.keyNumberGlobal,
+ "3": self.keyNumberGlobal,
+ "4": self.keyNumberGlobal,
+ "5": self.keyNumberGlobal,
+ "6": self.keyNumberGlobal,
+ "7": self.keyNumberGlobal,
+ "8": self.keyNumberGlobal,
+ "9": self.keyNumberGlobal,
+ "0": self.keyNumberGlobal
+ }, -1)
+
+ self.changedEntry()
+
+ # for summary:
+ def changedEntry(self):
+ for x in self.onChangedEntry:
+ x()
+
+ def getCurrentEntry(self):
+ return self["config"].getCurrent()[0]
+
+ def getCurrentValue(self):
+ return str(self["config"].getCurrent()[1].parent.value)
+
+ def createSummary(self):
+ return SetupSummary
+
+ def addItems(self, list, childNode):
+ for x in childNode:
+ if x.nodeType != xml.dom.minidom.Element.nodeType:
+ continue
+ elif x.tagName == 'item':
+ ItemText = _(getValbyAttr(x, "text"))
+ b = eval(XMLTools.mergeText(x.childNodes));
+ print "item " + ItemText + " " + b.configPath
+ if b == "":
+ continue
+ #add to configlist
+ item = b.controlType(b)
+
+ # the first b is the item itself, ignored by the configList.
+ # the second one is converted to string.
+ list.append( (ItemText, item) )
+
+ def handleKey(self, key):
+ # ignore keys when not enabled
+ if self["config"].getCurrent()[1].parent.enabled:
+ self["config"].handleKey(config.key[key])
+ print self["config"].getCurrent()
+ self.changedEntry()
+
+ def keyOk(self):
+ self.handleKey("choseElement")
+
+ def keyLeft(self):
+ self.handleKey("prevElement")
+
+ def keyRight(self):
+ self.handleKey("nextElement")
+
+ def keySave(self):
+ print "save requested"
+ for x in self["config"].list:
+ x[1].save()
+ self.close()
+
+ def keyCancel(self):
+ print "cancel requested"
+ for x in self["config"].list:
+ x[1].cancel()
+ self.close()
+
+ def keyNumberGlobal(self, number):
+ self.handleKey(str(number))