self.prepare_time = 10
self.end = end
self.state = 0
-
+ self.repeated = int(0)
+
+ def setRepeated(self, day):
+ self.repeated |= (2 ** day)
+ print "Repeated: " + str(self.repeated)
+
def getTime(self):
if self.state == self.StateWait:
return self.begin - self.prepare_time
self.timer = eTimer()
self.timer.timeout.get().append(self.calcNextActivation)
+ self.lastActivation = time.time()
self.calcNextActivation()
- def addTimerEntry(self, entry):
+ def addTimerEntry(self, entry, noRecalc=0):
# we either go trough Prepare/Start/End-state if the timer is still running,
# or skip it when it's alrady past the end.
if entry.end > time.time():
bisect.insort(self.timer_list, entry)
- self.calcNextActivation()
+ if not noRecalc:
+ self.calcNextActivation()
else:
- bisect.insort(self.process_timers, entry)
+ bisect.insort(self.processed_timers, entry)
def setNextActivation(self, when):
delay = int((when - time.time()) * 1000)
self.next = when
def calcNextActivation(self):
+ if self.lastActivation > time.time():
+ print "[timer.py] timewarp - re-evaluating all processed timers."
+ tl = self.processed_timers
+ self.processed_timers = [ ]
+ for x in tl:
+ self.addTimerEntry(x, noRecalc=1)
+
self.processActivation()
+ self.lastActivation = time.time()
min = int(time.time()) + self.MaxWaitTime
def timeChanged(self, timer):
self.timer_list.remove(timer)
- bisect.insort(self.timer_list, timer)
+ self.addTimerEntry(timer)
def doActivate(self, w):
w.activate(w.state)