introduce BlinkingPointConditional, which blinks, if a condition-function returns...
[enigma2.git] / lib / python / Screens / Setup.py
index be10ba6168960f04d371bb8555fa80ebf651ccdf..d9fc08939470ca7bb6331233647ff099946af1c7 100644 (file)
@@ -1,9 +1,9 @@
 from Screen import Screen
-from Components.ActionMap import ActionMap
+from Components.ActionMap import NumberActionMap
 from Components.config import config                           #global config instance
-from Components.config import configEntry
-from Components.config import configBoolean
+from Components.config import configSelection
 from Components.ConfigList import ConfigList
+from Components.Label import Label
 
 import xml.dom.minidom
 from xml.dom import EMPTY_NAMESPACE
@@ -11,13 +11,15 @@ from skin import elementsWithTag
 
 from Tools import XMLTools
 
-setupdom = xml.dom.minidom.parseString(
-       """
-       <setup key="rc" title="RC Menu">
-               <item text="Repeat Rate">config.inputDevices.repeat</item>
-               <item text="Delay Rate">config.inputDevices.delay</item>
-       </setup>
-       """)
+# read the setupmenu
+try:
+       # first we search in the current path
+       setupfile = file('data/setup.xml', 'r')
+except:
+       # if not found in the current path, we use the global datadir-path
+       setupfile = file('/usr/share/enigma2/setup.xml', 'r')
+setupdom = xml.dom.minidom.parseString(setupfile.read())
+setupfile.close()
 
 def getValbyAttr(x, attr):
        for p in range(x.attributes.length):
@@ -36,27 +38,54 @@ class Setup(Screen):
                        if x.nodeType != xml.dom.minidom.Element.nodeType:
                                continue
                        elif x.tagName == 'item':
-                               ItemText = getValbyAttr(x, "text")
+                               ItemText = _(getValbyAttr(x, "text"))
                                b = eval(XMLTools.mergeText(x.childNodes));
                                print "item " + ItemText + " " + b.configPath
                                if b == "":
                                        continue
                                #add to configlist
-                               list.append( (ItemText, b.controlType(b) ) )
+                               item = b.controlType(b)
+                               
+                               # the first b is the item itself, ignored by the configList.
+                               # the second one is converted to string.
+                               list.append( (ItemText, item) )
 
        def keyOk(self):
-               self["config"].handleKey(0)
+               if (self["config"].getCurrent()[1].parent.enabled == True):
+                       self["config"].handleKey(config.key["choseElement"])
        def keyLeft(self):
-               self["config"].handleKey(1)
+               if (self["config"].getCurrent()[1].parent.enabled == True):
+                       self["config"].handleKey(config.key["prevElement"])
        def keyRight(self):
-               self["config"].handleKey(2)
-                               
+               if (self["config"].getCurrent()[1].parent.enabled == True):
+                       self["config"].handleKey(config.key["nextElement"])
+
+       def keySave(self):
+               print "save requested"
+               for x in self["config"].list:
+                       x[1].save()
+               self.close()
+
+       def keyCancel(self):
+               print "cancel requested"
+               for x in self["config"].list:
+                       x[1].cancel()
+               self.close()
+               
+       def keyNumberGlobal(self, number):
+               print "You pressed number " + str(number)
+               if (self["config"].getCurrent()[1].parent.enabled == True):
+                       self["config"].handleKey(config.key[str(number)])
+
+
        def __init__(self, session, setup):
                Screen.__init__(self, session)
 
                print "request setup for " + setup
                
-               entries = setupdom.childNodes
+               xmldata = setupdom.childNodes[0]
+               
+               entries = xmldata.childNodes
 
                list = []
                                
@@ -68,15 +97,32 @@ class Setup(Screen):
                                if ItemText != setup:
                                        continue
                                self.addItems(list, x.childNodes);
+                               myTitle = getValbyAttr(x, "title")
                
                #check for list.entries > 0 else self.close
                
                self["config"] = ConfigList(list)
 
-               self["actions"] = ActionMap(["SetupActions"], 
+               self["title"] = Label(_(myTitle));
+
+               self["ok"] = Label("OK")
+               self["cancel"] = Label("Cancel")
+
+               self["actions"] = NumberActionMap(["SetupActions"], 
                        {
-                               "cancel": self.close,
+                               "cancel": self.keyCancel,
                                "ok": self.keyOk,
                                "left": self.keyLeft,
-                               "right": self.keyRight
-                       })
+                               "right": self.keyRight,
+                               "save": self.keySave,
+                               "1": self.keyNumberGlobal,
+                               "2": self.keyNumberGlobal,
+                               "3": self.keyNumberGlobal,
+                               "4": self.keyNumberGlobal,
+                               "5": self.keyNumberGlobal,
+                               "6": self.keyNumberGlobal,
+                               "7": self.keyNumberGlobal,
+                               "8": self.keyNumberGlobal,
+                               "9": self.keyNumberGlobal,
+                               "0": self.keyNumberGlobal
+                       }, -1)