from Screen import Screen
-from Components.ActionMap import ActionMap
+from Components.ActionMap import NumberActionMap
from Components.config import config #global config instance
-from Components.config import configEntry
-from Components.config import configBoolean
+from Components.config import configSelection
from Components.ConfigList import ConfigList
+from Components.Label import Label
+from Components.Pixmap import Pixmap
import xml.dom.minidom
from xml.dom import EMPTY_NAMESPACE
from Tools import XMLTools
-setupdom = xml.dom.minidom.parseString(
- """
- <setup key="rc" title="RC Menu">
- <item text="Repeat Rate">config.inputDevices.repeat</item>
- <item text="Delay Rate">config.inputDevices.delay</item>
- </setup>
- """)
+# read the setupmenu
+try:
+ # first we search in the current path
+ setupfile = file('data/setup.xml', 'r')
+except:
+ # if not found in the current path, we use the global datadir-path
+ setupfile = file('/usr/share/enigma2/setup.xml', 'r')
+setupdom = xml.dom.minidom.parseString(setupfile.read())
+setupfile.close()
def getValbyAttr(x, attr):
for p in range(x.attributes.length):
if x.nodeType != xml.dom.minidom.Element.nodeType:
continue
elif x.tagName == 'item':
- ItemText = getValbyAttr(x, "text")
+ ItemText = _(getValbyAttr(x, "text"))
b = eval(XMLTools.mergeText(x.childNodes));
print "item " + ItemText + " " + b.configPath
if b == "":
continue
#add to configlist
- list.append( (ItemText, b.controlType(b) ) )
+ item = b.controlType(b)
+
+ # the first b is the item itself, ignored by the configList.
+ # the second one is converted to string.
+ list.append( (ItemText, item) )
def keyOk(self):
- self["config"].handleKey(0)
+ if (self["config"].getCurrent()[1].parent.enabled == True):
+ self["config"].handleKey(config.key["choseElement"])
def keyLeft(self):
- self["config"].handleKey(1)
+ if (self["config"].getCurrent()[1].parent.enabled == True):
+ self["config"].handleKey(config.key["prevElement"])
def keyRight(self):
- self["config"].handleKey(2)
-
+ if (self["config"].getCurrent()[1].parent.enabled == True):
+ self["config"].handleKey(config.key["nextElement"])
+
+ def keySave(self):
+ print "save requested"
+ for x in self["config"].list:
+ x[1].save()
+ self.close()
+
+ def keyCancel(self):
+ print "cancel requested"
+ for x in self["config"].list:
+ x[1].cancel()
+ self.close()
+
+ def keyNumberGlobal(self, number):
+ print "You pressed number " + str(number)
+ if (self["config"].getCurrent()[1].parent.enabled == True):
+ self["config"].handleKey(config.key[str(number)])
+
+
def __init__(self, session, setup):
Screen.__init__(self, session)
print "request setup for " + setup
- entries = setupdom.childNodes
+ xmldata = setupdom.childNodes[0]
+
+ entries = xmldata.childNodes
list = []
if ItemText != setup:
continue
self.addItems(list, x.childNodes);
+ myTitle = getValbyAttr(x, "title")
#check for list.entries > 0 else self.close
self["config"] = ConfigList(list)
- self["actions"] = ActionMap(["SetupActions"],
+ self["title"] = Label(_(myTitle));
+
+ self["oktext"] = Label(_("OK"))
+ self["canceltext"] = Label(_("Cancel"))
+ self["ok"] = Pixmap()
+ self["cancel"] = Pixmap()
+
+ self["actions"] = NumberActionMap(["SetupActions"],
{
- "cancel": self.close,
+ "cancel": self.keyCancel,
"ok": self.keyOk,
"left": self.keyLeft,
- "right": self.keyRight
- })
+ "right": self.keyRight,
+ "save": self.keySave,
+ "1": self.keyNumberGlobal,
+ "2": self.keyNumberGlobal,
+ "3": self.keyNumberGlobal,
+ "4": self.keyNumberGlobal,
+ "5": self.keyNumberGlobal,
+ "6": self.keyNumberGlobal,
+ "7": self.keyNumberGlobal,
+ "8": self.keyNumberGlobal,
+ "9": self.keyNumberGlobal,
+ "0": self.keyNumberGlobal
+ }, -1)