clean up duplicate code, same functions now for 'ok', colors and numbers
[enigma2.git] / lib / python / Screens / ChoiceBox.py
index b378f2aca5235c18f212eca84a7ba59325250a1a..a20983e61bf43db7eb93636b122381d1ef1bd8ad 100644 (file)
@@ -64,7 +64,7 @@ class ChoiceBox(Screen):
                                self["list"].instance.moveSelection(self["list"].instance.moveUp)
                                if self["list"].l.getCurrentSelection()[0][0] != "--" or self["list"].l.getCurrentSelectionIndex() == 0:
                                        break
-               
+
        def down(self):
                if len(self["list"].list) > 0:
                        while 1:
@@ -72,49 +72,41 @@ class ChoiceBox(Screen):
                                if self["list"].l.getCurrentSelection()[0][0] != "--" or self["list"].l.getCurrentSelectionIndex() == len(self["list"].list) - 1:
                                        break
 
+       # runs a number shortcut
        def keyNumberGlobal(self, number):
-               print "pressed", number
-               if self.keymap.has_key(str(number)):
-                       self.close(self.keymap[str(number)])
-               
+               self.goKey(str(number))
+
+       # runs the current selected entry
        def go(self):
-               if len(self["list"].list) > 0:
-                       self.close(self["list"].l.getCurrentSelection()[0])
+               self.goEntry(self["list"].l.getCurrentSelection()[0])
+
+       # runs a specific entry
+       def goEntry(self, entry):
+               if len(entry) > 2 and isinstance(entry[1], str) and entry[1] == "CALLFUNC":
+                       # CALLFUNC wants to have the current selection as argument
+                       arg = self["list"].l.getCurrentSelection()[0]
+                       entry[2](arg)
                else:
-                       self.close(None)
+                       self.close(entry)
+
+       # lookups a key in the keymap, then runs it
+       def goKey(self, key):
+               if self.keymap.has_key(key):
+                       entry = self.keymap[key]
+                       self.goEntry(entry)
 
+       # runs a color shortcut
        def keyRed(self):
-               if self.keymap.has_key("red"):
-                       entry = self.keymap["red"]
-                       if len(entry) > 2 and isinstance(entry[1], str) and entry[1] == "CALLFUNC":
-                               entry[2](self["list"].l.getCurrentSelection()[0])
-                       else:
-                               self.close(entry)
+               self.goKey("red")
 
        def keyGreen(self):
-               if self.keymap.has_key("green"):
-                       entry = self.keymap["green"]
-                       print entry
-                       if len(entry) > 2 and isinstance(entry[1], str) and entry[1] == "CALLFUNC":
-                               entry[2](self["list"].l.getCurrentSelection()[0])
-                       else:
-                               self.close(entry)
-       
+               self.goKey("green")
+
        def keyYellow(self):
-               if self.keymap.has_key("yellow"):
-                       entry = self.keymap["yellow"]
-                       if len(entry) > 2 and isinstance(entry[1], str) and entry[1] == "CALLFUNC":
-                               entry[2](self["list"].l.getCurrentSelection()[0])
-                       else:
-                               self.close(entry)
+               self.goKey("yellow")
 
        def keyBlue(self):
-               if self.keymap.has_key("blue"):
-                       entry = self.keymap["blue"]
-                       if len(entry) > 2 and isinstance(entry[1], str) and entry[1] == "CALLFUNC":
-                               entry[2](self["list"].l.getCurrentSelection()[0])
-                       else:
-                               self.close(entry)
+               self.goKey("blue")
 
        def cancel(self):
                self.close(None)