allow setting progress for current task from within resident task, implement rudiment...
[enigma2.git] / lib / python / Components / Pixmap.py
index a98fef14f0163a0b98a9275c9b2a4c9b8b12634a..3fd09394dae09b01630625f171df0a61f02248d9 100644 (file)
-import skin
+from ConditionalWidget import ConditionalWidget
+from GUIComponent import GUIComponent
 
-from enigma import *
+from enigma import ePixmap, eTimer
 
-class Pixmap:
-       """Pixmap can be used for components which diplay a pixmap"""
-       
-       def __init__(self):
-               self.instance = None
-       
-       def GUIcreate(self, parent):
-               self.instance = self.createWidget(parent)
-       
-       def GUIdelete(self):
-               self.removeWidget(self.instance)
-               self.instance = None
-       
-       def getePixmap(self, parent):
-               #pixmap = ePixmap(parent)
-               #pixmap.setPixmapFromFile(self.filename)
-               return ePixmap(parent)
-       
-       def removeWidget(self, instance):
-               pass
+from Tools.Directories import resolveFilename, SCOPE_SKIN_IMAGE
+from os import path
+from skin import loadPixmap
 
-class PixmapConditional(Pixmap):
+class Pixmap(GUIComponent):
+       GUI_WIDGET = ePixmap
+
+class PixmapConditional(ConditionalWidget, Pixmap):
        def __init__(self, withTimer = True):
+               ConditionalWidget.__init__(self)
+               Pixmap.__init__(self)
+
+class MovingPixmap(Pixmap):
+       def __init__(self):
                Pixmap.__init__(self)
                
-               if (withTimer):
-                       self.conditionCheckTimer = eTimer()
-                       self.conditionCheckTimer.timeout.get().append(self.update)
-                       self.conditionCheckTimer.start(1000)
+               self.moving = False
+               
+               # TODO: get real values
+               self.x = 0.0
+               self.y = 0.0
+               
+               self.clearPath()
                
-       def setConnect(self, conditionalFunction):
-               self.conditionalFunction = conditionalFunction
+               self.moveTimer = eTimer()
+               self.moveTimer.callback.append(self.doMove)
                
-       def activateCondition(self, condition):
-               if (condition):
-                       self.instance.hide()
-               else:
-                       self.instance.show()
+       def clearPath(self, repeated = False):
+               if (self.moving):
+                       self.moving = False
+                       self.moveTimer.stop()
+                       
+               self.path = []
+               self.currDest = 0
+               self.repeated = repeated
+               
+       def addMovePoint(self, x, y, time = 20):
+               self.path.append((x, y, time))
+       
+       def moveTo(self, x, y, time = 20):
+               self.clearPath()
+               self.addMovePoint(x, y, time)
+               
+       def startMoving(self):
+               if not self.moving:
+                       self.time = self.path[self.currDest][2]
+                       self.stepX = (self.path[self.currDest][0] - self.x) / float(self.time)
+                       self.stepY = (self.path[self.currDest][1] - self.y) / float(self.time)
 
-       def update(self):
+                       self.moving = True
+                       self.moveTimer.start(100)
+                       
+       def stopMoving(self):
+               self.moving = False
+               self.moveTimer.stop()
+               
+       def doMove(self):
+               self.x += self.stepX
+               self.y += self.stepY
+               self.time -= 1
                try:
-                       self.conditionalFunction() # check, if the conditionalfunction is still valid
-               except:
-                       self.conditionalFunction = None
-                       self.activateCondition(False)
+                       self.move(int(self.x), int(self.y))
+               except: # moving not possible... widget not there any more... stop moving
+                       self.stopMoving()
                        
-               self.activateCondition(self.conditionalFunction())
+               if (self.time == 0):
+                       self.currDest += 1
+                       self.moveTimer.stop()
+                       self.moving = False
+                       if (self.currDest >= len(self.path)): # end of path
+                               if (self.repeated):
+                                       self.currDest = 0
+                                       self.moving = False
+                                       self.startMoving()
+                       else:
+                               self.moving = False
+                               self.startMoving()
+
+class MultiPixmap(Pixmap):
+       def __init__(self):
+               Pixmap.__init__(self)
+               self.pixmaps = []
+
+       def applySkin(self, desktop, screen):
+               if self.skinAttributes is not None:
+                       skin_path_prefix = getattr(screen, "skin_path", path)
+                       pixmap = None
+                       attribs = [ ]
+                       for (attrib, value) in self.skinAttributes:
+                               if attrib == "pixmaps":
+                                       pixmaps = value.split(',')
+                                       for p in pixmaps:
+                                               self.pixmaps.append(loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, p, path_prefix=skin_path_prefix), desktop) )
+                                       if not pixmap:
+                                               pixmap = resolveFilename(SCOPE_SKIN_IMAGE, pixmaps[0], path_prefix=skin_path_prefix)
+                               elif attrib == "pixmap":
+                                       pixmap = resolveFilename(SCOPE_SKIN_IMAGE, value, path_prefix=skin_path_prefix)
+                               else:
+                                       attribs.append((attrib,value))
+                       if pixmap:
+                               attribs.append(("pixmap", pixmap))
+                       self.skinAttributes = attribs
+               return GUIComponent.applySkin(self, desktop, screen)
+
+       def setPixmapNum(self, x):
+               if self.instance:
+                       if len(self.pixmaps) > x:
+                               self.instance.setPixmap(self.pixmaps[x])
+                       else:
+                               print "setPixmapNum(%d) failed! defined pixmaps:" %(x), self.pixmaps