from Components.Language import language
+def setEPGLanguage():
+ print "language set to", language.getLanguage()
+ eServiceEvent.setEPGLanguage(language.getLanguage())
+
+language.addCallback(setEPGLanguage)
+
import traceback
import Screens.InfoBar
from Screens.SimpleSummary import SimpleSummary
from skin import readSkin, applyAllAttributes
-from Components.config import configfile
-from Tools.Directories import InitFallbackFiles, resolveFilename, SCOPE_PLUGINS
+from Tools.Directories import InitFallbackFiles, resolveFilename, SCOPE_PLUGINS, SCOPE_SKIN_IMAGE
+from Components.config import configfile, configElement, configText, ConfigSubsection, config, configSequence, configsequencearg
InitFallbackFiles()
eDVBDB.getInstance().reloadBouquets()
+config.misc.radiopic = configElement("config.misc.radiopic", configText, resolveFilename(SCOPE_SKIN_IMAGE)+"radio.mvi", 0)
+
try:
import e2reactor
e2reactor.install()
from Components.PluginComponent import plugins
from Screens.Wizard import wizardManager
+from Screens.ImageWizard import *
from Screens.StartWizard import *
from Screens.TutorialWizard import *
from Tools.BoundFunction import boundFunction
def create(self, comp, desktop):
comp.createGUIScreen(self.parent, desktop)
+# Session.open:
+# * push current active dialog ('current_dialog') onto stack
+# * call execEnd for this dialog
+# * clear in_exec flag
+# * hide screen
+# * instantiate new dialog into 'current_dialog'
+# * create screens, components
+# * read, apply skin
+# * create GUI for screen
+# * call execBegin for new dialog
+# * set in_exec
+# * show gui screen
+# * call components' / screen's onExecBegin
+# ... screen is active, until it calls 'close'...
+# Session.close:
+# * assert in_exec
+# * save return value
+# * start deferred close handler ('onClose')
+# * execEnd
+# * clear in_exec
+# * hide screen
+# .. a moment later:
+# Session.doClose:
+# * destroy screen
+
class Session:
def __init__(self, desktop = None, summary_desktop = None, navigation = None):
self.desktop = desktop
self.dialog_stack = [ ]
self.summary_stack = [ ]
self.summary = None
+
+ self.in_exec = False
+
+ for p in plugins.getPlugins(PluginDescriptor.WHERE_SESSIONSTART):
+ p(reason=0, session=self)
def processDelay(self):
- self.execEnd()
-
callback = self.current_dialog.callback
retval = self.current_dialog.returnValue
if callback is not None:
callback(*retval)
- def execBegin(self):
+ def execBegin(self, first=True):
+ assert not self.in_exec
+ self.in_exec = True
c = self.current_dialog
- self.pushSummary()
-
- summary = c.createSummary() or SimpleSummary
- self.summary = self.instantiateSummaryDialog(summary, c)
- self.summary.show()
+ # when this is an execbegin after a execend of a "higher" dialog,
+ # popSummary already did the right thing.
+ if first:
+ self.pushSummary()
+ summary = c.createSummary() or SimpleSummary
+ self.summary = self.instantiateSummaryDialog(summary, c)
+ self.summary.show()
+ c.addSummary(self.summary)
- c.addSummary(self.summary)
c.execBegin()
# when execBegin opened a new dialog, don't bother showing the old one.
if c == self.current_dialog:
c.show()
- def execEnd(self):
+ def execEnd(self, last=True):
+ assert self.in_exec
+ self.in_exec = False
+
self.current_dialog.execEnd()
self.current_dialog.hide()
- self.current_dialog.removeSummary(self.summary)
- self.popSummary()
+
+ if last:
+ self.current_dialog.removeSummary(self.summary)
+ self.popSummary()
def create(self, screen, arguments, **kwargs):
# creates an instance of 'screen' (which is a class)
return dlg
def pushCurrent(self):
- if self.current_dialog:
+ if self.current_dialog is not None:
self.dialog_stack.append(self.current_dialog)
- self.execEnd()
+ self.execEnd(last=False)
def popCurrent(self):
if len(self.dialog_stack):
self.current_dialog = self.dialog_stack.pop()
- self.execBegin()
+ self.execBegin(first=False)
else:
self.current_dialog = None
def openWithCallback(self, callback, screen, *arguments, **kwargs):
dlg = self.open(screen, *arguments, **kwargs)
dlg.callback = callback
+ return dlg
def open(self, screen, *arguments, **kwargs):
+ if len(self.dialog_stack) and not self.in_exec:
+ raise "modal open are allowed only from a screen which is modal!"
+ # ...unless it's the very first screen.
+
self.pushCurrent()
dlg = self.current_dialog = self.instantiateDialog(screen, *arguments, **kwargs)
dlg.isTmp = True
self.execBegin()
return dlg
- def keyEvent(self, code):
- print "code " + str(code)
-
- def close(self, *retval):
+ def close(self, screen, *retval):
+ if not self.in_exec:
+ print "close after exec!"
+ return
+
+ # be sure that the close is for the right dialog!
+ # if it's not, you probably closed after another dialog
+ # was opened. this can happen if you open a dialog
+ # onExecBegin, and forget to do this only once.
+ # after close of the top dialog, the underlying will
+ # gain focus again (for a short time), thus triggering
+ # the onExec, which opens the dialog again, closing the loop.
+ assert screen == self.current_dialog
+
self.current_dialog.returnValue = retval
self.delay_timer.start(0, 1)
+ self.execEnd()
def pushSummary(self):
if self.summary is not None:
from Screens.Volume import Volume
from Screens.Mute import Mute
from GlobalActions import globalActionMap
-from Components.config import ConfigSubsection, configSequence, configElement, configsequencearg
#TODO .. move this to a own .py file
class VolumeControl:
else:
self.muteDialog.hide()
-def runScreenTest():
- session = Session(desktop = getDesktop(0), summary_desktop = getDesktop(1), navigation = Navigation())
+from Screens.Standby import Standby
+
+class PowerKey:
+ """ PowerKey stuff - handles the powerkey press and powerkey release actions"""
+
+ def __init__(self, session):
+ self.session = session
+ self.powerKeyTimer = eTimer()
+ self.powerKeyTimer.timeout.get().append(self.powertimer)
+ globalActionMap.actions["powerdown"]=self.powerdown
+ globalActionMap.actions["powerup"]=self.powerup
+ self.standbyblocked = 0
+# self["PowerKeyActions"] = HelpableActionMap(self, "PowerKeyActions",
+ #{
+ #"powerdown": self.powerdown,
+ #"powerup": self.powerup,
+ #"discreteStandby": (self.standby, "Go standby"),
+ #"discretePowerOff": (self.quit, "Go to deep standby"),
+ #})
+
+ def powertimer(self):
+ print "PowerOff - Now!"
+ self.quit()
+
+ def powerdown(self):
+ self.standbyblocked = 0
+ self.powerKeyTimer.start(3000, True)
+ def powerup(self):
+ self.powerKeyTimer.stop()
+ if self.standbyblocked == 0:
+ self.standbyblocked = 1
+ self.standby()
+
+ def standby(self):
+ self.session.open(Standby, self)
+
+ def quit(self):
+ # halt
+ quitMainloop(1)
+
+def runScreenTest():
plugins.readPluginList(resolveFilename(SCOPE_PLUGINS))
+
+ session = Session(desktop = getDesktop(0), summary_desktop = getDesktop(1), navigation = Navigation())
screensToRun = [ ]
screensToRun.append(Screens.InfoBar.InfoBar)
+ ePythonConfigQuery.setQueryFunc(configfile.getResolvedKey)
+
def runNextScreen(session, screensToRun, *result):
if result:
quitMainloop(*result)
runNextScreen(session, screensToRun)
- CONNECT(keyPressedSignal(), session.keyEvent)
-
vol = VolumeControl(session)
+ power = PowerKey(session)
runReactor()
import keymapparser
keymapparser.readKeymap()
import skin
-skin.loadSkin(getDesktop(0))
+skin.loadSkinData(getDesktop(0))
import Components.InputDevice
Components.InputDevice.InitInputDevices()