fix static responses
[enigma2.git] / timer.py
index c8e7854992418f9cdf1eaaa7c395838e9ad53ec7..424dde0934d668e557f00313f9ee81feb708fda8 100644 (file)
--- a/timer.py
+++ b/timer.py
@@ -16,6 +16,8 @@ class TimerEntry:
                self.resetRepeated()
                self.backoff = 0
                
+               self.disabled = False
+               
        def resetRepeated(self):
                self.repeated = int(0)
 
@@ -48,11 +50,14 @@ class TimerEntry:
                        print time.strftime("%c", time.localtime(self.begin))
                        print time.strftime("%c", time.localtime(self.end))
                        print str(time.localtime(self.begin).tm_wday)
-                       while ((day[time.localtime(self.begin).tm_wday] != 0) or ((day[time.localtime(self.begin).tm_wday] == 0) and self.end < now)):
+                       while ((day[time.localtime(self.begin).tm_wday] != 0) or ((day[time.localtime(self.begin).tm_wday] == 0) and self.begin < now)):
                                print time.strftime("%c", time.localtime(self.begin))
                                print time.strftime("%c", time.localtime(self.end))
                                self.begin += 86400
                                self.end += 86400
+                       
+                       self.timeChanged()
+                       
 
        def __lt__(self, o):
                return self.getNextActivation() < o.getNextActivation()
@@ -76,11 +81,19 @@ class TimerEntry:
                # set begin to now.
                if self.begin > self.end:
                        self.begin = self.end
+
+               self.cancelled = True
        
        # must be overridden!
        def getNextActivation():
                pass
 
+       def disable(self):
+               self.disabled = True
+       
+       def enable(self):
+               self.disabled = False
+
 class Timer:
        # the time between "polls". We do this because
        # we want to account for time jumps etc.
@@ -102,9 +115,19 @@ class Timer:
                self.lastActivation = time.time()
                
                self.calcNextActivation()
+               self.on_state_change = [ ]
        
        def stateChanged(self, entry):
-               pass
+               for f in self.on_state_change:
+                       f(entry)
+                       
+       def getNextRecordingTime(self):
+               if len(self.timer_list) > 0:
+                       return self.timer_list[0].begin
+               return -1
+                       
+       def cleanup(self):
+               self.processed_timers = [entry for entry in self.processed_timers if entry.disabled]
        
        def addTimerEntry(self, entry, noRecalc=0):
                entry.processRepeated()
@@ -112,8 +135,11 @@ class Timer:
                # when the timer has not yet started, and is already passed,
                # don't go trough waiting/running/end-states, but sort it
                # right into the processedTimers.
-               if entry.shouldSkip() or entry.state == TimerEntry.StateEnded:
+               if entry.shouldSkip() or entry.state == TimerEntry.StateEnded or (entry.state == TimerEntry.StateWaiting and entry.disabled):
                        print "already passed, skipping"
+                       print "shouldSkip:", entry.shouldSkip()
+                       print "state == ended", entry.state == TimerEntry.StateEnded
+                       print "waiting && disabled:", (entry.state == TimerEntry.StateWaiting and entry.disabled)
                        bisect.insort(self.processed_timers, entry)
                        entry.state = TimerEntry.StateEnded
                else:
@@ -152,9 +178,16 @@ class Timer:
                self.setNextActivation(min)
        
        def timeChanged(self, timer):
+               print "time changed"
                timer.timeChanged()
-               self.timer_list.remove(timer)
+               if timer.state == TimerEntry.StateEnded:
+                       self.processed_timers.remove(timer)
+               else:
+                       self.timer_list.remove(timer)
 
+               # give the timer a chance to re-enqueue
+               if timer.state == TimerEntry.StateEnded:
+                       timer.state = TimerEntry.StateWaiting
                self.addTimerEntry(timer)
        
        def doActivate(self, w):
@@ -163,8 +196,7 @@ class Timer:
                # when activating a timer which has already passed,
                # simply abort the timer. don't run trough all the stages.
                if w.shouldSkip():
-                       w.abort()
-                       bisect.insort(self.processed_timers, w)
+                       w.state = TimerEntry.StateEnded
                else:
                        # when active returns true, this means "accepted".
                        # otherwise, the current state is kept.
@@ -178,7 +210,7 @@ class Timer:
                        bisect.insort(self.timer_list, w)
                else:
                        # yes. Process repeated, and re-add.
-                       if not w.repeated:
+                       if w.repeated:
                                w.processRepeated()
                                w.state = TimerEntry.StateWaiting
                                self.addTimerEntry(w)