self.resetRepeated()
self.backoff = 0
+ self.disabled = False
+
def resetRepeated(self):
self.repeated = int(0)
print time.strftime("%c", time.localtime(self.begin))
print time.strftime("%c", time.localtime(self.end))
print str(time.localtime(self.begin).tm_wday)
- while ((day[time.localtime(self.begin).tm_wday] != 0) or ((day[time.localtime(self.begin).tm_wday] == 0) and self.end < now)):
+ while ((day[time.localtime(self.begin).tm_wday] != 0) or ((day[time.localtime(self.begin).tm_wday] == 0) and self.begin < now)):
print time.strftime("%c", time.localtime(self.begin))
print time.strftime("%c", time.localtime(self.end))
self.begin += 86400
self.end += 86400
+
+ self.timeChanged()
+
def __lt__(self, o):
return self.getNextActivation() < o.getNextActivation()
# set begin to now.
if self.begin > self.end:
self.begin = self.end
+
+ self.cancelled = True
# must be overridden!
def getNextActivation():
pass
+ def disable(self):
+ self.disabled = True
+
+ def enable(self):
+ self.disabled = False
+
class Timer:
# the time between "polls". We do this because
# we want to account for time jumps etc.
self.lastActivation = time.time()
self.calcNextActivation()
+ self.on_state_change = [ ]
def stateChanged(self, entry):
- pass
+ for f in self.on_state_change:
+ f(entry)
+
+ def getNextRecordingTime(self):
+ if len(self.timer_list) > 0:
+ return self.timer_list[0].begin
+ return -1
+
+ def cleanup(self):
+ self.processed_timers = [entry for entry in self.processed_timers if entry.disabled]
def addTimerEntry(self, entry, noRecalc=0):
entry.processRepeated()
# when the timer has not yet started, and is already passed,
# don't go trough waiting/running/end-states, but sort it
# right into the processedTimers.
- if entry.shouldSkip() or entry.state == TimerEntry.StateEnded:
+ if entry.shouldSkip() or entry.state == TimerEntry.StateEnded or (entry.state == TimerEntry.StateWaiting and entry.disabled):
print "already passed, skipping"
+ print "shouldSkip:", entry.shouldSkip()
+ print "state == ended", entry.state == TimerEntry.StateEnded
+ print "waiting && disabled:", (entry.state == TimerEntry.StateWaiting and entry.disabled)
bisect.insort(self.processed_timers, entry)
entry.state = TimerEntry.StateEnded
else:
self.setNextActivation(min)
def timeChanged(self, timer):
+ print "time changed"
timer.timeChanged()
- self.timer_list.remove(timer)
+ if timer.state == TimerEntry.StateEnded:
+ self.processed_timers.remove(timer)
+ else:
+ self.timer_list.remove(timer)
+ # give the timer a chance to re-enqueue
+ if timer.state == TimerEntry.StateEnded:
+ timer.state = TimerEntry.StateWaiting
self.addTimerEntry(timer)
def doActivate(self, w):
# when activating a timer which has already passed,
# simply abort the timer. don't run trough all the stages.
if w.shouldSkip():
- w.abort()
- bisect.insort(self.processed_timers, w)
+ w.state = TimerEntry.StateEnded
else:
# when active returns true, this means "accepted".
# otherwise, the current state is kept.
bisect.insort(self.timer_list, w)
else:
# yes. Process repeated, and re-add.
- if not w.repeated:
+ if w.repeated:
w.processRepeated()
w.state = TimerEntry.StateWaiting
self.addTimerEntry(w)