import xml.dom.minidom
from xml.dom import EMPTY_NAMESPACE
+from Tools.XMLTools import elementsWithTag, mergeText
colorNames = dict()
except:
None
-dom = xml.dom.minidom.parseString(
- """<skin>
-
- <colors>
- <color name="white" value="#ffffff" />
- <color name="black" value="#000000" />
- <color name="dark" value="#294a6b" />
- </colors>
- <windowstyle type="skinned">
- <color name="Background" color="#4075a7" />
- <color name="LabelForeground" color="#ffffff" />
- <color name="ListboxBackground" color="#4075a7" />
- <color name="ListboxForeground" color="#ffffff" />
- <color name="ListboxSelectedBackground" color="#80ff80" />
- <color name="ListboxSelectedForeground" color="#ffffff" />
- <color name="ListboxMarkedBackground" color="#ff0000" />
- <color name="ListboxMarkedForeground" color="#ffffff" />
- <borderset name="bsWindow">
- <pixmap pos="bpTopLeft" filename="data/b_w_tl.png" />
- <pixmap pos="bpTop" filename="data/b_w_t.png" />
- <pixmap pos="bpTopRight" filename="data/b_w_tr.png" />
- <pixmap pos="bpLeft" filename="data/b_w_l.png" />
- <pixmap pos="bpRight" filename="data/b_w_r.png" />
- <pixmap pos="bpBottomLeft" filename="data/b_w_bl.png" />
- <pixmap pos="bpBottom" filename="data/b_w_b.png" />
- <pixmap pos="bpBottomRight" filename="data/b_w_br.png" />
- </borderset>
- </windowstyle>
- <screen name="mainMenu" position="300,100" size="300,300" title="real main menu">
- <widget name="okbutton" position="10,190" size="280,50" font="Arial;20" valign="center" halign="center" />
- <widget name="title" position="10,10" size="280,20" />
- <widget name="menu" position="10,30" size="280,140" />
- </screen>
- <screen name="clockDisplay" position="300,100" size="300,300">
- <widget name="okbutton" position="10,10" size="280,40" />
- <widget name="title" position="10,120" size="280,50" />
- <widget name="theClock" position="10,60" size="280,50" />
- </screen>
- <screen name="infoBar" position="0,380" size="720,151" title="InfoBar" flags="wfNoBorder">
- <ePixmap position="0,0" size="720,151" pixmap="data/info-bg.png" />
-
- <widget name="ServiceName" position="69,30" size="427,26" valign="center" font="Arial;32" backgroundColor="#101258" />
- <widget name="CurrentTime" position="575,10" size="66,30" backgroundColor="dark" font="Arial;16" />
- <widget name="Event_Now" position="273,68" size="282,30" font="Arial;29" backgroundColor="dark" />
- <widget name="Event_Next" position="273,98" size="282,30" font="Arial;29" backgroundColor="dark" />
- <widget name="Event_Now_Duration" position="555,68" size="70,26" font="Arial;26" backgroundColor="dark" />
- <widget name="Event_Next_Duration" position="555,98" size="70,26" font="Arial;26" backgroundColor="dark" />
-<!-- <eLabel position="70,0" size="300,30" text=".oO skin Oo." font="Arial;20" /> -->
- </screen>
- <screen name="channelSelection" position="100,80" size="500,240" title="Channel Selection">
- <widget name="list" position="20,50" size="300,150" />
- <widget name="okbutton" position="340,50" size="140,30" />
- </screen>
- <screen name="serviceScan" position="150,100" size="300,200" title="Service Scan">
- <widget name="scan_progress" position="10,10" size="280,50" />
- <widget name="scan_state" position="10,60" size="280,30" />
- </screen>
- </skin>""")
+from Tools.Directories import resolveFilename, SCOPE_SKIN
-# filters all elements of childNode with the specified function
-# example: nodes = elementsWithTag(childNodes, lambda x: x == "bla")
-def elementsWithTag(el, tag):
+# read the skin
+skinfile = file(resolveFilename(SCOPE_SKIN, 'skin.xml'), 'r')
+dom = xml.dom.minidom.parseString(skinfile.read())
+skinfile.close()
- # fiiixme! (works but isn't nice)
- if tag.__class__ == "".__class__:
- str = tag
- tag = lambda x: x == str
-
- for x in el:
- if x.nodeType != xml.dom.minidom.Element.nodeType:
- continue
- if tag(x.tagName):
- yield x
def parsePosition(str):
x, y = str.split(',')
raise ("color '%s' must be #aarrggbb or valid named color" % (str))
return gRGB(int(str[1:], 0x10))
-def applyAttributes(guiObject, node, desktop):
+def collectAttributes(skinAttributes, node):
# walk all attributes
for p in range(node.attributes.length):
a = node.attributes.item(p)
# TODO: localization? as in e1?
value = str(a.value)
- # and set attributes
- try:
- if attrib == 'position':
- guiObject.move(parsePosition(value))
- elif attrib == 'size':
- guiObject.resize(parseSize(value))
- elif attrib == 'title':
- guiObject.setTitle(value)
- elif attrib == 'text':
- guiObject.setText(value)
- elif attrib == 'font':
- guiObject.setFont(parseFont(value))
- elif attrib == "pixmap":
- ptr = gPixmapPtr()
- if loadPNG(ptr, value):
- raise "loading PNG failed!"
- x = ptr
- ptr = ptr.__deref__()
- print desktop
- desktop.makeCompatiblePixmap(ptr)
- guiObject.setPixmap(ptr)
-# guiObject.setPixmapFromFile(value)
- elif attrib == "valign":
- try:
- guiObject.setVAlign(
- { "top": guiObject.alignTop,
- "center": guiObject.alignCenter,
- "bottom": guiObject.alignBottom
- }[value])
- except KeyError:
- print "valign must be either top, center or bottom!"
- elif attrib == "halign":
+ skinAttributes.append((attrib, value))
+
+def applySingleAttribute(guiObject, desktop, attrib, value):
+ # and set attributes
+ try:
+ if attrib == 'position':
+ guiObject.move(parsePosition(value))
+ elif attrib == 'size':
+ guiObject.resize(parseSize(value))
+ elif attrib == 'title':
+ guiObject.setTitle(_(value))
+ elif attrib == 'text':
+ guiObject.setText(value)
+ elif attrib == 'font':
+ guiObject.setFont(parseFont(value))
+ elif attrib == 'zPosition':
+ guiObject.setZPosition(int(value))
+ elif attrib == "pixmap":
+ ptr = loadPNG(value)
+ # that __deref__ still scares me!
+ desktop.makeCompatiblePixmap(ptr.__deref__())
+ guiObject.setPixmap(ptr.__deref__())
+ # guiObject.setPixmapFromFile(value)
+ elif attrib == "alphatest": # used by ePixmap
+ guiObject.setAlphatest(
+ { "on": True,
+ "off": False
+ }[value])
+ elif attrib == "orientation": # used by eSlider
+ try:
+ guiObject.setOrientation(
+ { "orVertical": guiObject.orVertical,
+ "orHorizontal": guiObject.orHorizontal
+ }[value])
+ except KeyError:
+ print "oprientation must be either orVertical or orHorizontal!"
+ elif attrib == "valign":
+ try:
+ guiObject.setVAlign(
+ { "top": guiObject.alignTop,
+ "center": guiObject.alignCenter,
+ "bottom": guiObject.alignBottom
+ }[value])
+ except KeyError:
+ print "valign must be either top, center or bottom!"
+ elif attrib == "halign":
+ try:
+ guiObject.setHAlign(
+ { "left": guiObject.alignLeft,
+ "center": guiObject.alignCenter,
+ "right": guiObject.alignRight,
+ "block": guiObject.alignBlock
+ }[value])
+ except KeyError:
+ print "halign must be either left, center, right or block!"
+ elif attrib == "flags":
+ flags = value.split(',')
+ for f in flags:
try:
- guiObject.setHAlign(
- { "left": guiObject.alignLeft,
- "center": guiObject.alignCenter,
- "right": guiObject.alignRight,
- "block": guiObject.alignBlock
- }[value])
+ fv = eWindow.__dict__[f]
+ guiObject.setFlag(fv)
except KeyError:
- print "halign must be either left, center, right or block!"
- elif attrib == "flags":
- flags = value.split(',')
- for f in flags:
- try:
- fv = eWindow.__dict__[f]
- guiObject.setFlag(fv)
- except KeyError:
- print "illegal flag %s!" % f
- elif attrib == "backgroundColor":
- guiObject.setBackgroundColor(parseColor(value))
- elif attrib != 'name':
- print "unsupported attribute " + attrib + "=" + value
- except AttributeError:
- print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib)
+ print "illegal flag %s!" % f
+ elif attrib == "backgroundColor":
+ guiObject.setBackgroundColor(parseColor(value))
+ elif attrib == "foregroundColor":
+ guiObject.setForegroundColor(parseColor(value))
+ elif attrib == "selectionDisabled":
+ guiObject.setSelectionEnable(0)
+ elif attrib == "transparent":
+ guiObject.setTransparent(int(value))
+ elif attrib == "borderColor":
+ guiObject.setBorderColor(parseColor(value))
+ elif attrib == "borderWidth":
+ guiObject.setBorderWidth(int(value))
+ elif attrib == "scrollbarMode":
+ guiObject.setScrollbarMode(
+ { "showOnDemand": guiObject.showOnDemand,
+ "showAlways": guiObject.showAlways,
+ "showNever": guiObject.showNever
+ }[value])
+ elif attrib == "enableWrapAround":
+ guiObject.setWrapAround(True)
+ elif attrib == "pointer":
+ (name, pos) = value.split(':')
+ pos = parsePosition(pos)
+ ptr = loadPNG(name)
+ desktop.makeCompatiblePixmap(ptr.__deref__())
+ guiObject.setPointer(ptr.__deref__(), pos)
+ elif attrib != 'name':
+ print "unsupported attribute " + attrib + "=" + value
+ except int:
+# AttributeError:
+ print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib)
+
+def applyAllAttributes(guiObject, desktop, attributes):
+ for (attrib, value) in attributes:
+ applySingleAttribute(guiObject, desktop, attrib, value)
-def loadSkin():
+def loadSkin(desktop):
print "loading skin..."
- def getPNG(x):
- g = gPixmapPtr()
- loadPNG(g, x)
- g = g.grabRef()
- return g
-
skin = dom.childNodes[0]
assert skin.tagName == "skin", "root element in skin must be 'skin'!"
for windowstyle in elementsWithTag(skin.childNodes, "windowstyle"):
style = eWindowStyleSkinned()
+ style.setTitleFont(gFont("Regular", 20));
+ style.setTitleOffset(eSize(20, 5));
+
for borderset in elementsWithTag(windowstyle.childNodes, "borderset"):
bsName = str(borderset.getAttribute("name"))
for pixmap in elementsWithTag(borderset.childNodes, "pixmap"):
bpName = str(pixmap.getAttribute("pos"))
filename = str(pixmap.getAttribute("filename"))
- style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], getPNG(filename))
+ png = loadPNG(filename)
+
+ # adapt palette
+ desktop.makeCompatiblePixmap(png.__deref__())
+ style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png.__deref__())
for color in elementsWithTag(windowstyle.childNodes, "color"):
type = str(color.getAttribute("name"))
eWindowStyleManager.getInstance(x)
x.setStyle(style)
-def applyGUIskin(screen, skin, name, desktop):
+def readSkin(screen, skin, name, desktop):
myscreen = None
# first, find the corresponding screen element
myscreen = x
del skin
- assert myscreen != None, "no skin for screen '" + name + "' found!"
+ # try embedded skin
+ myscreen = myscreen or getattr(screen, "parsedSkin", None)
- applyAttributes(screen.instance, myscreen, desktop)
+ # try uncompiled embedded skin
+ if myscreen is None and getattr(screen, "skin", None):
+ myscreen = screen.parsedSkin = xml.dom.minidom.parseString(screen.skin).childNodes[0]
+
+ assert myscreen is not None, "no skin for screen '" + name + "' found!"
+
+ screen.skinAttributes = [ ]
+ collectAttributes(screen.skinAttributes, myscreen)
+
+ screen.additionalWidgets = [ ]
# now walk all widgets
for widget in elementsWithTag(myscreen.childNodes, "widget"):
# get corresponding gui object
try:
- guiObject = screen[wname].instance
+ attributes = screen[wname].skinAttributes = [ ]
except:
raise str("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
- applyAttributes(guiObject, widget, desktop)
+ collectAttributes(attributes, widget)
# now walk additional objects
for widget in elementsWithTag(myscreen.childNodes, lambda x: x != "widget"):
+ if widget.tagName == "applet":
+ codeText = mergeText(widget.childNodes).strip()
+ type = widget.getAttribute('type')
+
+ code = compile(codeText, "skin applet", "exec")
+
+ if type == "onLayoutFinish":
+ screen.onLayoutFinish.append(code)
+ else:
+ raise str("applet type '%s' unknown!" % type)
+
+ continue
+
+ class additionalWidget:
+ pass
+
+ w = additionalWidget()
+
if widget.tagName == "eLabel":
- guiObject = eLabel(screen.instance)
+ w.widget = eLabel
elif widget.tagName == "ePixmap":
- guiObject = ePixmap(screen.instance)
+ w.widget = ePixmap
else:
raise str("unsupported stuff : %s" % widget.tagName)
- applyAttributes(guiObject, widget, desktop )
- guiObject.thisown = 0
+ w.skinAttributes = [ ]
+ collectAttributes(w.skinAttributes, widget)
+
+ # applyAttributes(guiObject, widget, desktop)
+ # guiObject.thisown = 0
+ screen.additionalWidgets.append(w)