dom = xml.dom.minidom.parseString(
"""
<skin>
- <screen name="testDialog">
- <widget name="okbutton" position="10,120" size="280,40" />
+ <screen name="mainMenu" position="300,100" size="300,300" title="real main menu">
+ <widget name="okbutton" position="10,190" size="280,50" font="Arial:20" valign="center" halign="center" />
<widget name="title" position="10,10" size="280,20" />
- <widget name="menu" position="10,30" size="280,90" />
+ <widget name="menu" position="10,30" size="280,140" />
</screen>
<screen name="clockDisplay" position="300,100" size="300,300">
<widget name="okbutton" position="10,10" size="280,40" />
<widget name="title" position="10,120" size="280,50" />
<widget name="theClock" position="10,60" size="280,50" />
</screen>
+ <screen name="infoBar" position="80,350" size="540,150" title="InfoBar">
+ <widget name="CurrentTime" position="10,10" size="40,30" />
+ <widget name="ServiceName" position="50,20" size="200,30" />
+ <widget name="Event_Now" position="100,40" size="300,30" valign="top" halign="left" />
+ <widget name="Event_Next" position="100,90" size="300,30" valign="top" halign="left" />
+ <widget name="Event_Now_Duration" position="440,40" size="80,30" valign="top" halign="left" />
+ <widget name="Event_Next_Duration" position="440,90" size="80,30" valign="top" halign="left" />
+ <eLabel position="70,0" size="300,30" text=".oO skin Oo." font="Arial:20" />
+<!-- <ePixmap position="70,0" size="300,30" pixmap="info-bg.png" /> -->
+ </screen>
+ <screen name="channelSelection" position="100,80" size="500,240" title="Channel Selection">
+ <widget name="list" position="20,50" size="300,150" />
+ <widget name="okbutton" position="340,50" size="140,30" />
+ </screen>
+ <screen name="serviceScan" position="150,100" size="300,200" title="Service Scan">
+ <widget name="scan_progress" position="10,10" size="280,50" />
+ <widget name="scan_state" position="10,60" size="280,30" />
+ <widget name="okbutton" position="10,100" size="280,40" />
+ </screen>
</skin>
""")
-
+# filters all elements of childNode with the specified function
+# example: nodes = elementsWithTag(childNodes, lambda x: x == "bla")
+def elementsWithTag(el, tag):
+ for x in el:
+ if x.nodeType != xml.dom.minidom.Element.nodeType:
+ continue
+ if tag(x.tagName):
+ yield x
def parsePosition(str):
x, y = str.split(',')
x, y = str.split(',')
return eSize(int(x), int(y))
+def parseFont(str):
+ name, size = str.split(':')
+ return gFont(name, int(size))
+
def applyAttributes(guiObject, node):
# walk all attributes
for p in range(node.attributes.length):
a = node.attributes.item(p)
+ # convert to string (was: unicode)
+ attrib = str(a.name)
+ # TODO: proper UTF8 translation?! (for value)
+ # TODO: localization? as in e1?
+ value = str(a.value)
+
# and set attributes
- if a.name == 'position':
- guiObject.move(parsePosition(a.value))
- elif a.name == 'size':
- guiObject.resize(parseSize(a.value))
- elif a.name != 'name':
- print "unsupported attribute " + a.name
+ try:
+ if attrib == 'position':
+ guiObject.move(parsePosition(value))
+ elif attrib == 'size':
+ guiObject.resize(parseSize(value))
+ elif attrib == 'title':
+ guiObject.setTitle(value)
+ elif attrib == 'text':
+ guiObject.setText(value)
+ elif attrib == 'font':
+ guiObject.setFont(parseFont(value))
+ elif attrib == "pixmap":
+ ptr = gPixmapPtr()
+ if loadPNG(ptr, value):
+ raise "loading PNG failed!"
+ guiObject.setPixmap(ptr.__deref__())
+ elif attrib == "valign":
+ try:
+ guiObject.setVAlign(
+ { "top": guiObject.alignTop,
+ "center": guiObject.alignCenter,
+ "bottom": guiObject.alignBottom
+ }[value])
+ except KeyError:
+ print "valign must be either top, center or bottom!"
+ elif attrib == "halign":
+ try:
+ guiObject.setHAlign(
+ { "left": guiObject.alignLeft,
+ "center": guiObject.alignCenter,
+ "right": guiObject.alignRight,
+ "block": guiObject.alignBlock
+ }[value])
+ except KeyError:
+ print "halign must be either left, center, right or block!"
+ elif attrib != 'name':
+ print "unsupported attribute " + attrib + "=" + value
+ except AttributeError:
+ print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib)
def applyGUIskin(screen, skin, name):
-
myscreen = None
# first, find the corresponding screen element
- skin = dom.getElementsByTagName("skin")[0]
- screens = skin.getElementsByTagName("screen")
- del skin
- for x in screens:
+ skin = dom.childNodes[0]
+ assert skin.tagName == "skin", "root element in skin must be 'skin'!"
+
+ for x in elementsWithTag(skin.childNodes, lambda x: x == "screen"):
if x.getAttribute('name') == name:
myscreen = x
+ del skin
- assert myscreen != None, "no skin for screen " + name + " found!"
+ assert myscreen != None, "no skin for screen '" + name + "' found!"
- print "ok, found screen.."
+ applyAttributes(screen.instance, myscreen)
# now walk all widgets
- for widget in myscreen.getElementsByTagName("widget"):
- name = widget.getAttribute('name')
- if name == None:
+ for widget in elementsWithTag(myscreen.childNodes, lambda x: x == "widget"):
+ wname = widget.getAttribute('name')
+ if wname == None:
print "widget has no name!"
continue
# get corresponding gui object
- guiObject = screen.data[name]["instance"]
+ try:
+ guiObject = screen[wname].instance
+ except:
+ raise str("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
+
+ applyAttributes(guiObject, widget)
+
+ # now walk additional objects
+ for widget in elementsWithTag(myscreen.childNodes, lambda x: x != "widget"):
+ if widget.tagName == "eLabel":
+ guiObject = eLabel(screen.instance)
+ elif widget.tagName == "ePixmap":
+ guiObject = ePixmap(screen.instance)
+ else:
+ raise str("unsupported stuff : %s" % widget.tagName)
+
applyAttributes(guiObject, widget)
+ guiObject.thisown = 0