def removeEntry(self, entry):
print "[Timer] Remove " + str(entry)
+
+ entry.repeated = False
if entry.state == timer.TimerEntry.StateRunning:
print "remove running timer."
self.timeChanged(entry)
elif entry.state != timer.TimerEntry.StateEnded:
entry.activate(timer.TimerEntry.EventAbort)
- try: # FIXME: is needed, because after loading the timers, every timer (even already ended ones)
- # have the state EventWaiting..
- self.timer_list.remove(entry)
- except:
- pass
-
+ self.timer_list.remove(entry)
+
self.calcNextActivation()
print "timer did not yet start - removing"
+
+ # the timer was aborted, and removed.
+ return
else:
print "timer did already end - doing nothing."
print "in processed: ", entry in self.processed_timers
print "in running: ", entry in self.timer_list
# now the timer should be in the processed_timers list. remove it from there.
- try:
- self.processed_timers.remove(entry)
- except:
- pass
+ self.processed_timers.remove(entry)
def shutdown(self):
self.saveTimer()