finally use new styled skins for infobar, menu
[enigma2.git] / mytest.py
index ea4913cc49ddcae4b94e37363d70f3d854c0651e..db720a6288f11b2a20743bdbd33e91a798f2a76f 100644 (file)
--- a/mytest.py
+++ b/mytest.py
@@ -1,10 +1,18 @@
+from Tools import RedirectOutput
 from enigma import *
 from tools import *
 
 from Components.Language import language
 
+def setEPGLanguage():
+       print "language set to", language.getLanguage()
+       eServiceEvent.setEPGLanguage(language.getLanguage())
+       
+language.addCallback(setEPGLanguage)
+
 import traceback
 import Screens.InfoBar
+from Screens.SimpleSummary import SimpleSummary
 
 import sys
 import time
@@ -15,9 +23,35 @@ from Navigation import Navigation
 
 from skin import readSkin, applyAllAttributes
 
-from Components.config import configfile
-from Screens.Wizard import listActiveWizards
+from Tools.Directories import InitFallbackFiles, resolveFilename, SCOPE_PLUGINS, SCOPE_SKIN_IMAGE
+from Components.config import configfile, configElement, configText, ConfigSubsection, config, configSequence, configsequencearg
+InitFallbackFiles()
+eDVBDB.getInstance().reloadBouquets()
+
+config.misc.radiopic = configElement("config.misc.radiopic", configText, resolveFilename(SCOPE_SKIN_IMAGE)+"radio.mvi", 0)
+
+try:
+       import e2reactor
+       e2reactor.install()
+       
+       from twisted.internet import reactor
+       
+       def runReactor():
+               reactor.run()
+except ImportError:
+       print "twisted not available"
+       def runReactor():
+               runMainloop()
+
+# initialize autorun plugins and plugin menu entries
+from Components.PluginComponent import plugins
+
+from Screens.Wizard import wizardManager
+from Screens.ImageWizard import *
+from Screens.StartWizard import *
+from Screens.TutorialWizard import *
 from Tools.BoundFunction import boundFunction
+from Plugins.Plugin import PluginDescriptor
 
 had = dict()
 
@@ -55,59 +89,118 @@ class GUIOutputDevice(OutputDevice):
        def create(self, comp, desktop):
                comp.createGUIScreen(self.parent, desktop)
 
+# Session.open:
+# * push current active dialog ('current_dialog') onto stack
+# * call execEnd for this dialog
+#   * clear in_exec flag
+#   * hide screen
+# * instantiate new dialog into 'current_dialog'
+#   * create screens, components
+#   * read, apply skin
+#   * create GUI for screen
+# * call execBegin for new dialog
+#   * set in_exec
+#   * show gui screen
+#   * call components' / screen's onExecBegin
+# ... screen is active, until it calls 'close'...
+# Session.close:
+# * assert in_exec
+# * save return value
+# * start deferred close handler ('onClose')
+# * execEnd
+#   * clear in_exec
+#   * hide screen
+# .. a moment later:
+# Session.doClose:
+# * destroy screen
+
 class Session:
-       def __init__(self):
-               self.desktop = None
-               self.delayTimer = eTimer()
-               self.delayTimer.timeout.get().append(self.processDelay)
-               
-               self.currentDialog = None
+       def __init__(self, desktop = None, summary_desktop = None, navigation = None):
+               self.desktop = desktop
+               self.summary_desktop = summary_desktop
+               self.nav = navigation
+               self.delay_timer = eTimer()
+               self.delay_timer.timeout.get().append(self.processDelay)
                
-               self.dialogStack = [ ]
-       
-       def processDelay(self):
-               self.execEnd()
+               self.current_dialog = None
                
-               callback = self.currentDialog.callback
-               retval = self.currentDialog.returnValue
+               self.dialog_stack = [ ]
+               self.summary_stack = [ ]
+               self.summary = None
                
-               if self.currentDialog.isTmp:
-                       self.currentDialog.doClose()
+               self.in_exec = False
                
-                       del self.currentDialog.instance
-#                      dump(self.currentDialog)
-                       del self.currentDialog
+               for p in plugins.getPlugins(PluginDescriptor.WHERE_SESSIONSTART):
+                       p(reason=0, session=self)
+       
+       def processDelay(self):
+               callback = self.current_dialog.callback
+
+               retval = self.current_dialog.returnValue
+
+               if self.current_dialog.isTmp:
+                       self.current_dialog.doClose()
+#                      dump(self.current_dialog)
+                       del self.current_dialog
                else:
-                       del self.currentDialog.callback
+                       del self.current_dialog.callback
                
                self.popCurrent()
                if callback is not None:
                        callback(*retval)
 
-       def execBegin(self):
-                       self.currentDialog.execBegin()
-                       self.currentDialog.instance.show()
+       def execBegin(self, first=True):
+               assert not self.in_exec 
+               self.in_exec = True
+               c = self.current_dialog
+               
+               # when this is an execbegin after a execend of a "higher" dialog,
+               # popSummary already did the right thing.
+               if first:
+                       self.pushSummary()
+                       summary = c.createSummary() or SimpleSummary
+                       self.summary = self.instantiateSummaryDialog(summary, c)
+                       self.summary.show()
+                       c.addSummary(self.summary)
+
+               c.execBegin()
+
+               # when execBegin opened a new dialog, don't bother showing the old one.
+               if c == self.current_dialog:
+                       c.show()
                
-       def execEnd(self):
-                       self.currentDialog.execEnd()
-                       self.currentDialog.instance.hide()
+       def execEnd(self, last=True):
+               assert self.in_exec
+               self.in_exec = False
+
+               self.current_dialog.execEnd()
+               self.current_dialog.hide()
+               
+               if last:
+                       self.current_dialog.removeSummary(self.summary)
+                       self.popSummary()
        
-       def create(self, screen, arguments):
+       def create(self, screen, arguments, **kwargs):
                # creates an instance of 'screen' (which is a class)
                try:
-                       return screen(self, *arguments)
+                       return screen(self, *arguments, **kwargs)
                except:
-                       errstr = "Screen %s(%s): %s" % (str(screen), str(arguments), sys.exc_info()[0])
+                       errstr = "Screen %s(%s, %s): %s" % (str(screen), str(arguments), str(kwargs), sys.exc_info()[0])
                        print errstr
                        traceback.print_exc(file=sys.stdout)
                        quitMainloop(5)
-                       
        
-       def instantiateDialog(self, screen, *arguments):
+       def instantiateDialog(self, screen, *arguments, **kwargs):
+               return self.doInstantiateDialog(screen, arguments, kwargs, self.desktop)
+       
+       def instantiateSummaryDialog(self, screen, *arguments, **kwargs):
+               return self.doInstantiateDialog(screen, arguments, kwargs, self.summary_desktop)
+       
+       def doInstantiateDialog(self, screen, arguments, kwargs, desktop):
                # create dialog
                
                try:
-                       dlg = self.create(screen, arguments)
+                       dlg = self.create(screen, arguments, **kwargs)
                except:
                        print 'EXCEPTION IN DIALOG INIT CODE, ABORTING:'
                        print '-'*60
@@ -115,71 +208,222 @@ class Session:
                        quitMainloop(5)
                        print '-'*60
                
+               if dlg is None:
+                       return
+
                # read skin data
-               readSkin(dlg, None, dlg.skinName, self.desktop)
+               readSkin(dlg, None, dlg.skinName, desktop)
 
                # create GUI view of this dialog
-               assert self.desktop != None
-               dlg.instance = eWindow(self.desktop)
-               applyAllAttributes(dlg.instance, self.desktop, dlg.skinAttributes)
+               assert desktop is not None
+               
+               z = 0
+               title = ""
+               for (key, value) in dlg.skinAttributes:
+                       if key == "zPosition":
+                               z = int(value)
+                       elif key == "title":
+                               title = value
+               
+               dlg.instance = eWindow(desktop, z)
+               dlg.title = title
+               applyAllAttributes(dlg.instance, desktop, dlg.skinAttributes)
                gui = GUIOutputDevice()
                gui.parent = dlg.instance
-               gui.create(dlg, self.desktop)
+               gui.create(dlg, desktop)
                
                return dlg
         
        def pushCurrent(self):
-               if self.currentDialog:
-                       self.dialogStack.append(self.currentDialog)
-                       self.execEnd()
+               if self.current_dialog is not None:
+                       self.dialog_stack.append(self.current_dialog)
+                       self.execEnd(last=False)
        
        def popCurrent(self):
-               if len(self.dialogStack):
-                       self.currentDialog = self.dialogStack.pop()
-                       self.execBegin()
+               if len(self.dialog_stack):
+                       self.current_dialog = self.dialog_stack.pop()
+                       self.execBegin(first=False)
                else:
-                       self.currentDialog = None
+                       self.current_dialog = None
 
        def execDialog(self, dialog):
                self.pushCurrent()
-               self.currentDialog = dialog
-               self.currentDialog.isTmp = False
-               self.currentDialog.callback = None # would cause re-entrancy problems.
+               self.current_dialog = dialog
+               self.current_dialog.isTmp = False
+               self.current_dialog.callback = None # would cause re-entrancy problems.
                self.execBegin()
 
-       def openWithCallback(self, callback, screen, *arguments):
-               self.open(screen, *arguments)
-               self.currentDialog.callback = callback
+       def openWithCallback(self, callback, screen, *arguments, **kwargs):
+               dlg = self.open(screen, *arguments, **kwargs)
+               dlg.callback = callback
+               return dlg
 
-       def open(self, screen, *arguments):
+       def open(self, screen, *arguments, **kwargs):
+               if len(self.dialog_stack) and not self.in_exec:
+                       raise "modal open are allowed only from a screen which is modal!"
+                       # ...unless it's the very first screen.
+               
                self.pushCurrent()
-               self.currentDialog = self.instantiateDialog(screen, *arguments)
-               self.currentDialog.isTmp = True
-               self.currentDialog.callback = None
+               dlg = self.current_dialog = self.instantiateDialog(screen, *arguments, **kwargs)
+               dlg.isTmp = True
+               dlg.callback = None
                self.execBegin()
+               return dlg
 
-       def keyEvent(self, code):
-               print "code " + str(code)
+       def close(self, screen, *retval):
+               if not self.in_exec:
+                       print "close after exec!"
+                       return
+               
+               # be sure that the close is for the right dialog!
+               # if it's not, you probably closed after another dialog
+               # was opened. this can happen if you open a dialog
+               # onExecBegin, and forget to do this only once.
+               # after close of the top dialog, the underlying will
+               # gain focus again (for a short time), thus triggering
+               # the onExec, which opens the dialog again, closing the loop.
+               assert screen == self.current_dialog
+               
+               self.current_dialog.returnValue = retval
+               self.delay_timer.start(0, 1)
+               self.execEnd()
 
-       def close(self, *retval):
-               self.currentDialog.returnValue = retval
-               self.delayTimer.start(0, 1)
+       def pushSummary(self):
+               if self.summary is not None:
+                       self.summary.hide()
+               self.summary_stack.append(self.summary)
+               self.summary = None
+
+       def popSummary(self):
+               if self.summary is not None:
+                       self.summary.doClose()
+               self.summary = self.summary_stack.pop()
+               if self.summary is not None:
+                       self.summary.show()
+
+from Screens.Volume import Volume
+from Screens.Mute import Mute
+from GlobalActions import globalActionMap
+
+#TODO .. move this to a own .py file
+class VolumeControl:
+       """Volume control, handles volUp, volDown, volMute actions and display
+       a corresponding dialog"""
+       def __init__(self, session):
+               global globalActionMap
+               globalActionMap.actions["volumeUp"]=self.volUp
+               globalActionMap.actions["volumeDown"]=self.volDown
+               globalActionMap.actions["volumeMute"]=self.volMute
+
+               config.audio = ConfigSubsection()
+               config.audio.volume = configElement("config.audio.volume", configSequence, [100], configsequencearg.get("INTEGER", (0, 100)))
+
+               self.volumeDialog = session.instantiateDialog(Volume)
+               self.muteDialog = session.instantiateDialog(Mute)
+
+               self.hideVolTimer = eTimer()
+               self.hideVolTimer.timeout.get().append(self.volHide)
+
+               vol = config.audio.volume.value[0]
+               self.volumeDialog.setValue(vol)
+               eDVBVolumecontrol.getInstance().setVolume(vol, vol)
+
+       def volSave(self):
+               config.audio.volume.value = eDVBVolumecontrol.getInstance().getVolume()
+               config.audio.volume.save()
+
+       def     volUp(self):
+               if (eDVBVolumecontrol.getInstance().isMuted()):
+                       self.volMute()
+               eDVBVolumecontrol.getInstance().volumeUp()
+               self.volumeDialog.show()
+               self.volumeDialog.setValue(eDVBVolumecontrol.getInstance().getVolume())
+               self.volSave()
+               self.hideVolTimer.start(3000, True)
+
+       def     volDown(self):
+               if (eDVBVolumecontrol.getInstance().isMuted()):
+                       self.volMute()
+               eDVBVolumecontrol.getInstance().volumeDown()
+               self.volumeDialog.show()
+               self.volumeDialog.setValue(eDVBVolumecontrol.getInstance().getVolume())
+               self.volSave()
+               self.hideVolTimer.start(3000, True)
+
+       def volHide(self):
+               self.volumeDialog.hide()
+
+       def     volMute(self):
+               eDVBVolumecontrol.getInstance().volumeToggleMute()
+               self.volumeDialog.setValue(eDVBVolumecontrol.getInstance().getVolume())
+
+               if (eDVBVolumecontrol.getInstance().isMuted()):
+                       self.muteDialog.show()
+               else:
+                       self.muteDialog.hide()
 
+from Screens.Standby import Standby
 
+class PowerKey:
+       """ PowerKey stuff - handles the powerkey press and powerkey release actions"""
+       
+       def __init__(self, session):
+               self.session = session
+               self.powerKeyTimer = eTimer()
+               self.powerKeyTimer.timeout.get().append(self.powertimer)
+               globalActionMap.actions["powerdown"]=self.powerdown
+               globalActionMap.actions["powerup"]=self.powerup
+               self.standbyblocked = 0
+#              self["PowerKeyActions"] = HelpableActionMap(self, "PowerKeyActions",
+                       #{
+                               #"powerdown": self.powerdown,
+                               #"powerup": self.powerup,
+                               #"discreteStandby": (self.standby, "Go standby"),
+                               #"discretePowerOff": (self.quit, "Go to deep standby"),
+                       #})
+
+       def powertimer(self):   
+               print "PowerOff - Now!"
+               self.quit()
+       
+       def powerdown(self):
+               self.standbyblocked = 0
+               self.powerKeyTimer.start(3000, True)
+
+       def powerup(self):
+               self.powerKeyTimer.stop()
+               if self.standbyblocked == 0:
+                       self.standbyblocked = 1
+                       self.standby()
+
+       def standby(self):
+               self.session.open(Standby, self)
+
+       def quit(self):
+               # halt
+               quitMainloop(1)
 
 def runScreenTest():
-       session = Session()
-       session.desktop = getDesktop()
+       plugins.readPluginList(resolveFilename(SCOPE_PLUGINS))
+
+       session = Session(desktop = getDesktop(0), summary_desktop = getDesktop(1), navigation = Navigation())
        
-       session.nav = Navigation()
+       screensToRun = [ ]
        
-       screensToRun = listActiveWizards()
-       screensToRun.append(Screens.InfoBar.InfoBar)
+       for p in plugins.getPlugins(PluginDescriptor.WHERE_WIZARD):
+               screensToRun.append(p.__call__)
+       
+       screensToRun += wizardManager.getWizards()
        
+       screensToRun.append(Screens.InfoBar.InfoBar)
+
+       ePythonConfigQuery.setQueryFunc(configfile.getResolvedKey)
+
        def runNextScreen(session, screensToRun, *result):
                if result:
-                       quitMainloop(result)
-
+                       quitMainloop(*result)
+                       return
+       
                screen = screensToRun[0]
                
                if len(screensToRun):
@@ -188,13 +432,23 @@ def runScreenTest():
                        session.open(screen)
        
        runNextScreen(session, screensToRun)
-
-       CONNECT(keyPressedSignal(), session.keyEvent)
        
-       runMainloop()
+       vol = VolumeControl(session)
+       power = PowerKey(session)
+       
+       runReactor()
        
        configfile.save()
        
+       from Tools.DreamboxHardware import setFPWakeuptime
+       from time import time
+       nextRecordingTime = session.nav.RecordTimer.getNextRecordingTime()
+       if nextRecordingTime != -1:
+               if (nextRecordingTime - time() < 330): # no time to switch box back on
+                       setFPWakeuptime(time() + 30) # so switch back on in 30 seconds
+               else:
+                       setFPWakeuptime(nextRecordingTime - (300))
+       
        session.nav.shutdown()
        
        return 0
@@ -202,7 +456,7 @@ def runScreenTest():
 import keymapparser
 keymapparser.readKeymap()
 import skin
-skin.loadSkin(getDesktop())
+skin.loadSkinData(getDesktop(0))
 
 import Components.InputDevice
 Components.InputDevice.InitInputDevices()
@@ -210,6 +464,12 @@ Components.InputDevice.InitInputDevices()
 import Components.AVSwitch
 Components.AVSwitch.InitAVSwitch()
 
+import Components.RecordingConfig
+Components.RecordingConfig.InitRecordingConfig()
+
+import Components.UsageConfig
+Components.UsageConfig.InitUsageConfig()
+
 import Components.Network
 Components.Network.InitNetwork()
 
@@ -227,6 +487,8 @@ import Components.NimManager
 # first, setup a screen
 try:
        runScreenTest()
+
+       plugins.shutdown()
 except:
        print 'EXCEPTION IN PYTHON STARTUP CODE:'
        print '-'*60